- Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index 56b6562..457bafd 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -9,6 +9,7 @@
C_SRCS = \
basetexture.c \
+ cubetexture.c \
device.c \
directx.c \
drawprim.c \
@@ -16,9 +17,12 @@
resource.c \
stateblock.c \
surface.c \
+ texture.c \
utils.c \
vertexbuffer.c \
vertexshader.c \
+ volume.c \
+ volumetexture.c \
wined3d_main.c
@MAKE_DLL_RULES@
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 649e9d1..c0b72f9 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -60,39 +60,39 @@
IWineD3DBaseTexture IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
- return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
- return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
- return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
- return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
- return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
- return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
- return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
- return IWineD3DResource_GetType((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
- return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
@@ -143,6 +143,11 @@
return old;
}
+BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) {
+ IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
+ return This->baseTexture.dirty;
+}
+
IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
{
IWineD3DBaseTextureImpl_QueryInterface,
@@ -163,5 +168,6 @@
IWineD3DBaseTextureImpl_SetAutoGenFilterType,
IWineD3DBaseTextureImpl_GetAutoGenFilterType,
IWineD3DBaseTextureImpl_GenerateMipSubLevels,
- IWineD3DBaseTextureImpl_SetDirty
+ IWineD3DBaseTextureImpl_SetDirty,
+ IWineD3DBaseTextureImpl_GetDirty
};
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
new file mode 100644
index 0000000..0c6f116
--- /dev/null
+++ b/dlls/wined3d/cubetexture.c
@@ -0,0 +1,300 @@
+/*
+ * IDirect3DCubeTexture9 implementation
+ *
+ * Copyright 2002-2005 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
+
+static const GLenum cube_targets[6] = {
+#if defined(GL_VERSION_1_3)
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+#else
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+#endif
+};
+
+/* *******************************************
+ IWineD3DCubeTexture IUnknown parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
+{
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+ WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
+ return E_NOINTERFACE;
+}
+
+ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+ TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
+ IUnknown_AddRef(This->resource.parent);
+ return InterlockedIncrement(&This->resource.ref);
+}
+
+ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+ ULONG ref;
+ TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
+ ref = InterlockedDecrement(&This->resource.ref);
+ if (ref == 0) {
+ int i,j;
+ for (i = 0; i < This->baseTexture.levels; i++) {
+ for (j = 0; j < 6; j++) {
+ if (This->surfaces[j][i] != NULL) {
+ TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
+ IWineD3DSurface_Release((IWineD3DSurface *) This->surfaces[j][i]);
+ }
+ }
+ }
+ IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
+ HeapFree(GetProcessHeap(), 0, This);
+ } else {
+ IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
+ }
+ return ref;
+}
+
+/* ****************************************************
+ IWineD3DCubeTexture IWineD3DResource parts follow
+ **************************************************** */
+HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice** ppDevice) {
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid) {
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
+}
+
+DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
+}
+
+DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface) {
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
+}
+
+void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
+ /* Override the IWineD3DResource Preload method */
+ unsigned int i,j;
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+
+ TRACE("(%p) : About to load texture: dirtified(%d)\n", This, This->baseTexture.dirty);
+
+ ENTER_GL();
+
+ for (i = 0; i < This->baseTexture.levels; i++) {
+ if (i == 0 && This->surfaces[0][0]->textureName != 0 && This->baseTexture.dirty == FALSE) {
+ glEnable(GL_TEXTURE_CUBE_MAP_ARB);
+ glBindTexture(GLTEXTURECUBEMAP, This->surfaces[0][0]->textureName);
+ checkGLcall("glBindTexture");
+ TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][0], i, This->surfaces[0][0]->textureName);
+ /* No need to walk through all mip-map levels, since already all assigned */
+ i = This->baseTexture.levels;
+
+ } else {
+ if (i == 0) {
+ if (This->surfaces[0][0]->textureName == 0) {
+ glGenTextures(1, &This->surfaces[0][0]->textureName);
+ checkGLcall("glGenTextures");
+ TRACE("Texture %p (level %d) given name %d\n", This->surfaces[0][i], i, This->surfaces[0][0]->textureName);
+ }
+
+ glBindTexture(GLTEXTURECUBEMAP, This->surfaces[0][0]->textureName);
+ checkGLcall("glBindTexture");
+
+ TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
+ glTexParameteri(GLTEXTURECUBEMAP, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
+ checkGLcall("glTexParameteri(GL_TEXTURE_CUBE, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
+ }
+
+ for (j = 0; j < 6; j++) {
+ IWineD3DSurface_LoadTexture((IWineD3DSurface *) This->surfaces[j][i], cube_targets[j], i);
+#if 0
+ static int gen = 0;
+ char buffer[4096];
+ snprintf(buffer, sizeof(buffer), "/tmp/cube%d_face%d_level%d_%d.png", This->surfaces[0][0]->textureName, j, i, ++gen);
+ IWineD3DSurfaceImpl_SaveSnapshot((IWineD3DSurface *) This->surfaces[j][i], buffer);
+#endif
+ }
+ /* Removed glTexParameterf now TextureStageStates are initialized at startup */
+ This->baseTexture.dirty = FALSE;
+ }
+ }
+
+ LEAVE_GL();
+
+ return ;
+}
+
+D3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent) {
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
+}
+
+/* ******************************************************
+ IWineD3DCubeTexture IWineD3DBaseTexture parts follow
+ ****************************************************** */
+DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
+ return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
+}
+
+DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
+}
+
+DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
+ return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
+}
+
+D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
+}
+
+void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
+}
+
+/* Internal function, No d3d mapping */
+BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
+ return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
+}
+
+BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
+}
+
+/* *******************************************
+ IWineD3DCubeTexture IWineD3DCubeTexture parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+ TRACE("(%p) level (%d)\n", This, Level);
+ return IWineD3DSurface_GetDesc((IWineD3DSurface *) This->surfaces[0][Level], pDesc);
+ }
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) {
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+ if (Level < This->baseTexture.levels) {
+ *ppCubeMapSurface = (IWineD3DSurface *) This->surfaces[FaceType][Level];
+ IWineD3DSurface_AddRef((IWineD3DSurface *) *ppCubeMapSurface);
+ TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
+ } else {
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
+ HRESULT hr;
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+ hr = IWineD3DSurface_LockRect((IWineD3DSurface *) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
+ TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
+ } else {
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return hr;
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
+ HRESULT hr;
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+ hr = IWineD3DSurface_UnlockRect((IWineD3DSurface *) This->surfaces[FaceType][Level]);
+ TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
+ } else {
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return hr;
+}
+
+HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
+ IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
+ This->baseTexture.dirty = TRUE;
+ TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType);
+ return IWineD3DSurface_AddDirtyRect((IWineD3DSurface *) This->surfaces[FaceType][0], pDirtyRect);
+}
+
+
+IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
+{
+ IWineD3DCubeTextureImpl_QueryInterface,
+ IWineD3DCubeTextureImpl_AddRef,
+ IWineD3DCubeTextureImpl_Release,
+ IWineD3DCubeTextureImpl_GetParent,
+ IWineD3DCubeTextureImpl_GetDevice,
+ IWineD3DCubeTextureImpl_SetPrivateData,
+ IWineD3DCubeTextureImpl_GetPrivateData,
+ IWineD3DCubeTextureImpl_FreePrivateData,
+ IWineD3DCubeTextureImpl_SetPriority,
+ IWineD3DCubeTextureImpl_GetPriority,
+ IWineD3DCubeTextureImpl_PreLoad,
+ IWineD3DCubeTextureImpl_GetType,
