)]}'
{
  "commit": "a7e2c2d70ce8cb1d537248c73f75ea21d41566f3",
  "tree": "36d37926c4ba6aca3ff44efb4f6256d2bcb0d0ea",
  "parents": [
    "4aec827b1ed0fdddefb17e47fb4433d00334998a"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@codeweavers.com",
    "time": "Wed Apr 15 10:06:28 2009 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Wed Apr 15 15:57:00 2009 -0500"
  },
  "message": "wined3d: Don\u0027t die if a vertex shader has samplers.\n\nThis fixes a regression introduced by 38239be58ca709ca107752ca7d3fee0763832725.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "61c5701f02c1dc55501eee1af7bd1f33b163458f",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/glsl_shader.c",
      "new_id": "0a9240d7447d4ced6bb8c98f60e9da045989fead",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/glsl_shader.c"
    }
  ]
}
