wined3d: Enable all bump mapping formats.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 067fe4e..d804f93 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1540,16 +1540,13 @@
*/
case WINED3DFMT_V8U8:
case WINED3DFMT_V16U16:
- WARN_(d3d_caps)("[Not supported, but pretended to do]\n");
- return WINED3D_OK;
-
case WINED3DFMT_L6V5U5:
case WINED3DFMT_X8L8V8U8:
case WINED3DFMT_Q8W8V8U8:
case WINED3DFMT_W11V11U10:
case WINED3DFMT_A2W10V10U10:
- TRACE_(d3d_caps)("[FAILED]\n");
- return D3DERR_NOTAVAILABLE;
+ WARN_(d3d_caps)("[Not supported, but pretended to do]\n");
+ return WINED3D_OK;
/*****
* DXTN Formats: Handled above