Make GetTickCount not use the whole Unix epoch (since 1970) any more,
since that crashed several games or caused problems with them as they
aren't used to a high Windows uptime of more than 24.9 days.
diff --git a/include/x11drv.h b/include/x11drv.h
index ac9680f..1e5e6e2 100644
--- a/include/x11drv.h
+++ b/include/x11drv.h
@@ -83,6 +83,8 @@
extern DeviceCaps X11DRV_DevCaps;
+extern unsigned int X11DRV_server_startticks;
+
/* Wine driver X11 functions */
extern const DC_FUNCTIONS X11DRV_DC_Funcs;
@@ -288,7 +290,7 @@
/* X11 GDI palette driver */
-#define X11DRV_PALETTE_FIXED 0x0001 /* read-only colormap - have to use XAllocColor (if not virtual)*/
+#define X11DRV_PALETTE_FIXED 0x0001 /* read-only colormap - have to use XAllocColor (if not virtual) */
#define X11DRV_PALETTE_VIRTUAL 0x0002 /* no mapping needed - pixel == pixel color */
#define X11DRV_PALETTE_PRIVATE 0x1000 /* private colormap, identity mapping */