)]}'
{
  "commit": "aeb0e43e3eb476789411d236c39192193295c20d",
  "tree": "85efb6e8560cb5420cb80e8ec3b74ba65ede32a0",
  "parents": [
    "107e80a79cc4a112a471683a0ff1b670e0264755"
  ],
  "author": {
    "name": "Stefan Dösinger",
    "email": "stefan@codeweavers.com",
    "time": "Thu Feb 14 14:15:49 2008 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Tue Mar 04 12:15:26 2008 +0100"
  },
  "message": "wined3d: Hardcode local constants in ARB shaders if possible.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "0d717a42ba789e4da75e62204e2b3e3b41ca4bbd",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/arb_program_shader.c",
      "new_id": "fbcc7aa900fda2c5024bd56437913b2f7e29dbc2",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/arb_program_shader.c"
    },
    {
      "type": "modify",
      "old_id": "68d42453005707fc8c9946eff634a3a68d48978b",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/glsl_shader.c",
      "new_id": "5780d0937d9c24fbb0442f2d7b6c289925962749",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/glsl_shader.c"
    },
    {
      "type": "modify",
      "old_id": "1b44d9f2fd23188e4c441fce2d1442e9c8615e6f",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/wined3d_private.h",
      "new_id": "8084d8315621a50efc48c8d651ca9926cf72be7c",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/wined3d_private.h"
    }
  ]
}
