d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for an app provided iface.
diff --git a/dlls/d3d8/buffer.c b/dlls/d3d8/buffer.c
index 6ca8829..cd68f6c 100644
--- a/dlls/d3d8/buffer.c
+++ b/dlls/d3d8/buffer.c
@@ -17,6 +17,7 @@
*/
#include "config.h"
+#include <assert.h>
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
@@ -571,3 +572,12 @@
return D3D_OK;
}
+
+IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
+
+ return impl_from_IDirect3DIndexBuffer8(iface);
+}
diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h
index 0c0f2b1..e84b60a 100644
--- a/dlls/d3d8/d3d8_private.h
+++ b/dlls/d3d8/d3d8_private.h
@@ -298,6 +298,7 @@
HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
/* --------------------- */
/* IDirect3DBaseTexture8 */
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index dd45f1f..adae05e 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -2367,8 +2367,8 @@
IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
{
IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
+ IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData);
HRESULT hr;
- IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);