)]}'
{
  "commit": "de036ff68e6adcb4b0f969dcfff3f2a4f2159251",
  "tree": "63e726a6f29bb4c689f37968218e97f090fe6c1f",
  "parents": [
    "99576ea24e2dd87be5be147bdfd92ec32c36cd22"
  ],
  "author": {
    "name": "Stefan Dösinger",
    "email": "stefan@codeweavers.com",
    "time": "Thu Feb 15 03:01:44 2007 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Thu Feb 15 11:36:28 2007 +0100"
  },
  "message": "wined3d: Convert and load U8V8 surfaces as rgb.\n\nGL_INDEX is definitly not the way to load U8V8 surfaces\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "149ec02e8beb62b9fea1c38f1c5219d83ef0aed7",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/surface.c",
      "new_id": "dabee6d627caa10cc96554ed7e7618b51b291ea7",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/surface.c"
    },
    {
      "type": "modify",
      "old_id": "8c0db1c9aba8311c82fdf41593e0ca287b37f2c7",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/utils.c",
      "new_id": "849f9151eb2f7a54ab4e6df944fdfd0a074a38bd",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/utils.c"
    }
  ]
}