+ IWineD3DCubeTextureImpl_SetLOD,
+ IWineD3DCubeTextureImpl_GetLOD,
+ IWineD3DCubeTextureImpl_GetLevelCount,
+ IWineD3DCubeTextureImpl_SetAutoGenFilterType,
+ IWineD3DCubeTextureImpl_GetAutoGenFilterType,
+ IWineD3DCubeTextureImpl_GenerateMipSubLevels,
+ IWineD3DCubeTextureImpl_SetDirty,
+ IWineD3DCubeTextureImpl_GetDirty,
+ IWineD3DCubeTextureImpl_GetLevelDesc,
+ IWineD3DCubeTextureImpl_GetCubeMapSurface,
+ IWineD3DCubeTextureImpl_LockRect,
+ IWineD3DCubeTextureImpl_UnlockRect,
+ IWineD3DCubeTextureImpl_AddDirtyRect
+};
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ed93fef..76fac63 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -208,6 +208,9 @@
return D3D_OK;
}
+/*****
+ * Creation of other classes
+ *****/
HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Size, DWORD Usage,
DWORD FVF, D3DPOOL Pool, IWineD3DVertexBuffer** ppVertexBuffer, HANDLE *sharedHandle,
IUnknown *parent) {
@@ -347,6 +350,337 @@
return D3D_OK;
}
+HRESULT WINAPI IWineD3DDeviceImpl_CreateOffscreenPlainSurface(IWineD3DDevice *iface,
+ UINT Width, UINT Height,
+ D3DFORMAT Format, D3DPOOL Pool,
+ IWineD3DSurface** ppSurface,
+ HANDLE* pSharedHandle, IUnknown *parent) {
+
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ IWineD3DSurfaceImpl *object;
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DSurfaceImpl));
+ if (NULL == object) {
+ *ppSurface = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ object->lpVtbl = &IWineD3DSurface_Vtbl;
+ object->resource.wineD3DDevice = This;
+ IWineD3DDevice_AddRef(iface);
+ object->resource.resourceType = D3DRTYPE_VOLUME;
+ object->resource.parent = parent;
+ object->resource.ref = 1;
+ *ppSurface = (IWineD3DSurface *)object;
+ object->container = (IUnknown*) This;
+
+ TRACE("(%p) : W(%d) H(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
+ Format, debug_d3dformat(Format), debug_d3dpool(Pool));
+
+ object->currentDesc.Width = Width;
+ object->currentDesc.Height = Height;
+ object->currentDesc.Format = Format;
+ object->currentDesc.Type = D3DRTYPE_SURFACE;
+ object->currentDesc.Usage = 0;
+ object->currentDesc.Pool = Pool;
+ object->bytesPerPixel = D3DFmtGetBpp(This, Format);
+
+ /* DXTn mipmaps use the same number of 'levels' down to eg. 8x1, but since
+ it is based around 4x4 pixel blocks it requires padding, so allocate enough
+ space! */
+ if (Format == D3DFMT_DXT1) {
+ object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4)) / 2; /* DXT1 is half byte per pixel */
+ } else if (Format == D3DFMT_DXT2 || Format == D3DFMT_DXT3 ||
+ Format == D3DFMT_DXT4 || Format == D3DFMT_DXT5) {
+ object->currentDesc.Size = ((max(Width,4) * object->bytesPerPixel) * max(Height,4));
+ } else {
+ object->currentDesc.Size = (Width * object->bytesPerPixel) * Height;
+ }
+ object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
+ object->lockable = TRUE;
+ object->locked = FALSE;
+ object->Dirty = FALSE;
+ TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) surf@%p, surfmem@%p, %d bytes\n", This, Width, Height, Format, debug_d3dformat(Format), *ppSurface, object->allocatedMemory, object->currentDesc.Size);
+
+ memset(&object->lockedRect, 0, sizeof(RECT));
+ return IWineD3DSurface_CleanDirtyRect(*ppSurface);
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, UINT Width,
+ UINT Height, UINT Levels, DWORD Usage,
+ D3DFORMAT Format, D3DPOOL Pool,
+ IWineD3DTexture** ppTexture,
+ HANDLE* pSharedHandle, IUnknown *parent,
+ D3DCB_CREATESURFACEFN D3DCB_CreateSurface) {
+
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ IWineD3DTextureImpl *object;
+ unsigned int i;
+ UINT tmpW;
+ UINT tmpH;
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DTextureImpl));
+ if (NULL == object) {
+ *ppTexture = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ object->lpVtbl = &IWineD3DTexture_Vtbl;
+ object->resource.wineD3DDevice = This;
+ IWineD3DDevice_AddRef(iface);
+ object->resource.resourceType = D3DRTYPE_TEXTURE;
+ object->resource.parent = parent;
+ object->resource.ref = 1;
+ *ppTexture = (IWineD3DTexture *)object;
+
+ TRACE("(%p) : W(%d) H(%d), Lvl(%d) Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This,
+ Width, Height, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
+ object->width = Width;
+ object->height = Height;
+ object->usage = Usage;
+ object->baseTexture.levels = Levels;
+ object->baseTexture.format = Format;
+
+ /* Calculate levels for mip mapping */
+ if (Levels == 0) {
+ object->baseTexture.levels++;
+ tmpW = Width;
+ tmpH = Height;
+ while (tmpW > 1 && tmpH > 1) {
+ tmpW = max(1, tmpW / 2);
+ tmpH = max(1, tmpH / 2);
+ object->baseTexture.levels++;
+ }
+ TRACE("Calculated levels = %d\n", object->baseTexture.levels);
+ }
+
+ /* Generate all the surfaces */
+ tmpW = Width;
+ tmpH = Height;
+ for (i = 0; i < object->baseTexture.levels; i++)
+ {
+ D3DCB_CreateSurface(This->parent, tmpW, tmpH, Format, Pool,
+ (IWineD3DSurface **)&object->surfaces[i], pSharedHandle);
+ object->surfaces[i]->container = (IUnknown*) object;
+ object->surfaces[i]->currentDesc.Usage = Usage;
+ object->surfaces[i]->currentDesc.Pool = Pool;
+
+ /**
+ * As written in msdn in IDirect3DTexture8::LockRect
+ * Textures created in D3DPOOL_DEFAULT are not lockable.
+ */
+ if (D3DPOOL_DEFAULT == Pool) {
+ object->surfaces[i]->lockable = FALSE;
+ }
+
+ TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[i], object->surfaces[i]->allocatedMemory);
+ tmpW = max(1, tmpW / 2);
+ tmpH = max(1, tmpH / 2);
+ }
+
+ *ppTexture = (IWineD3DTexture *) object;
+ TRACE("(%p) : Created texture %p\n", This, object);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface,
+ UINT Width, UINT Height, UINT Depth,
+ UINT Levels, DWORD Usage,
+ D3DFORMAT Format, D3DPOOL Pool,
+ IWineD3DVolumeTexture** ppVolumeTexture,
+ HANDLE* pSharedHandle, IUnknown *parent,
+ D3DCB_CREATEVOLUMEFN D3DCB_CreateVolume) {
+
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ IWineD3DVolumeTextureImpl *object;
+ unsigned int i;
+ UINT tmpW;
+ UINT tmpH;
+ UINT tmpD;
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVolumeTextureImpl));
+ if (NULL == object) {
+ *ppVolumeTexture = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ object->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
+ object->resource.wineD3DDevice = This;
+ IWineD3DDevice_AddRef(iface);
+ object->resource.resourceType = D3DRTYPE_VOLUMETEXTURE;
+ object->resource.parent = parent;
+ object->resource.ref = 1;
+ *ppVolumeTexture = (IWineD3DVolumeTexture *)object;
+
+ TRACE("(%p) : W(%d) H(%d) D(%d), Lvl(%d) Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
+ Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
+
+ object->width = Width;
+ object->height = Height;
+ object->depth = Depth;
+ object->usage = Usage;
+ object->baseTexture.levels = Levels;
+ object->baseTexture.format = Format;
+
+ /* Calculate levels for mip mapping */
+ if (Levels == 0) {
+ object->baseTexture.levels++;
+ tmpW = Width;
+ tmpH = Height;
+ tmpD = Depth;
+ while (tmpW > 1 && tmpH > 1 && tmpD > 1) {
+ tmpW = max(1, tmpW / 2);
+ tmpH = max(1, tmpH / 2);
+ tmpD = max(1, tmpD / 2);
+ object->baseTexture.levels++;
+ }
+ TRACE("Calculated levels = %d\n", object->baseTexture.levels);
+ }
+
+ /* Generate all the surfaces */
+ tmpW = Width;
+ tmpH = Height;
+ tmpD = Depth;
+
+ for (i = 0; i < object->baseTexture.levels; i++)
+ {
+ /* Create the volume - No entry point for this seperately?? */
+ D3DCB_CreateVolume(This->parent, Width, Height, Depth, Format, Pool, Usage,
+ (IWineD3DVolume **)&object->volumes[i], pSharedHandle);
+ object->volumes[i]->container = (IUnknown*) object;
+
+ tmpW = max(1, tmpW / 2);
+ tmpH = max(1, tmpH / 2);
+ tmpD = max(1, tmpD / 2);
+ }
+
+ *ppVolumeTexture = (IWineD3DVolumeTexture *) object;
+ TRACE("(%p) : Created volume texture %p\n", This, object);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
+ UINT Width, UINT Height, UINT Depth,
+ DWORD Usage,
+ D3DFORMAT Format, D3DPOOL Pool,
+ IWineD3DVolume** ppVolume,
+ HANDLE* pSharedHandle, IUnknown *parent) {
+
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ IWineD3DVolumeImpl *object;
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVolumeImpl));
+ if (NULL == object) {
+ *ppVolume = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ object->lpVtbl = &IWineD3DVolume_Vtbl;
+ object->wineD3DDevice = This;
+ IWineD3DDevice_AddRef(iface);
+ object->resourceType = D3DRTYPE_VOLUME;
+ object->parent = parent;
+ object->ref = 1;
+ *ppVolume = (IWineD3DVolume *)object;
+
+ TRACE("(%p) : W(%d) H(%d) D(%d), Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
+ Depth, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
+
+ object->currentDesc.Width = Width;
+ object->currentDesc.Height = Height;
+ object->currentDesc.Depth = Depth;
+ object->currentDesc.Format = Format;
+ object->currentDesc.Type = D3DRTYPE_VOLUME;
+ object->currentDesc.Pool = Pool;
+ object->currentDesc.Usage = Usage;
+ object->bytesPerPixel = D3DFmtGetBpp(This, Format);
+
+ /* Note: Volume textures cannot be dxtn, hence no need to check here */
+ object->currentDesc.Size = (Width * object->bytesPerPixel) * Height * Depth;
