)]}'
{
  "commit": "bb6f9b022be3ece472061dd9d8bafac023aa7db0",
  "tree": "26bd22df9f5903eae640ab3efee0b8b73b7bb72b",
  "parents": [
    "3b5c2221ccdec11857dff1df58480d4454c40752"
  ],
  "author": {
    "name": "Oliver Stieber",
    "email": "oliver_stieber@yahoo.co.uk",
    "time": "Wed Aug 03 11:00:28 2005 +0000"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Wed Aug 03 11:00:28 2005 +0000"
  },
  "message": "Move the setting of states from device to basetexture, states that\nrelate to the opengl texture object will only be updated when they are\nout of sync, this reduces the number of texture object state changes\nduring game play in Axis and allies from several hundreds to 0 or 1.\n\n",
  "tree_diff": [
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      "new_path": "dlls/wined3d/basetexture.c"
    },
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}
