wined3d: Enable two sided stencil in the caps.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index eae3a13..f7f461c 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1635,6 +1635,11 @@
*pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
D3DSTENCILCAPS_INCR;
}
+ if ( This->dxVersion > 8 &&
+ ( GL_SUPPORT(EXT_STENCIL_TWO_SIDE) ||
+ GL_SUPPORT(ATI_SEPARATE_STENCIL) ) ) {
+ *pCaps->StencilCaps |= D3DSTENCILCAPS_TWOSIDED;
+ }
*pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
diff --git a/include/d3d9caps.h b/include/d3d9caps.h
index ba05e79..573d459 100644
--- a/include/d3d9caps.h
+++ b/include/d3d9caps.h
@@ -187,6 +187,7 @@
#define D3DSTENCILCAPS_INVERT 0x20
#define D3DSTENCILCAPS_INCR 0x40
#define D3DSTENCILCAPS_DECR 0x80
+#define D3DSTENCILCAPS_TWOSIDED 0x100
#define D3DTEXOPCAPS_DISABLE 0x0000001
#define D3DTEXOPCAPS_SELECTARG1 0x0000002
diff --git a/include/d3dcaps.h b/include/d3dcaps.h
index b44c49d..f96ca5d 100644
--- a/include/d3dcaps.h
+++ b/include/d3dcaps.h
@@ -311,6 +311,7 @@
#define D3DSTENCILCAPS_INVERT 0x00000020
#define D3DSTENCILCAPS_INCR 0x00000040
#define D3DSTENCILCAPS_DECR 0x00000080
+#define D3DSTENCILCAPS_TWOSIDED 0x00000100
#define D3DTEXOPCAPS_DISABLE 0x00000001
#define D3DTEXOPCAPS_SELECTARG1 0x00000002