wined3d: Enable color keying only for surfaces without an alpha channel.
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 438f6f0..e437136 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c
@@ -337,9 +337,19 @@ * used WINED3DRS_COLORKEYENABLE state(which is d3d <= 3 only). The texture function will call alpha * in case it finds some texture+colorkeyenable combination which needs extra care. */ - if(stateblock->textures[0]) { + if(stateblock->textures[0] && stateblock->textureDimensions[0] == GL_TEXTURE_2D) { surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *)stateblock->textures[0])->surfaces[0]; - if(surf->CKeyFlags & DDSD_CKSRCBLT) enable_ckey = TRUE; + + if(surf->CKeyFlags & DDSD_CKSRCBLT) { + const PixelFormatDesc *fmt = getFormatDescEntry(surf->resource.format); + /* The surface conversion does not do color keying conversion for surfaces that have an alpha + * channel on their own. Likewise, the alpha test shouldn't be set up for color keying if the + * surface has alpha bits + */ + if(fmt->alphaMask == 0x00000000) { + enable_ckey = TRUE; + } + } } if (stateblock->renderState[WINED3DRS_ALPHATESTENABLE] ||