+ object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->currentDesc.Size);
+ object->lockable = TRUE;
+ object->locked = FALSE;
+ memset(&object->lockedBox, 0, sizeof(D3DBOX));
+ object->dirty = FALSE;
+ return IWineD3DVolume_CleanDirtyBox((IWineD3DVolume *) object);
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength,
+ UINT Levels, DWORD Usage,
+ D3DFORMAT Format, D3DPOOL Pool,
+ IWineD3DCubeTexture** ppCubeTexture,
+ HANDLE* pSharedHandle, IUnknown *parent,
+ D3DCB_CREATESURFACEFN D3DCB_CreateSurface) {
+
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ IWineD3DCubeTextureImpl *object;
+ unsigned int i,j;
+ UINT tmpW;
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DCubeTextureImpl));
+ if (NULL == object) {
+ *ppCubeTexture = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ object->lpVtbl = &IWineD3DCubeTexture_Vtbl;
+ object->resource.wineD3DDevice = This;
+ IWineD3DDevice_AddRef(iface);
+ object->resource.resourceType = D3DRTYPE_CUBETEXTURE;
+ object->resource.parent = parent;
+ object->resource.ref = 1;
+ *ppCubeTexture = (IWineD3DCubeTexture *)object;
+
+ /* Allocate the storage for it */
+ TRACE("(%p) : Len(%d), Lvl(%d) Usage(%ld), Fmt(%u,%s), Pool(%s)\n", This, EdgeLength, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
+
+ object->usage = Usage;
+ object->edgeLength = EdgeLength;
+ object->baseTexture.levels = Levels;
+ object->baseTexture.format = Format;
+
+ /* Calculate levels for mip mapping */
+ if (Levels == 0) {
+ object->baseTexture.levels++;
+ tmpW = EdgeLength;
+ while (tmpW > 1) {
+ tmpW = max(1, tmpW / 2);
+ object->baseTexture.levels++;
+ }
+ TRACE("Calculated levels = %d\n", object->baseTexture.levels);
+ }
+
+ /* Generate all the surfaces */
+ tmpW = EdgeLength;
+ for (i = 0; i < object->baseTexture.levels; i++) {
+
+ /* Create the 6 faces */
+ for (j = 0; j < 6; j++) {
+
+ D3DCB_CreateSurface(This->parent, tmpW, tmpW, Format, Pool,
+ (IWineD3DSurface **)&object->surfaces[j][i], pSharedHandle);
+ object->surfaces[j][i]->container = (IUnknown*) object;
+ object->surfaces[j][i]->currentDesc.Usage = Usage;
+ object->surfaces[j][i]->currentDesc.Pool = Pool;
+
+ /**
+ * As written in msdn in IDirect3DCubeTexture8::LockRect
+ * Textures created in D3DPOOL_DEFAULT are not lockable.
+ */
+ if (D3DPOOL_DEFAULT == Pool) {
+ object->surfaces[j][i]->lockable = FALSE;
+ }
+
+ TRACE("Created surface level %d @ %p, memory at %p\n", i, object->surfaces[j][i], object->surfaces[j][i]->allocatedMemory);
+ }
+ tmpW = max(1, tmpW / 2);
+ }
+
+ TRACE("(%p) : Created Cube Texture %p\n", This, object);
+ *ppCubeTexture = (IWineD3DCubeTexture *) object;
+ return D3D_OK;
+}
+
/*****
* Get / Set FVF
*****/
@@ -3032,6 +3366,11 @@
IWineD3DDeviceImpl_CreateIndexBuffer,
IWineD3DDeviceImpl_CreateStateBlock,
IWineD3DDeviceImpl_CreateRenderTarget,
+ IWineD3DDeviceImpl_CreateOffscreenPlainSurface,
+ IWineD3DDeviceImpl_CreateTexture,
+ IWineD3DDeviceImpl_CreateVolumeTexture,
+ IWineD3DDeviceImpl_CreateVolume,
+ IWineD3DDeviceImpl_CreateCubeTexture,
IWineD3DDeviceImpl_SetFVF,
IWineD3DDeviceImpl_GetFVF,
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index b351178..a31790a 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -649,9 +649,7 @@
void drawStridedFast(IWineD3DDevice *iface, Direct3DVertexStridedData *sd,
int PrimitiveType, ULONG NumPrimitives,
const void *idxData, short idxSize, ULONG minIndex, ULONG startIdx) {
-#if 0 /* TODO: Texture support */
unsigned int textureNo = 0;
-#endif
GLenum glPrimType = GL_POINTS;
int NumVertexes = NumPrimitives;
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
@@ -806,47 +804,32 @@
}
/* Texture coords -------------------------------------------*/
-#if 0 /* TODO: Texture support */
for (textureNo = 0; textureNo < GL_LIMITS(textures); ++textureNo) {
/* Select the correct texture stage */
-#if defined(GL_VERSION_1_3)
- glClientActiveTexture(GL_TEXTURE0 + textureNo);
-#else
- glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo);
-#endif
+ GLCLIENTACTIVETEXTURE(textureNo);
/* Query tex coords */
if (This->stateBlock->textures[textureNo] != NULL) {
- int coordIdx = This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXCOORDINDEX];
+ int coordIdx = This->updateStateBlock->textureState[textureNo][D3DTSS_TEXCOORDINDEX];
if (!GL_SUPPORT(ARB_MULTITEXTURE) && textureNo > 0) {
FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
-#else
- glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
-#endif
+ GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
continue;
}
if (coordIdx > 7) {
VTRACE(("tex: %d - Skip tex coords, as being system generated\n", textureNo));
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
-#else
- glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
-#endif
+ GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
+
} else if (sd->u.s.texCoords[coordIdx].lpData == NULL) {
VTRACE(("Bound texture but no texture coordinates supplied, so skipping\n"));
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
-#else
- glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
-#endif
+ GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
+
} else {
/* The coords to supply depend completely on the fvf / vertex shader */
@@ -870,14 +853,9 @@
}
} else {
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord4f(GL_TEXTURE0 + textureNo, 0, 0, 0, 1);
-#else
- glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1);
-#endif
+ GLMULTITEXCOORD4F(textureNo, 0, 0, 0, 1);
}
}
-#endif /* TODO: Texture support */
/* Ok, Work out which primitive is requested and how many vertexes that
will be */
@@ -915,9 +893,7 @@
int PrimitiveType, ULONG NumPrimitives,
const void *idxData, short idxSize, ULONG minIndex, ULONG startIdx) {
-#if 0 /* TODO: Texture support */
unsigned int textureNo = 0;
-#endif
GLenum glPrimType = GL_POINTS;
int NumVertexes = NumPrimitives;
const short *pIdxBufS = NULL;
@@ -1029,7 +1005,6 @@
}
/* Texture coords --------------------------- */
-#if 0 /* TODO: Texture support */
for (textureNo = 0; textureNo < GL_LIMITS(textures); ++textureNo) {
if (!GL_SUPPORT(ARB_MULTITEXTURE) && textureNo > 0) {
@@ -1040,7 +1015,7 @@
/* Query tex coords */
if (This->stateBlock->textures[textureNo] != NULL) {
- int coordIdx = This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXCOORDINDEX];
+ int coordIdx = This->updateStateBlock->textureState[textureNo][D3DTSS_TEXCOORDINDEX];
float *ptrToCoords = (float *)(sd->u.s.texCoords[coordIdx].lpData + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride));
float s = 0.0, t = 0.0, r = 0.0, q = 0.0;
@@ -1064,10 +1039,10 @@
/* Projected is more 'fun' - Move the last coord to the 'q'
parameter (see comments under D3DTSS_TEXTURETRANSFORMFLAGS */
- if ((This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] != D3DTTFF_DISABLE) &&
- (This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED)) {
+ if ((This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] != D3DTTFF_DISABLE) &&
+ (This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED)) {
- if (This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED) {
+ if (This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED) {
switch (coordsToUse) {
case 0: /* Drop Through */
case 1:
@@ -1087,7 +1062,7 @@
break;
default:
FIXME("Unexpected D3DTSS_TEXTURETRANSFORMFLAGS value of %ld\n",
- This->updateStateBlock->texture_state[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
+ This->updateStateBlock->textureState[textureNo][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
}
}
}
@@ -1096,11 +1071,7 @@
case D3DTTFF_COUNT1:
VTRACE(("tex:%d, s=%f\n", textureNo, s));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord1f(GL_TEXTURE0 + textureNo, s);
-#else
- glMultiTexCoord1fARB(GL_TEXTURE0_ARB + textureNo, s);
-#endif
+ GLMULTITEXCOORD1F(textureNo, s);
} else {
glTexCoord1f(s);
}
@@ -1108,11 +1079,7 @@
case D3DTTFF_COUNT2:
VTRACE(("tex:%d, s=%f, t=%f\n", textureNo, s, t));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord2f(GL_TEXTURE0 + textureNo, s, t);
-#else
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + textureNo, s, t);
-#endif
+ GLMULTITEXCOORD2F(textureNo, s, t);
} else {
glTexCoord2f(s, t);
}
@@ -1120,11 +1087,7 @@
case D3DTTFF_COUNT3:
VTRACE(("tex:%d, s=%f, t=%f, r=%f\n", textureNo, s, t, r));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord3f(GL_TEXTURE0 + textureNo, s, t, r);
-#else
- glMultiTexCoord3fARB(GL_TEXTURE0_ARB + textureNo, s, t, r);
-#endif
+ GLMULTITEXCOORD3F(textureNo, s, t, r);
} else {
glTexCoord3f(s, t, r);
}
@@ -1132,11 +1095,7 @@
case D3DTTFF_COUNT4:
VTRACE(("tex:%d, s=%f, t=%f, r=%f, q=%f\n", textureNo, s, t, r, q));
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
-#if defined(GL_VERSION_1_3)
- glMultiTexCoord4f(GL_TEXTURE0 + textureNo, s, t, r, q);
-#else
- glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, s, t, r, q);
-#endif
+ GLMULTITEXCOORD4F(textureNo, s, t, r, q);
} else {
glTexCoord4f(s, t, r, q);
}
@@ -1147,7 +1106,6 @@
}
}
} /* End of textures */
-#endif /* TODO: Texture support */
