wined3d: Vertex Shader regtype cleanups.
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c
index 7cd05e3..f4056a8 100644
--- a/dlls/wined3d/vertexshader.c
+++ b/dlls/wined3d/vertexshader.c
@@ -707,12 +707,17 @@
return NULL;
}
+inline static int vshader_program_get_regtype(const DWORD param) {
+ return (((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
+ ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2));
+}
+
inline static void vshader_program_dump_param(const DWORD param, int input) {
static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" };
static const char swizzle_reg_chars[] = "xyzw";
DWORD reg = param & D3DSP_REGNUM_MASK;
- DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
+ DWORD regtype = vshader_program_get_regtype(param);
if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-");
@@ -781,18 +786,9 @@
inline static void vshader_program_dump_vs_param(const DWORD param, int input) {
static const char* rastout_reg_names[] = { "oPos", "oFog", "oPts" };
static const char swizzle_reg_chars[] = "xyzw";
- /* the unknown mask is for bits not yet accounted for by any other mask... */
-#define UNKNOWN_MASK 0xC000
-
- /* for registeres about 7 we have to add on bits 11 and 12 to get the correct register */
-#define EXTENDED_REG 0x1800
DWORD reg = param & D3DSP_REGNUM_MASK;
- DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) | ((param & EXTENDED_REG) >> 8);
-
- if(param & UNKNOWN_MASK) { /* if this register has any of the unknown bits set then report them*/
- FIXME("Unknown bits set regtype %lx , %lx, UK(%lx)\n", regtype, (param & EXTENDED_REG), param & UNKNOWN_MASK);
- }
+ DWORD regtype = vshader_program_get_regtype(param);
if ((param & D3DSP_SRCMOD_MASK) == D3DSPSM_NEG) TRACE("-");
@@ -875,9 +871,7 @@
inline static void vshader_program_dump_decl_usage(
IWineD3DVertexShaderImpl *This, DWORD decl, DWORD param) {
-
- DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) |
- ((param & D3DSP_REGTYPE_MASK2) >> D3DSP_REGTYPE_SHIFT2);
+ DWORD regtype = vshader_program_get_regtype(param);
TRACE("dcl_");
@@ -1023,7 +1017,7 @@
static const char* hwrastout_reg_names[] = { "result.position", "result.fogcoord", "result.pointsize" };
DWORD reg = param & D3DSP_REGNUM_MASK;
- DWORD regtype = ((param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
+ DWORD regtype = vshader_program_get_regtype(param);
char tmpReg[255];
BOOL is_color = FALSE;
@@ -1362,7 +1356,7 @@
} else {
/* Check to see if and tmp or addressing redisters are used */
if (curOpcode->num_params > 0) {
- regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT));
+ regtype = vshader_program_get_regtype(*pToken);
reg = ((*pToken) & D3DSP_REGNUM_MASK);
if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1;
if (D3DSPR_TEMP == regtype){
@@ -1371,7 +1365,7 @@
}
++pToken;
for (i = 1; i < curOpcode->num_params; ++i) {
- regtype = ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT));
+ regtype = vshader_program_get_regtype(*pToken);
reg = ((*pToken) & D3DSP_REGNUM_MASK);
if (D3DSPR_ADDR == regtype && nUseAddressRegister <= reg) nUseAddressRegister = reg + 1;
if (D3DSPR_TEMP == regtype){
@@ -1645,7 +1639,7 @@
continue;
case D3DSIO_MOV:
/* Address registers must be loaded with the ARL instruction */
- if ((((*pToken) & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT) == D3DSPR_ADDR) {
+ if (vshader_program_get_regtype(*pToken) == D3DSPR_ADDR) {
if (((*pToken) & D3DSP_REGNUM_MASK) < nUseAddressRegister) {
strcpy(tmpLine, "ARL");
break;
@@ -1840,9 +1834,9 @@
/* TRACE(">> execting opcode: pos=%d opcode_name=%s token=%08lX\n", pToken - vshader->function, curOpcode->name, *pToken); */
for (i = 0; i < curOpcode->num_params; ++i) {
DWORD reg = pToken[i] & D3DSP_REGNUM_MASK;
- DWORD regtype = ((pToken[i] & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT);
+ DWORD regtype = vshader_program_get_regtype(pToken[i]);
- switch (regtype << D3DSP_REGTYPE_SHIFT) {
+ switch (regtype /*<< D3DSP_REGTYPE_SHIFT*/) {
case D3DSPR_TEMP:
/* TRACE("p[%d]=R[%d]\n", i, reg); */
p[i] = &R[reg];