Moved idle event handling to the server.
diff --git a/server/queue.c b/server/queue.c
new file mode 100644
index 0000000..80cfda6
--- /dev/null
+++ b/server/queue.c
@@ -0,0 +1,130 @@
+/*
+ * Server-side message queues
+ *
+ * Copyright (C) 2000 Alexandre Julliard
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "handle.h"
+#include "thread.h"
+#include "process.h"
+#include "request.h"
+
+struct msg_queue
+{
+ struct object obj; /* object header */
+ struct thread *thread; /* thread owning this queue */
+ int signaled; /* queue has been signaled */
+};
+
+static void msg_queue_dump( struct object *obj, int verbose );
+static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry );
+static void msg_queue_remove_queue( struct object *obj, struct wait_queue_entry *entry );
+static int msg_queue_signaled( struct object *obj, struct thread *thread );
+static int msg_queue_satisfied( struct object *obj, struct thread *thread );
+
+static const struct object_ops msg_queue_ops =
+{
+ sizeof(struct msg_queue), /* size */
+ msg_queue_dump, /* dump */
+ msg_queue_add_queue, /* add_queue */
+ msg_queue_remove_queue, /* remove_queue */
+ msg_queue_signaled, /* signaled */
+ msg_queue_satisfied, /* satisfied */
+ NULL, /* get_poll_events */
+ NULL, /* poll_event */
+ no_read_fd, /* get_read_fd */
+ no_write_fd, /* get_write_fd */
+ no_flush, /* flush */
+ no_get_file_info, /* get_file_info */
+ no_destroy /* destroy */
+};
+
+
+static struct msg_queue *create_msg_queue( struct thread *thread )
+{
+ struct msg_queue *queue;
+
+ if ((queue = alloc_object( &msg_queue_ops, -1 )))
+ {
+ queue->signaled = 0;
+ queue->thread = thread;
+ thread->queue = queue;
+ if (!thread->process->queue)
+ thread->process->queue = (struct msg_queue *)grab_object( queue );
+ }
+ return queue;
+}
+
+static int msg_queue_add_queue( struct object *obj, struct wait_queue_entry *entry )
+{
+ struct msg_queue *queue = (struct msg_queue *)obj;
+ struct process *process = entry->thread->process;
+
+ /* if waiting on the main process queue, set the idle event */
+ if (entry->thread == queue->thread && process->queue == queue)
+ {
+ if (process->idle_event) set_event( process->idle_event );
+ }
+ add_queue( obj, entry );
+ return 1;
+}
+
+static void msg_queue_remove_queue(struct object *obj, struct wait_queue_entry *entry )
+{
+ struct msg_queue *queue = (struct msg_queue *)obj;
+ struct process *process = entry->thread->process;
+
+ remove_queue( obj, entry );
+
+ /* if waiting on the main process queue, reset the idle event */
+ if (entry->thread == queue->thread && process->queue == queue)
+ {
+ if (process->idle_event) reset_event( process->idle_event );
+ }
+}
+
+static void msg_queue_dump( struct object *obj, int verbose )
+{
+ struct msg_queue *queue = (struct msg_queue *)obj;
+ fprintf( stderr, "Msg queue signaled=%d owner=%p\n", queue->signaled, queue->thread );
+}
+
+static int msg_queue_signaled( struct object *obj, struct thread *thread )
+{
+ struct msg_queue *queue = (struct msg_queue *)obj;
+ return queue->signaled;
+}
+
+static int msg_queue_satisfied( struct object *obj, struct thread *thread )
+{
+ struct msg_queue *queue = (struct msg_queue *)obj;
+ queue->signaled = 0;
+ return 0; /* Not abandoned */
+}
+
+/* get the message queue of the current thread */
+DECL_HANDLER(get_msg_queue)
+{
+ struct msg_queue *queue = current->queue;
+
+ req->handle = -1;
+ if (!queue) queue = create_msg_queue( current );
+ if (queue) req->handle = alloc_handle( current->process, queue, SYNCHRONIZE, 0 );
+}
+
+/* wake up a message queue */
+DECL_HANDLER(wake_queue)
+{
+ struct msg_queue *queue = (struct msg_queue *)get_handle_obj( current->process, req->handle,
+ 0, &msg_queue_ops );
+ if (queue)
+ {
+ queue->signaled = 1;
+ wake_up( &queue->obj, 0 );
+ release_object( queue );
+ }
+}