/* Diffuse -------------------------------- */
if (sd->u.s.diffuse.lpData != NULL) {
@@ -1458,9 +1416,9 @@
#if 0 /* TODO: vertex and pixel shaders */
IDirect3DVertexShaderImpl *vertex_shader = NULL;
IDirect3DPixelShaderImpl *pixel_shader = NULL;
- IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
- unsigned int i;
#endif
+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+ unsigned int i;
BOOL useVertexShaderFunction = FALSE;
BOOL isLightingOn = FALSE;
Direct3DVertexStridedData dataLocations;
@@ -1560,19 +1518,17 @@
init_materials(iface, (dataLocations.u.s.diffuse.lpData != NULL));
-#if 0 /* TODO: Texture support */
/* And re-upload any dirty textures */
for (i=0; i<GL_LIMITS(textures); i++) {
if ((This->stateBlock->textures[i] != NULL) &&
- (IWineD3DBaseTextureImpl_IsDirty(This->stateBlock->textures[i])))
+ (IWineD3DBaseTexture_GetDirty(This->stateBlock->textures[i])))
{
/* Load up the texture now */
- IWineD3DTextureImpl_PreLoad((IWineD3DTexture8 *) This->stateBlock->textures[i]);
+ IWineD3DTexture_PreLoad((IWineD3DTexture *) This->stateBlock->textures[i]);
/* TODO: Is this right, as its cast all texture types to texture8... checkme */
}
}
-#endif
/* Now draw the graphics to the screen */
if (useVertexShaderFunction) {
diff --git a/dlls/wined3d/indexbuffer.c b/dlls/wined3d/indexbuffer.c
index ab5a6ec..1d6493a 100644
--- a/dlls/wined3d/indexbuffer.c
+++ b/dlls/wined3d/indexbuffer.c
@@ -62,39 +62,39 @@
IWineD3DIndexBuffer IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
- return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
- return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
- return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
- return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
- return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
- return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
- return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
- return IWineD3DResource_GetType((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
- return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index be5d18f..d53b170 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -62,39 +62,39 @@
IWineD3DSurface IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice** ppDevice) {
- return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
- return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
- return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) {
- return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
- return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface) {
- return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface) {
- return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface) {
- return IWineD3DResource_GetType((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) {
- return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
@@ -124,6 +124,7 @@
*(pDesc->Type) = This->currentDesc.Type;
*(pDesc->Usage) = This->currentDesc.Usage;
*(pDesc->Pool) = This->currentDesc.Pool;
+ *(pDesc->Size) = This->currentDesc.Size; /* dx8 only */
*(pDesc->MultiSampleType) = This->currentDesc.MultiSampleType;
*(pDesc->MultiSampleQuality) = This->currentDesc.MultiSampleQuality;
*(pDesc->Width) = This->currentDesc.Width;
@@ -727,6 +728,8 @@
This->dirtyRect.top = This->currentDesc.Height;
This->dirtyRect.right = 0;
This->dirtyRect.bottom = 0;
+ TRACE("(%p) : Dirty?%d, Rect:(%ld,%ld,%ld,%ld)\n", This, This->Dirty, This->dirtyRect.left,
+ This->dirtyRect.top, This->dirtyRect.right, This->dirtyRect.bottom);
return D3D_OK;
}
@@ -747,6 +750,8 @@
This->dirtyRect.right = This->currentDesc.Width;
This->dirtyRect.bottom = This->currentDesc.Height;
}
+ TRACE("(%p) : Dirty?%d, Rect:(%ld,%ld,%ld,%ld)\n", This, This->Dirty, This->dirtyRect.left,
+ This->dirtyRect.top, This->dirtyRect.right, This->dirtyRect.bottom);
return D3D_OK;
}
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
new file mode 100644
index 0000000..ea21b4b
--- /dev/null
+++ b/dlls/wined3d/texture.c
@@ -0,0 +1,270 @@
+/*
+ * IDirect3DTexture9 implementation
+ *
+ * Copyright 2002-2005 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
+
+/* *******************************************
+ IWineD3DTexture IUnknown parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
+{
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+ WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
+ return E_NOINTERFACE;
+}
+
+ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) {
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+ TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
+ IUnknown_AddRef(This->resource.parent);
+ return InterlockedIncrement(&This->resource.ref);
+}
+
+ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+ ULONG ref;
+ TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
+ ref = InterlockedDecrement(&This->resource.ref);
+ if (ref == 0) {
+ int i;
+ for (i = 0; i < This->baseTexture.levels; i++) {
+ if (This->surfaces[i] != NULL) {
+ TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
+ IWineD3DSurface_Release((IWineD3DSurface *) This->surfaces[i]);
+ }
+ }
+ IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
+ HeapFree(GetProcessHeap(), 0, This);
+ } else {
+ IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
+ }
+ return ref;
+}
+
+/* ****************************************************
+ IWineD3DTexture IWineD3DResource parts follow
+ **************************************************** */
+HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) {
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) {
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
+}
+
+DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
+}
+
+DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
+}
+
+void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
+ /* Override the IWineD3DResource Preload method */
+ unsigned int i;
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+
+ TRACE("(%p) : About to load texture\n", This);
+
+ ENTER_GL();
+
+ for (i = 0; i < This->baseTexture.levels; i++) {
+ if (i == 0 && This->surfaces[i]->textureName != 0 && This->baseTexture.dirty == FALSE) {
+ glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName);
+ checkGLcall("glBindTexture");
+ TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName);
+ /* No need to walk through all mip-map levels, since already all assigned */
+ i = This->baseTexture.levels;
+
+ } else {
+ if (i == 0) {
+ if (This->surfaces[i]->textureName == 0) {
+ glGenTextures(1, &This->surfaces[i]->textureName);
+ checkGLcall("glGenTextures");
+ TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName);
+ checkGLcall("glBindTexture");
+ }
+ IWineD3DSurface_LoadTexture((IWineD3DSurface *) This->surfaces[i], GL_TEXTURE_2D, i);
+ }
+ }
+
+ /* No longer dirty */
+ This->baseTexture.dirty = FALSE;
+
+ /* Always need to reset the number of mipmap levels when rebinding as it is
+ a property of the active texture unit, and another texture may have set it
+ to a different value */
+ TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
+ checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
+
+ LEAVE_GL();
+
+ return ;
+}
+
+D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) {
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
+}
+
+/* ******************************************************
+ IWineD3DTexture IWineD3DBaseTexture parts follow
+ ****************************************************** */
+DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) {
+ return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
+}
+
+DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
+}
+
+DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
+ return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
+}
+
+D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
+}
+
+void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
+ return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
+}
+
+/* Internal function, No d3d mapping */
+BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
+ return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
+}
+
+BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
+}
+
+/* *******************************************
+ IWineD3DTexture IWineD3DTexture parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+ TRACE("(%p) Level (%d)\n", This, Level);
+ return IWineD3DSurface_GetDesc((IWineD3DSurface *) This->surfaces[Level], pDesc);
+ }
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) {
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+ *ppSurfaceLevel = (IWineD3DSurface *) This->surfaces[Level];
+ IWineD3DSurface_AddRef((IWineD3DSurface *) This->surfaces[Level]);
+ TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT *pLockedRect,
+ CONST RECT *pRect, DWORD Flags) {
+ HRESULT hr;
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+
+ hr = IWineD3DSurface_LockRect((IWineD3DSurface *) This->surfaces[Level], pLockedRect, pRect, Flags);
+ TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
+ } else {
