commit | b4b9fae6717969c0ee6b86383fb92d51d915447a | [log] [tgz] |
---|---|---|
author | Patrik Stridvall <ps@leissner.se> | Mon Apr 19 14:56:29 1999 +0000 |
committer | Alexandre Julliard <julliard@winehq.org> | Mon Apr 19 14:56:29 1999 +0000 |
tree | 2e92b722c182ff4efcf2b516e7642be60bfee766 | |
parent | 3c9cf42d00989a0bf575c0e4efef02b7f0c45ec7 [diff] [blame] |
New debug scheme with explicit debug channels declaration.
diff --git a/graphics/d3dtexture.c b/graphics/d3dtexture.c index 5f4fea0..b961b59 100644 --- a/graphics/d3dtexture.c +++ b/graphics/d3dtexture.c
@@ -16,6 +16,8 @@ #include "d3d_private.h" +DEFAULT_DEBUG_CHANNEL(ddraw) + #ifdef HAVE_MESAGL /* Define this if you want to save to a file all the textures used by a game