- re-activate the color-keying code
- fix yet again texture enumeration to please all games :-/
diff --git a/dlls/ddraw/d3ddevice/mesa.c b/dlls/ddraw/d3ddevice/mesa.c
index 3c78ffe..42e6a12 100644
--- a/dlls/ddraw/d3ddevice/mesa.c
+++ b/dlls/ddraw/d3ddevice/mesa.c
@@ -415,16 +415,6 @@
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
- TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
- pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
- pformat->u1.dwRGBBitCount = 16;
- pformat->u2.dwRBitMask = 0x0000F800;
- pformat->u3.dwGBitMask = 0x000007C0;
- pformat->u4.dwBBitMask = 0x0000003E;
- pformat->u5.dwRGBAlphaBitMask = 0x00000001;
- if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
- if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
-
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (ARGB) (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
@@ -435,6 +425,12 @@
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
+#if 0
+ /* This is a compromise : some games choose the first 16 bit texture format with alpha they
+ find enumerated, others the last one. And both want to have the ARGB one.
+
+ So basically, forget our OpenGL roots and do not even enumerate our RGBA ones.
+ */
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
@@ -445,6 +441,17 @@
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
+ TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
+ pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+ pformat->u1.dwRGBBitCount = 16;
+ pformat->u2.dwRBitMask = 0x0000F800;
+ pformat->u3.dwGBitMask = 0x000007C0;
+ pformat->u4.dwBBitMask = 0x0000003E;
+ pformat->u5.dwRGBAlphaBitMask = 0x00000001;
+ if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
+ if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
+#endif
+
TRACE("Enumerating GL_RGB packed GL_UNSIGNED_BYTE_3_3_2 (8)\n");
pformat->dwFlags = DDPF_RGB;
pformat->u1.dwRGBBitCount = 8;