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return hr;
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) {
+ HRESULT hr;
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+ hr = IWineD3DSurface_UnlockRect((IWineD3DSurface *) This->surfaces[Level]);
+ TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
+ } else {
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return hr;
+}
+
+HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) {
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+ This->baseTexture.dirty = TRUE;
+ TRACE("(%p) : dirtyfication of surface Level (0)\n", This);
+ return IWineD3DSurface_AddDirtyRect((IWineD3DSurface *)This->surfaces[0], pDirtyRect);
+}
+
+IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
+{
+ IWineD3DTextureImpl_QueryInterface,
+ IWineD3DTextureImpl_AddRef,
+ IWineD3DTextureImpl_Release,
+ IWineD3DTextureImpl_GetParent,
+ IWineD3DTextureImpl_GetDevice,
+ IWineD3DTextureImpl_SetPrivateData,
+ IWineD3DTextureImpl_GetPrivateData,
+ IWineD3DTextureImpl_FreePrivateData,
+ IWineD3DTextureImpl_SetPriority,
+ IWineD3DTextureImpl_GetPriority,
+ IWineD3DTextureImpl_PreLoad,
+ IWineD3DTextureImpl_GetType,
+ IWineD3DTextureImpl_SetLOD,
+ IWineD3DTextureImpl_GetLOD,
+ IWineD3DTextureImpl_GetLevelCount,
+ IWineD3DTextureImpl_SetAutoGenFilterType,
+ IWineD3DTextureImpl_GetAutoGenFilterType,
+ IWineD3DTextureImpl_GenerateMipSubLevels,
+ IWineD3DTextureImpl_SetDirty,
+ IWineD3DTextureImpl_GetDirty,
+ IWineD3DTextureImpl_GetLevelDesc,
+ IWineD3DTextureImpl_GetSurfaceLevel,
+ IWineD3DTextureImpl_LockRect,
+ IWineD3DTextureImpl_UnlockRect,
+ IWineD3DTextureImpl_AddDirtyRect
+};
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index fe28945..7a5dcef 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -271,6 +271,19 @@
}
}
+const char* debug_d3dpool(D3DPOOL Pool) {
+ switch (Pool) {
+#define POOL_TO_STR(p) case p: return #p;
+ POOL_TO_STR(D3DPOOL_DEFAULT);
+ POOL_TO_STR(D3DPOOL_MANAGED);
+ POOL_TO_STR(D3DPOOL_SYSTEMMEM);
+ POOL_TO_STR(D3DPOOL_SCRATCH);
+#undef POOL_TO_STR
+ default:
+ FIXME("Unrecognized %u D3DPOOL!\n", Pool);
+ return "unrecognized";
+ }
+}
/*****************************************************************************
* Useful functions mapping GL <-> D3D values
*/
diff --git a/dlls/wined3d/vertexbuffer.c b/dlls/wined3d/vertexbuffer.c
index 28f3197..02a9493 100644
--- a/dlls/wined3d/vertexbuffer.c
+++ b/dlls/wined3d/vertexbuffer.c
@@ -62,39 +62,39 @@
IWineD3DVertexBuffer IWineD3DResource parts follow
**************************************************** */
HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
- return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
- return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
- return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
- return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
}
DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
- return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
}
DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
- return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
}
void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
- return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
- return IWineD3DResource_GetType((IWineD3DResource *)iface);
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
}
HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
- return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
}
/* ******************************************************
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
new file mode 100644
index 0000000..ef7534c
--- /dev/null
+++ b/dlls/wined3d/volume.c
@@ -0,0 +1,245 @@
+/*
+ * IWineD3DVolume implementation
+ *
+ * Copyright 2002-2005 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
+
+/* *******************************************
+ IWineD3DVolume IUnknown parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
+{
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
+ return E_NOINTERFACE;
+}
+
+ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
+ IUnknown_AddRef(This->parent);
+ return InterlockedIncrement(&This->ref);
+}
+
+ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ ULONG ref;
+ TRACE("(%p) : Releasing from %ld\n", This, This->ref);
+ ref = InterlockedDecrement(&This->ref);
+ if (ref == 0) {
+ HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
+ IWineD3DDevice_Release((IWineD3DDevice *)This->wineD3DDevice);
+ HeapFree(GetProcessHeap(), 0, This);
+ } else {
+ IUnknown_Release(This->parent); /* Released the reference to the d3dx object */
+ }
+ return ref;
+}
+
+/* *******************************************
+ IWineD3DVolume parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ IUnknown_AddRef(This->parent);
+ *pParent = This->parent;
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
+
+ *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
+ IWineD3DDevice_AddRef(*ppDevice);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ FIXME("(%p) : stub\n", This);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ FIXME("(%p) : stub\n", This);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ FIXME("(%p) : stub\n", This);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ TRACE("(%p) : returning %p\n", This, This->container);
+ *ppContainer = This->container;
+ IUnknown_AddRef(This->container);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ TRACE("(%p) : copying into %p\n", This, pDesc);
+
+ *(pDesc->Format) = This->currentDesc.Format;
+ *(pDesc->Type) = This->currentDesc.Type;
+ *(pDesc->Usage) = This->currentDesc.Usage;
+ *(pDesc->Pool) = This->currentDesc.Pool;
+ *(pDesc->Size) = This->currentDesc.Size; /* dx8 only */
+ *(pDesc->Width) = This->currentDesc.Width;
+ *(pDesc->Height) = This->currentDesc.Height;
+ *(pDesc->Depth) = This->currentDesc.Depth;
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ FIXME("(%p) : pBox=%p stub\n", This, pBox);
+
+ /* fixme: should we really lock as such? */
+ TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->allocatedMemory);
+
+ pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
+ pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
+ if (!pBox) {
+ TRACE("No box supplied - all is ok\n");
+ pLockedVolume->pBits = This->allocatedMemory;
+ This->lockedBox.Left = 0;
+ This->lockedBox.Top = 0;
+ This->lockedBox.Front = 0;
+ This->lockedBox.Right = This->currentDesc.Width;
+ This->lockedBox.Bottom = This->currentDesc.Height;
+ This->lockedBox.Back = This->currentDesc.Depth;
+ } else {
+ TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
+ pLockedVolume->pBits = This->allocatedMemory +
+ (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
+ (pLockedVolume->RowPitch * pBox->Top) +
+ (pBox->Left * This->bytesPerPixel);
+ This->lockedBox.Left = pBox->Left;
+ This->lockedBox.Top = pBox->Top;
+ This->lockedBox.Front = pBox->Front;
+ This->lockedBox.Right = pBox->Right;
+ This->lockedBox.Bottom = pBox->Bottom;
+ This->lockedBox.Back = pBox->Back;
+ }
+
+ if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
+ /* Don't dirtify */
+ } else {
+ /**
+ * Dirtify on lock
+ * as seen in msdn docs
+ */
+ IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
+
+ /** Dirtify Container if needed */
+ if (NULL != This->container) {
+
+ IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
+ D3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
+
+ if (containerType == D3DRTYPE_VOLUMETEXTURE) {
+ IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
+ pTexture->baseTexture.dirty = TRUE;
+ } else {
+ FIXME("Set dirty on container type %d\n", containerType);
+ }
+ }
+ }
+
+ This->locked = TRUE;
+ TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ if (FALSE == This->locked) {
+ ERR("trying to lock unlocked volume@%p\n", This);
+ return D3DERR_INVALIDCALL;
+ }
+ TRACE("(%p) : unlocking volume\n", This);
+ This->locked = FALSE;
+ memset(&This->lockedBox, 0, sizeof(RECT));
+ return D3D_OK;
+}
+
+/* Internal use functions follow : */
+
+HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ This->dirty = FALSE;
+ This->lockedBox.Left = This->currentDesc.Width;
+ This->lockedBox.Top = This->currentDesc.Height;
+ This->lockedBox.Front = This->currentDesc.Depth;
+ This->lockedBox.Right = 0;
+ This->lockedBox.Bottom = 0;
+ This->lockedBox.Back = 0;
+ return D3D_OK;
+}
+
+HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox) {
+ IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+ This->dirty = TRUE;
+ if (NULL != pDirtyBox) {
+ This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
+ This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
+ This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
+ This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
+ This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
+ This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
+ } else {
+ This->lockedBox.Left = 0;
+ This->lockedBox.Top = 0;
+ This->lockedBox.Front = 0;
+ This->lockedBox.Right = This->currentDesc.Width;
+ This->lockedBox.Bottom = This->currentDesc.Height;
