)]}'
{
  "commit": "d344162f4147f4e23ed72f03bc77aa3ff8f305fd",
  "tree": "4ad101b8948ec80538fcc016e3a80f5352dc254e",
  "parents": [
    "71a03671b7cc4460712ba4d5dcf58b582283a934"
  ],
  "author": {
    "name": "Oliver Stieber",
    "email": "oliver_stieber@yahoo.co.uk",
    "time": "Mon Aug 01 10:58:31 2005 +0000"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Mon Aug 01 10:58:31 2005 +0000"
  },
  "message": "Separate the setting of the DirectX texture and sampler states from\nthe setting of OpenGL states (now in applyTextureStateState and\napplySamplerState).\n\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "6fe83ba35ad6dd92fd58cfb6c020c8763e20be6f",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/device.c",
      "new_id": "577981d73c1c066416643bf1c1385c9445ca15e9",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/device.c"
    },
    {
      "type": "modify",
      "old_id": "3d6d56a1b6fd6838b821d3f69fb3861df458b45b",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/drawprim.c",
      "new_id": "894191019b0dbdc091a95f5627ae019793ff6439",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/drawprim.c"
    },
    {
      "type": "modify",
      "old_id": "2828d81b3fefb1a6b32516f98125e46bdd347ec6",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/stateblock.c",
      "new_id": "b6cb92195d2bb4c840facadc28879e11b25c8df3",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/stateblock.c"
    },
    {
      "type": "modify",
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      "old_mode": 33188,
      "old_path": "dlls/wined3d/utils.c",
      "new_id": "701fd1736142b17f66d9e358b86a40d34c777af1",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/utils.c"
    },
    {
      "type": "modify",
      "old_id": "e8f2c921709e404a807476516a73e4bc052be341",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/wined3d_private.h",
      "new_id": "b6c719204ccf13450412814dbd5c66e30c7bee80",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/wined3d_private.h"
    }
  ]
}
