)]}'
{
  "commit": "a80247f58b3ee9b5da0e2e1898169c2fc4238670",
  "tree": "e945d4b6dc2daeb5cc7009079664f787f218c837",
  "parents": [
    "710f6f8456ebd059dbd95e00ba6e1805f38fa392"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Fri Jul 17 10:34:05 2009 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri Jul 17 11:22:07 2009 +0200"
  },
  "message": "wined3d: Avoid redundant FBO binds.\n\nApparently this is an expensive operation for certain drivers, even if the\nbinding doesn\u0027t actually change.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "86e73c5b1b6cf02bcf73001ebbe097e22faec2c4",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/context.c",
      "new_id": "172cd6b01a56c2a7ea551cb212c4e78689ca2005",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/context.c"
    },
    {
      "type": "modify",
      "old_id": "d02bfdc55198c5119a25da8a54bf7ff806ec9f10",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/wined3d_private.h",
      "new_id": "5d61c6af4ab564da1762f342de966a5613347385",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/wined3d_private.h"
    }
  ]
}