+ This->lockedBox.Back = This->currentDesc.Depth;
+ }
+ return D3D_OK;
+}
+
+IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
+{
+ IWineD3DVolumeImpl_QueryInterface,
+ IWineD3DVolumeImpl_AddRef,
+ IWineD3DVolumeImpl_Release,
+ IWineD3DVolumeImpl_GetParent,
+ IWineD3DVolumeImpl_GetDevice,
+ IWineD3DVolumeImpl_SetPrivateData,
+ IWineD3DVolumeImpl_GetPrivateData,
+ IWineD3DVolumeImpl_FreePrivateData,
+ IWineD3DVolumeImpl_GetContainer,
+ IWineD3DVolumeImpl_GetDesc,
+ IWineD3DVolumeImpl_LockBox,
+ IWineD3DVolumeImpl_UnlockBox,
+ IWineD3DVolumeImpl_AddDirtyBox,
+ IWineD3DVolumeImpl_CleanDirtyBox
+};
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
new file mode 100644
index 0000000..30243c5
--- /dev/null
+++ b/dlls/wined3d/volumetexture.c
@@ -0,0 +1,295 @@
+/*
+ * IDirect3DVolumeTexture9 implementation
+ *
+ * Copyright 2002-2005 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
+
+/* *******************************************
+ IWineD3DTexture IUnknown parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
+{
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+ WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
+ return E_NOINTERFACE;
+}
+
+ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+ TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
+ IUnknown_AddRef(This->resource.parent);
+ return InterlockedIncrement(&This->resource.ref);
+}
+
+ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+ ULONG ref;
+ int i;
+ TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
+ ref = InterlockedDecrement(&This->resource.ref);
+ if (ref == 0) {
+ for (i = 0; i < This->baseTexture.levels; i++) {
+ if (This->volumes[i] != NULL) {
+ TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
+ IWineD3DVolume_Release((IWineD3DSurface *) This->volumes[i]);
+ }
+ }
+ IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
+ HeapFree(GetProcessHeap(), 0, This);
+ } else {
+ IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
+ }
+ return ref;
+}
+
+/* ****************************************************
+ IWineD3DVolumeTexture IWineD3DResource parts follow
+ **************************************************** */
+HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
+ return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
+}
+
+HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
+ return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
+}
+
+HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
+ return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
+}
+
+HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
+ return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
+}
+
+DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
+ return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
+}
+
+DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
+ return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
+}
+
+void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
+ /* Overrider the IWineD3DResource Preload method */
+ unsigned int i;
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+
+ TRACE("(%p) : About to load texture\n", This);
+
+ ENTER_GL();
+
+ for (i = 0; i < This->baseTexture.levels; i++) {
+
+ if (i == 0 && This->volumes[i]->textureName != 0 && This->baseTexture.dirty == FALSE) {
+ glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
+ checkGLcall("glBindTexture");
+ TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
+ /* No need to walk through all mip-map levels, since already all assigned */
+ i = This->baseTexture.levels;
+
+ } else {
+
+ if (i == 0) {
+ if (This->volumes[i]->textureName == 0) {
+ glGenTextures(1, &This->volumes[i]->textureName);
+ checkGLcall("glGenTextures");
+ TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
+ }
+
+ glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
+ checkGLcall("glBindTexture");
+
+ TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
+ checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
+ }
+
+ TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
+ GL_TEXTURE_3D,
+ i,
+ D3DFmt2GLIntFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
+ This->volumes[i]->currentDesc.Width,
+ This->volumes[i]->currentDesc.Height,
+ This->volumes[i]->currentDesc.Depth,
+ 0,
+ D3DFmt2GLFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
+ D3DFmt2GLType(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
+ This->volumes[i]->allocatedMemory);
+ glTexImage3D(GL_TEXTURE_3D,
+ i,
+ D3DFmt2GLIntFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
+ This->volumes[i]->currentDesc.Width,
+ This->volumes[i]->currentDesc.Height,
+ This->volumes[i]->currentDesc.Depth,
+ 0,
+ D3DFmt2GLFmt(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
+ D3DFmt2GLType(This->resource.wineD3DDevice, This->volumes[i]->currentDesc.Format),
+ This->volumes[i]->allocatedMemory);
+ checkGLcall("glTexImage3D");
+
+ This->baseTexture.dirty = FALSE;
+ }
+ }
+
+ LEAVE_GL();
+
+ return ;
+}
+
+D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
+ return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
+}
+
+HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
+ return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
+}
+
+/* ******************************************************
+ IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
+ ****************************************************** */
+DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
+ return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
+}
+
+DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
+}
+
+DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
+}
+
+HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
+ return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
+}
+
+D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
+}
+
+void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
+}
+
+/* Internal function, No d3d mapping */
+BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
+ return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
+}
+
+BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
+ return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
+}
+
+/* *******************************************
+ IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
+ ******************************************* */
+HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+ if (Level < This->baseTexture.levels) {
+ TRACE("(%p) Level (%d)\n", This, Level);
+ return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc);
+ } else {
+ FIXME("(%p) Level (%d)\n", This, Level);
+ }
+ return D3D_OK;
+}
+HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+ if (Level < This->baseTexture.levels) {
+ *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level];
+ IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel);
+ TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
+ } else {
+ FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return D3D_OK;
+
+}
+HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
+ HRESULT hr;
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+ hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags);
+ TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
+
+ } else {
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return hr;
+}
+
+HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
+ HRESULT hr;
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+
+ if (Level < This->baseTexture.levels) {
+ hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]);
+ TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
+
+ } else {
+ FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
+ return D3DERR_INVALIDCALL;
+ }
+ return hr;
+}
+
+HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox) {
+ IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
+ This->baseTexture.dirty = TRUE;
+ TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
+ return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox);
+}
+
+
+IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
+{
+ IWineD3DVolumeTextureImpl_QueryInterface,
+ IWineD3DVolumeTextureImpl_AddRef,
+ IWineD3DVolumeTextureImpl_Release,
+ IWineD3DVolumeTextureImpl_GetParent,
+ IWineD3DVolumeTextureImpl_GetDevice,
+ IWineD3DVolumeTextureImpl_SetPrivateData,
+ IWineD3DVolumeTextureImpl_GetPrivateData,
+ IWineD3DVolumeTextureImpl_FreePrivateData,
+ IWineD3DVolumeTextureImpl_SetPriority,
+ IWineD3DVolumeTextureImpl_GetPriority,
+ IWineD3DVolumeTextureImpl_PreLoad,
+ IWineD3DVolumeTextureImpl_GetType,
+ IWineD3DVolumeTextureImpl_SetLOD,
+ IWineD3DVolumeTextureImpl_GetLOD,
+ IWineD3DVolumeTextureImpl_GetLevelCount,
+ IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
+ IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
+ IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
+ IWineD3DVolumeTextureImpl_SetDirty,
+ IWineD3DVolumeTextureImpl_GetDirty,
+ IWineD3DVolumeTextureImpl_GetLevelDesc,
+ IWineD3DVolumeTextureImpl_GetVolumeLevel,
+ IWineD3DVolumeTextureImpl_LockBox,
+ IWineD3DVolumeTextureImpl_UnlockBox,
