Make GetTickCount not use the whole Unix epoch (since 1970) any more,
since that crashed several games or caused problems with them as they
aren't used to a high Windows uptime of more than 24.9 days.

diff --git a/server/trace.c b/server/trace.c
index 786c8b4..9bbd338 100644
--- a/server/trace.c
+++ b/server/trace.c
@@ -315,6 +315,7 @@
 static void dump_init_process_reply( const struct init_process_request *req )
 {
     fprintf( stderr, " start_flags=%d,", req->start_flags );
+    fprintf( stderr, " server_start=%08x,", req->server_start );
     fprintf( stderr, " exe_file=%d,", req->exe_file );
     fprintf( stderr, " hstdin=%d,", req->hstdin );
     fprintf( stderr, " hstdout=%d,", req->hstdout );