Check that we don't write out of the defined range of palettes.
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 8348fdd..2dd7be5 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -3585,11 +3585,17 @@
ICOM_THIS(IDirect3DDevice8Impl,iface);
FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber,
pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
+ if (PaletteNumber >= MAX_PALETTES) {
+ return D3DERR_INVALIDCALL;
+ }
memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
ICOM_THIS(IDirect3DDevice8Impl,iface);
+ if (PaletteNumber >= MAX_PALETTES) {
+ return D3DERR_INVALIDCALL;
+ }
memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber,
pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
@@ -3598,6 +3604,9 @@
HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
ICOM_THIS(IDirect3DDevice8Impl,iface);
FIXME("(%p) : Setting to (%u)\n", This, PaletteNumber);
+ if (PaletteNumber >= MAX_PALETTES) {
+ return D3DERR_INVALIDCALL;
+ }
This->currentPalette = PaletteNumber;
#if defined(GL_EXT_paletted_texture)