Make GetTickCount not use the whole Unix epoch (since 1970) any more,
since that crashed several games or caused problems with them as they
aren't used to a high Windows uptime of more than 24.9 days.
diff --git a/server/object.h b/server/object.h
index f90d8ac..ab52ed6 100644
--- a/server/object.h
+++ b/server/object.h
@@ -181,9 +181,13 @@
extern void close_atom_table(void);
-/* global variables (command-line options) */
+/* global variables */
+ /* command-line options */
extern int debug_level;
extern int persistent_server;
+ /* server start time used for GetTickCount() */
+extern unsigned int server_start_ticks;
+
#endif /* __WINE_SERVER_OBJECT_H */