wined3d: Make minMipLookup_noFilter and magLookup_noFilter const.
Note that minMipLookup and magLookup aren't particularly safe to use,
they're global arrays initialized from IWineD3DImpl_FillGLCaps(). The same
goes for the other global dynamic lookup tables.
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 69574b2..98d9de4 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -426,7 +426,7 @@
if (state > WINED3DTEXF_ANISOTROPIC) {
FIXME("Unrecognized or unsupported MAGFILTER* value %d\n", state);
} else {
- glValue = (*This->baseTexture.magLookup)[state - WINED3DTEXF_NONE];
+ glValue = This->baseTexture.magLookup[state - WINED3DTEXF_NONE];
TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
/* We need to reset the Anisotropic filtering state when we change the mag filter to WINED3DTEXF_ANISOTROPIC (this seems a bit weird, check the documentation to see how it should be switched off. */
@@ -455,9 +455,9 @@
This->baseTexture.states[WINED3DTEXSTA_MINFILTER],
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER]);
}
- glValue = (*This->baseTexture.minMipLookup)
+ glValue = This->baseTexture.minMipLookup
[min(max(samplerStates[WINED3DSAMP_MINFILTER],WINED3DTEXF_NONE), WINED3DTEXF_ANISOTROPIC)]
- [min(max(samplerStates[WINED3DSAMP_MIPFILTER],WINED3DTEXF_NONE), WINED3DTEXF_LINEAR)];
+ .mip[min(max(samplerStates[WINED3DSAMP_MIPFILTER],WINED3DTEXF_NONE), WINED3DTEXF_LINEAR)];
TRACE("ValueMIN=%d, ValueMIP=%d, setting MINFILTER to %x\n",
samplerStates[WINED3DSAMP_MINFILTER],
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2d891ff..855bea5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -779,11 +779,11 @@
object->height = Height;
if(glDesc->Flags & WINED3DFMT_FLAG_FILTERING) {
- object->baseTexture.minMipLookup = &minMipLookup;
- object->baseTexture.magLookup = &magLookup;
+ object->baseTexture.minMipLookup = minMipLookup;
+ object->baseTexture.magLookup = magLookup;
} else {
- object->baseTexture.minMipLookup = &minMipLookup_noFilter;
- object->baseTexture.magLookup = &magLookup_noFilter;
+ object->baseTexture.minMipLookup = minMipLookup_noFilter;
+ object->baseTexture.magLookup = magLookup_noFilter;
}
/** Non-power2 support **/
@@ -821,7 +821,7 @@
object->baseTexture.pow2Matrix[15] = 1.0;
object->target = GL_TEXTURE_2D;
object->cond_np2 = TRUE;
- object->baseTexture.minMipLookup = &minMipLookup_noFilter;
+ object->baseTexture.minMipLookup = minMipLookup_noFilter;
} else if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE) &&
(Width != pow2Width || Height != pow2Height) &&
!((Format == WINED3DFMT_P8) && GL_SUPPORT(EXT_PALETTED_TEXTURE) && (wined3d_settings.rendertargetlock_mode == RTL_READTEX || wined3d_settings.rendertargetlock_mode == RTL_TEXTEX)))
@@ -832,7 +832,7 @@
object->baseTexture.pow2Matrix[15] = 1.0;
object->target = GL_TEXTURE_RECTANGLE_ARB;
object->cond_np2 = TRUE;
- object->baseTexture.minMipLookup = &minMipLookup_noFilter;
+ object->baseTexture.minMipLookup = minMipLookup_noFilter;
} else {
object->baseTexture.pow2Matrix[0] = (((float)Width) / ((float)pow2Width));
object->baseTexture.pow2Matrix[5] = (((float)Height) / ((float)pow2Height));
@@ -943,11 +943,11 @@
object->baseTexture.pow2Matrix[15] = 1.0;
if(glDesc->Flags & WINED3DFMT_FLAG_FILTERING) {
- object->baseTexture.minMipLookup = &minMipLookup;
- object->baseTexture.magLookup = &magLookup;
+ object->baseTexture.minMipLookup = minMipLookup;
+ object->baseTexture.magLookup = magLookup;
} else {
- object->baseTexture.minMipLookup = &minMipLookup_noFilter;
- object->baseTexture.magLookup = &magLookup_noFilter;
+ object->baseTexture.minMipLookup = minMipLookup_noFilter;
+ object->baseTexture.magLookup = magLookup_noFilter;
}
/* Calculate levels for mip mapping */
@@ -1098,11 +1098,11 @@
}
if(glDesc->Flags & WINED3DFMT_FLAG_FILTERING) {
- object->baseTexture.minMipLookup = &minMipLookup;
- object->baseTexture.magLookup = &magLookup;
+ object->baseTexture.minMipLookup = minMipLookup;
+ object->baseTexture.magLookup = magLookup;
} else {
- object->baseTexture.minMipLookup = &minMipLookup_noFilter;
- object->baseTexture.magLookup = &magLookup_noFilter;
+ object->baseTexture.minMipLookup = minMipLookup_noFilter;
+ object->baseTexture.magLookup = magLookup_noFilter;
}
/* Calculate levels for mip mapping */
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 9716398..a998d86 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -158,16 +158,18 @@
int maxLookup[MAX_LOOKUPS];
DWORD *stateLookup[MAX_LOOKUPS];
-DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
-DWORD minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1] = {
- {GL_NEAREST, GL_NEAREST, GL_NEAREST},
- {GL_NEAREST, GL_NEAREST, GL_NEAREST},
- {GL_NEAREST, GL_NEAREST, GL_NEAREST},
- {GL_NEAREST, GL_NEAREST, GL_NEAREST},
+struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
+const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1] =
