)]}'
{
  "commit": "c4f8845bc94dc6f26aed0bb62b98faba12a83a4e",
  "tree": "501823c636fc5aa7cb106bcbb77a7f4d2631792a",
  "parents": [
    "f24bf3e4bd78f65f56a67df292c40864294693a6"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Thu Jul 16 13:08:21 2009 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Thu Jul 16 16:03:23 2009 +0200"
  },
  "message": "wined3d: Recognize SM4 arrays.\n\nThis is for SM4 constant buffers, which look like cb\u003cx\u003e[\u003cy\u003e]. At some later\npoint we should probably translate pre-SM4 constants to constant buffers.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "0c2ede1ce7a4b71928ec8e817a61b87667393a5d",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/baseshader.c",
      "new_id": "4b9c44547c91a0f2f76820deffd3b2dbba2a6f15",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/baseshader.c"
    },
    {
      "type": "modify",
      "old_id": "a626d52a76300ce29059f4b48f9e730b03affbd6",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/shader_sm1.c",
      "new_id": "ead2769e34c2e064b810ddc81e228f8cba2ba8eb",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/shader_sm1.c"
    },
    {
      "type": "modify",
      "old_id": "5cc445db69a2047c81604c73ca2c51dd6268e1c6",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/shader_sm4.c",
      "new_id": "57a365b212fb9706ae3daa1b20c5c5db9a91e850",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/shader_sm4.c"
    },
    {
      "type": "modify",
      "old_id": "68f2e4c3a8ce6887cdbcb5a9114aa32996d325d7",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/wined3d_private.h",
      "new_id": "1e9aa9364ddde38776969542a11970114e7d868a",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/wined3d_private.h"
    }
  ]
}
