wined3d: Set the WINED3DTEXF_NONE entry in the minification lookup table to GL_NEAREST.
Although WINED3DTEXF_NONE is not a valid minification filter, having it in the
tables simplifies the lookup. GL_NEAREST is more appropriate than GL_LINEAR
though.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 7be5f44..de37df1 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -171,7 +171,7 @@
const struct min_lookup minMipLookup[] =
{
/* NONE POINT LINEAR */
- {{GL_LINEAR, GL_LINEAR, GL_LINEAR}}, /* NONE */
+ {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
{{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
{{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
};