+ IWineD3DVolumeTextureImpl_AddDirtyBox
+};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ccfcdd4..dc8f362 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -92,6 +92,8 @@
#define GLACTIVETEXTURE(textureNo) \
glActiveTexture(GL_TEXTURE0 + textureNo); \
checkGLcall("glActiveTexture");
+#define GLCLIENTACTIVETEXTURE(textureNo) \
+ glClientActiveTexture(GL_TEXTURE0 + textureNo);
#define GLMULTITEXCOORD1F(a,b) \
glMultiTexCoord1f(GL_TEXTURE0 + a, b);
#define GLMULTITEXCOORD2F(a,b,c) \
@@ -100,10 +102,13 @@
glMultiTexCoord3f(GL_TEXTURE0 + a, b, c, d);
#define GLMULTITEXCOORD4F(a,b,c,d,e) \
glMultiTexCoord4f(GL_TEXTURE0 + a, b, c, d, e);
+#define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP
#else
#define GLACTIVETEXTURE(textureNo) \
glActiveTextureARB(GL_TEXTURE0_ARB + textureNo); \
checkGLcall("glActiveTextureARB");
+#define GLCLIENTACTIVETEXTURE(textureNo) \
+ glClientActiveTextureARB(GL_TEXTURE0_ARB + textureNo);
#define GLMULTITEXCOORD1F(a,b) \
glMultiTexCoord1fARB(GL_TEXTURE0_ARB + a, b);
#define GLMULTITEXCOORD2F(a,b,c) \
@@ -112,10 +117,13 @@
glMultiTexCoord3fARB(GL_TEXTURE0_ARB + a, b, c, d);
#define GLMULTITEXCOORD4F(a,b,c,d,e) \
glMultiTexCoord4fARB(GL_TEXTURE0_ARB + a, b, c, d, e);
+#define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
#endif
/* DirectX Device Limits */
/* --------------------- */
+#define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
+
#define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
See MaxStreams in MSDN under GetDeviceCaps */
#define HIGHEST_TRANSFORMSTATE 512
@@ -328,7 +336,7 @@
DWORD ref; /* Note: Ref counting not required */
/* WineD3D Information */
- IUnknown *parent; /* TODO - to be a new interface eventually */
+ IUnknown *parent;
IWineD3D *wineD3D;
/* X and GL Information */
@@ -456,13 +464,14 @@
{
UINT levels;
BOOL dirty;
+ D3DFORMAT format;
} IWineD3DBaseTextureClass;
typedef struct IWineD3DBaseTextureImpl
{
/* IUnknown & WineD3DResource Information */
- IWineD3DIndexBufferVtbl *lpVtbl;
+ IWineD3DBaseTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
IWineD3DBaseTextureClass baseTexture;
@@ -471,6 +480,98 @@
extern IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl;
/*****************************************************************************
+ * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
+ */
+typedef struct IWineD3DTextureImpl
+{
+ /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
+ IWineD3DTextureVtbl *lpVtbl;
+ IWineD3DResourceClass resource;
+ IWineD3DBaseTextureClass baseTexture;
+
+ /* IWineD3DTexture */
+ IWineD3DSurfaceImpl *surfaces[MAX_LEVELS];
+
+ UINT width;
+ UINT height;
+ DWORD usage;
+
+} IWineD3DTextureImpl;
+
+extern IWineD3DTextureVtbl IWineD3DTexture_Vtbl;
+
+/*****************************************************************************
+ * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
+ */
+typedef struct IWineD3DCubeTextureImpl
+{
+ /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
+ IWineD3DCubeTextureVtbl *lpVtbl;
+ IWineD3DResourceClass resource;
+ IWineD3DBaseTextureClass baseTexture;
+
+ /* IWineD3DCubeTexture */
+ IWineD3DSurfaceImpl *surfaces[6][MAX_LEVELS];
+
+ UINT edgeLength;
+ DWORD usage;
+} IWineD3DCubeTextureImpl;
+
+extern IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl;
+
+/*****************************************************************************
+ * IWineD3DVolume implementation structure (extends IUnknown)
+ */
+typedef struct IWineD3DVolumeImpl
+{
+ /* IUnknown fields */
+ IWineD3DVolumeVtbl *lpVtbl;
+ DWORD ref; /* Note: Ref counting not required */
+
+ /* WineD3DVolume Information */
+ IUnknown *parent;
+ D3DRESOURCETYPE resourceType;
+ IWineD3DDeviceImpl *wineD3DDevice;
+
+ D3DVOLUME_DESC currentDesc;
+ UINT textureName;
+ BYTE *allocatedMemory;
+ IUnknown *container;
+ UINT bytesPerPixel;
+
+ BOOL lockable;
+ BOOL locked;
+ D3DBOX lockedBox;
+ D3DBOX dirtyBox;
+ BOOL dirty;
+
+
+} IWineD3DVolumeImpl;
+
+extern IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
+
+/*****************************************************************************
+ * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
+ */
+typedef struct IWineD3DVolumeTextureImpl
+{
+ /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
+ IWineD3DVolumeTextureVtbl *lpVtbl;
+ IWineD3DResourceClass resource;
+ IWineD3DBaseTextureClass baseTexture;
+
+ /* IWineD3DVolumeTexture */
+ IWineD3DVolumeImpl *volumes[MAX_LEVELS];
+
+ UINT width;
+ UINT height;
+ UINT depth;
+ DWORD usage;
+} IWineD3DVolumeTextureImpl;
+
+extern IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl;
+
+/*****************************************************************************
* IWineD3DSurface implementation structure
*/
struct IWineD3DSurfaceImpl
@@ -593,6 +694,7 @@
const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
const char* debug_d3drenderstate(DWORD state);
const char* debug_d3dtexturestate(DWORD state);
+const char* debug_d3dpool(D3DPOOL pool);
/* Routines for GL <-> D3D values */
GLenum StencilOp(DWORD op);
@@ -605,6 +707,300 @@
GLenum D3DFmt2GLType(IWineD3DDeviceImpl *This, D3DFORMAT fmt);
GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt);
+/*****************************************************************************
+ * To enable calling of inherited functions, requires prototypes
+ */
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface);
+ extern ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface);
+ /*** IWineD3D methods ***/
+ extern HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent);
+ extern UINT WINAPI IWineD3DImpl_GetAdapterCount(IWineD3D *iface);
+ extern HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void * pInitializeFunction);
+ extern HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter);
+ extern UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, D3DFORMAT Format);
+ extern HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, UINT Mode, D3DFORMAT Format, D3DDISPLAYMODE * pMode);
+ extern HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE * pMode);
+ extern HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier);
+ extern HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQuality);
+ extern HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ extern HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
+ extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ extern HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ extern HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, void * pCaps);
+ extern HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, WINED3DPRESENT_PARAMETERS * pPresentationParameters, IWineD3DDevice ** ppReturnedDeviceInterface, IUnknown *parent, D3DCB_CREATERENDERTARGETFN pFn);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DDeviceImpl_QueryInterface(IWineD3DDevice *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DDeviceImpl_AddRef(IWineD3DDevice *iface);
+ extern ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface);
+ /*** IWineD3D methods ***/
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetParent(IWineD3DDevice *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateStateBlock(IWineD3DDevice *iface, D3DSTATEBLOCKTYPE Type, IWineD3DStateBlock **ppStateBlock, IUnknown *parent);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateRenderTarget(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateOffscreenPlainSurface(IWineD3DDevice *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IWineD3DSurface** ppSurface, HANDLE* pSharedHandle, IUnknown *parent);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UINT Width, UINT Height, UINT Depth, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetFVF(IWineD3DDevice *iface, DWORD fvf);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD * pfvf);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT Stride);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX * pMatrix);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_MultiplyTransform(IWineD3DDevice *iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX * pMatrix);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetLight(IWineD3DDevice *iface, DWORD Index,CONST WINED3DLIGHT * pLight);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetLight(IWineD3DDevice *iface, DWORD Index,WINED3DLIGHT * pLight);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetLightEnable(IWineD3DDevice *iface, DWORD Index,BOOL Enable);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetLightEnable(IWineD3DDevice *iface, DWORD Index,BOOL * pEnable);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipPlane(IWineD3DDevice *iface, DWORD Index,CONST float * pPlane);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipPlane(IWineD3DDevice *iface, DWORD Index,float * pPlane);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetClipStatus(IWineD3DDevice *iface, CONST WINED3DCLIPSTATUS * pClipStatus);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetClipStatus(IWineD3DDevice *iface, WINED3DCLIPSTATUS * pClipStatus);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetMaterial(IWineD3DDevice *iface, CONST WINED3DMATERIAL * pMaterial);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetMaterial(IWineD3DDevice *iface, WINED3DMATERIAL *pMaterial);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer * pIndexData,UINT BaseVertexIndex);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetIndices(IWineD3DDevice *iface, IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetViewport(IWineD3DDevice *iface, CONST WINED3DVIEWPORT * pViewport);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetViewport(IWineD3DDevice *iface, WINED3DVIEWPORT * pViewport);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State,DWORD Value);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetRenderState(IWineD3DDevice *iface, D3DRENDERSTATETYPE State,DWORD * pValue);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_SetTextureStageState(IWineD3DDevice *iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_GetTextureStageState(IWineD3DDevice *iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_BeginScene(IWineD3DDevice *iface);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_EndScene(IWineD3DDevice *iface);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface, CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride);
