winex11: Don't put the GL drawable offscreen.
diff --git a/dlls/winex11.drv/window.c b/dlls/winex11.drv/window.c
index 48ba000..fcf5e0e 100644
--- a/dlls/winex11.drv/window.c
+++ b/dlls/winex11.drv/window.c
@@ -591,7 +591,7 @@
XInstallColormap(gdi_display, attrib.colormap);
if(data->gl_drawable) XDestroyWindow(gdi_display, data->gl_drawable);
- data->gl_drawable = XCreateWindow(gdi_display, dummy_parent, -w, 0, w, h, 0,
+ data->gl_drawable = XCreateWindow(gdi_display, dummy_parent, 0, 0, w, h, 0,
vis->depth, InputOutput, vis->visual,
CWColormap | CWOverrideRedirect,
&attrib);
@@ -669,7 +669,7 @@
if(usexcomposite)
{
wine_tsx11_lock();
- XMoveResizeWindow(gdi_display, data->gl_drawable, -w, 0, w, h);
+ XMoveResizeWindow(gdi_display, data->gl_drawable, 0, 0, w, h);
wine_tsx11_unlock();
return;
}