+{
+ {{GL_NEAREST, GL_NEAREST, GL_NEAREST}},
+ {{GL_NEAREST, GL_NEAREST, GL_NEAREST}},
+ {{GL_NEAREST, GL_NEAREST, GL_NEAREST}},
+ {{GL_NEAREST, GL_NEAREST, GL_NEAREST}},
};
-DWORD magLookup[WINED3DTEXF_ANISOTROPIC + 1];
-DWORD magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1] = {
+GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
+const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1] =
+{
GL_NEAREST, GL_NEAREST, GL_NEAREST, GL_NEAREST
};
@@ -1367,19 +1369,21 @@
gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
- minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_NONE] = GL_LINEAR;
- minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_POINT] = GL_LINEAR;
- minMipLookup[WINED3DTEXF_NONE][WINED3DTEXF_LINEAR] = GL_LINEAR;
- minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_NONE] = GL_NEAREST;
- minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
- minMipLookup[WINED3DTEXF_POINT][WINED3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
- minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_NONE] = GL_LINEAR;
- minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
- minMipLookup[WINED3DTEXF_LINEAR][WINED3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
- minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
- GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
- minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
- minMipLookup[WINED3DTEXF_ANISOTROPIC][WINED3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
+ minMipLookup[WINED3DTEXF_NONE].mip[WINED3DTEXF_NONE] = GL_LINEAR;
+ minMipLookup[WINED3DTEXF_NONE].mip[WINED3DTEXF_POINT] = GL_LINEAR;
+ minMipLookup[WINED3DTEXF_NONE].mip[WINED3DTEXF_LINEAR] = GL_LINEAR;
+ minMipLookup[WINED3DTEXF_POINT].mip[WINED3DTEXF_NONE] = GL_NEAREST;
+ minMipLookup[WINED3DTEXF_POINT].mip[WINED3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
+ minMipLookup[WINED3DTEXF_POINT].mip[WINED3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
+ minMipLookup[WINED3DTEXF_LINEAR].mip[WINED3DTEXF_NONE] = GL_LINEAR;
+ minMipLookup[WINED3DTEXF_LINEAR].mip[WINED3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
+ minMipLookup[WINED3DTEXF_LINEAR].mip[WINED3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
+ minMipLookup[WINED3DTEXF_ANISOTROPIC].mip[WINED3DTEXF_NONE]
+ = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
+ minMipLookup[WINED3DTEXF_ANISOTROPIC].mip[WINED3DTEXF_POINT]
+ = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
+ minMipLookup[WINED3DTEXF_ANISOTROPIC].mip[WINED3DTEXF_LINEAR]
+ = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
/* TODO: config lookups */
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 20bc73b..dffd92e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2990,7 +2990,7 @@
magLookup[Filter - WINED3DTEXF_NONE]);
checkGLcall("glTexParameteri");
glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER,
- minMipLookup[Filter][WINED3DTEXF_NONE]);
+ minMipLookup[Filter].mip[WINED3DTEXF_NONE]);
checkGLcall("glTexParameteri");
if(!swapchain || (IWineD3DSurface *) Src == swapchain->backBuffer[0]) {
@@ -3530,7 +3530,7 @@
magLookup[Filter - WINED3DTEXF_NONE]);
checkGLcall("glTexParameteri");
glTexParameteri(Src->glDescription.target, GL_TEXTURE_MIN_FILTER,
- minMipLookup[Filter][WINED3DTEXF_NONE]);
+ minMipLookup[Filter].mip[WINED3DTEXF_NONE]);
checkGLcall("glTexParameteri");
glTexParameteri(Src->glDescription.target, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(Src->glDescription.target, GL_TEXTURE_WRAP_T, GL_CLAMP);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a202884..6ea6663 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -111,13 +111,18 @@
extern int maxLookup[MAX_LOOKUPS];
extern DWORD *stateLookup[MAX_LOOKUPS];
-typedef DWORD magLookup_t[WINED3DTEXF_ANISOTROPIC + 1];
-extern magLookup_t magLookup;
-extern magLookup_t magLookup_noFilter;
+struct min_lookup
+{
+ GLenum mip[WINED3DTEXF_LINEAR + 1];
+};
-typedef DWORD minMipLookup_t[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
-extern minMipLookup_t minMipLookup;
-extern minMipLookup_t minMipLookup_noFilter;
+struct min_lookup minMipLookup[WINED3DTEXF_ANISOTROPIC + 1];
+const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
+GLenum magLookup[WINED3DTEXF_ANISOTROPIC + 1];
+const GLenum magLookup_noFilter[WINED3DTEXF_ANISOTROPIC + 1];
+
+extern const struct filter_lookup filter_lookup_nofilter;
+extern struct filter_lookup filter_lookup;
void init_type_lookup(WineD3D_GL_Info *gl_info);
#define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
@@ -1229,8 +1234,8 @@
UINT srgb_mode_change_count;
WINED3DFORMAT shader_conversion_group;
float pow2Matrix[16];
- minMipLookup_t *minMipLookup;
- magLookup_t *magLookup;
+ const struct min_lookup *minMipLookup;
+ const GLenum *magLookup;
} IWineD3DBaseTextureClass;
typedef struct IWineD3DBaseTextureImpl