+ extern HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void * pIndexData,D3DFORMAT IndexDataFormat,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride);
+ /*** Internal use IWineD3D methods ***/
+ extern void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD Stage, DWORD Flags);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DResourceImpl_AddRef(IWineD3DResource *iface);
+ extern ULONG WINAPI IWineD3DResourceImpl_Release(IWineD3DResource *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DResourceImpl_SetPriority(IWineD3DResource *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DResourceImpl_GetPriority(IWineD3DResource *iface);
+ extern void WINAPI IWineD3DResourceImpl_PreLoad(IWineD3DResource *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DResourceImpl_GetType(IWineD3DResource *iface);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface);
+ extern ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface);
+ extern void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface);
+ /*** IWineD3DVertexBuffer methods ***/
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface);
+ extern HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC * pDesc);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface);
+ extern ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface);
+ extern void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface);
+ /*** IWineD3DIndexBuffer methods ***/
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface);
+ extern HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, D3DINDEXBUFFER_DESC * pDesc);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface);
+ extern ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface);
+ extern void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface);
+ /*** IWineD3DBaseTexture methods ***/
+ extern DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew);
+ extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface);
+ extern DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface);
+ extern HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
+ extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface);
+ extern void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface);
+ extern BOOL WINAPI IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture *iface, BOOL);
+ extern BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface);
+ extern ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface);
+ extern void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface);
+ /*** IWineD3DBaseTexture methods ***/
+ extern DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew);
+ extern DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface);
+ extern DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface);
+ extern HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
+ extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface);
+ extern void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface);
+ extern BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL);
+ extern BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface);
+ /*** IWineD3DTexture methods ***/
+ extern HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc);
+ extern HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel);
+ extern HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level);
+ extern HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface);
+ extern ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface);
+ extern void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface);
+ /*** IWineD3DBaseTexture methods ***/
+ extern DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew);
+ extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface);
+ extern DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
+ extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface);
+ extern void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface);
+ extern BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL);
+ extern BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface);
+ /*** IWineD3DCubeTexture methods ***/
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level,WINED3DSURFACE_DESC* pDesc);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, UINT Level);
+ extern HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface);
+ extern ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface);
+ extern void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface);
+ /*** IWineD3DBaseTexture methods ***/
+ extern DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew);
+ extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface);
+ extern DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType);
+ extern D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface);
+ extern void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface);
+ extern BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL);
+ extern BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface);
+ /*** IWineD3DVolumeTexture methods ***/
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level, WINED3DVOLUME_DESC *pDesc);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level);
+ extern HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DSurfaceImpl_AddRef(IWineD3DSurface *iface);
+ extern ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
+ /*** IWineD3DResource methods ***/
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid);
+ extern DWORD WINAPI IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew);
+ extern DWORD WINAPI IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface *iface);
+ extern void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
+ extern D3DRESOURCETYPE WINAPI IWineD3DSurfaceImpl_GetType(IWineD3DSurface *iface);
+ /*** IWineD3DSurface methods ***/
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface *iface, REFIID riid, void ** ppContainer);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC * pDesc);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD Flags);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHdc);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hdc);
+ /* Internally used methods */
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pRect);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, UINT gl_target, UINT gl_level);
+ extern HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char *filename);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface);
+ extern ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface);
+ /*** IWineD3DVolume methods ***/
+ extern HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice ** ppDevice);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void * pData, DWORD SizeOfData, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void * pData, DWORD * pSizeOfData);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void ** ppContainer);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC * pDesc);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox);
+ extern HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface);
+
+ /*** IUnknown methods ***/
+ extern HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface, REFIID riid, void** ppvObject);
+ extern ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface);
+ extern ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface);
+ /*** IWineD3DStateBlock methods ***/
+ extern HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnknown **pParent);
+ extern HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock *iface);
+
#if 0 /* Needs fixing during rework */
/*****************************************************************************