Large-scale renaming of all Win32 functions and types to use the
standard Windows names.
diff --git a/include/wincon.h b/include/wincon.h
index a32a71a..fd73cda 100644
--- a/include/wincon.h
+++ b/include/wincon.h
@@ -20,7 +20,7 @@
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
-typedef BOOL32 HANDLER_ROUTINE(WORD);
+typedef BOOL HANDLER_ROUTINE(WORD);
/* Attributes flags: */
@@ -35,7 +35,7 @@
typedef struct _CONSOLE_CURSOR_INFO {
DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
- BOOL32 bVisible; /* Visibility of cursor */
+ BOOL bVisible; /* Visibility of cursor */
} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
/*
@@ -75,7 +75,7 @@
typedef struct tagKEY_EVENT_RECORD
{
- BOOL32 bKeyDown; /* 04 */
+ BOOL bKeyDown; /* 04 */
WORD wRepeatCount; /* 08 */
WORD wVirtualKeyCode; /* 0A */
WORD wVirtualScanCode; /* 0C */
@@ -113,12 +113,12 @@
typedef struct tagMENU_EVENT_RECORD
{
- UINT32 dwCommandId; /* perhaps UINT16 ??? */
+ UINT dwCommandId; /* perhaps UINT16 ??? */
} MENU_EVENT_RECORD,*LPMENU_EVENT_RECORD;
typedef struct tagFOCUS_EVENT_RECORD
{
- BOOL32 bSetFocus; /* perhaps BOOL16 ??? */
+ BOOL bSetFocus; /* perhaps BOOL16 ??? */
} FOCUS_EVENT_RECORD,*LPFOCUS_EVENT_RECORD;
typedef struct tagINPUT_RECORD
@@ -141,36 +141,36 @@
#define MENU_EVENT 0x08
#define FOCUS_EVENT 0x10
-BOOL32 WINAPI WriteConsoleOutput32A( HANDLE32 hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
-BOOL32 WINAPI WriteConsoleOutput32W( HANDLE32 hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
+BOOL WINAPI WriteConsoleOutputA( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
+BOOL WINAPI WriteConsoleOutputW( HANDLE hConsoleOutput, LPCHAR_INFO lpBuffer, COORD dwBufferSize, COORD dwBufferCoord, LPSMALL_RECT lpWriteRegion);
#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
-BOOL32 WINAPI WriteConsoleInput32A( HANDLE32 handle, INPUT_RECORD *buffer,
+BOOL WINAPI WriteConsoleInputA( HANDLE handle, INPUT_RECORD *buffer,
DWORD count, LPDWORD written );
-BOOL32 WINAPI WriteConsoleInput32W( HANDLE32 handle, INPUT_RECORD *buffer,
+BOOL WINAPI WriteConsoleInputW( HANDLE handle, INPUT_RECORD *buffer,
DWORD count, LPDWORD written );
#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
-BOOL32 WINAPI PeekConsoleInput32A( HANDLE32 handle, LPINPUT_RECORD buffer,
+BOOL WINAPI PeekConsoleInputA( HANDLE handle, LPINPUT_RECORD buffer,
DWORD count, LPDWORD read );
-BOOL32 WINAPI PeekConsoleInput32W( HANDLE32 handle, LPINPUT_RECORD buffer,
+BOOL WINAPI PeekConsoleInputW( HANDLE handle, LPINPUT_RECORD buffer,
DWORD count, LPDWORD read );
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
-BOOL32 WINAPI ReadConsole32A( HANDLE32 hConsoleInput, LPVOID lpBuffer,
+BOOL WINAPI ReadConsoleA( HANDLE hConsoleInput, LPVOID lpBuffer,
DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
-BOOL32 WINAPI ReadConsole32W( HANDLE32 hConsoleInput, LPVOID lpBuffer,
+BOOL WINAPI ReadConsoleW( HANDLE hConsoleInput, LPVOID lpBuffer,
DWORD nNumberOfCharsToRead,
LPDWORD lpNumberOfCharsRead, LPVOID lpReserved);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
-BOOL32 WINAPI ReadConsoleInput32A(HANDLE32 hConsoleInput,
+BOOL WINAPI ReadConsoleInputA(HANDLE hConsoleInput,
LPINPUT_RECORD lpBuffer, DWORD nLength,
LPDWORD lpNumberOfEventsRead);
-BOOL32 WINAPI ReadConsoleInput32W(HANDLE32 hConsoleInput,
+BOOL WINAPI ReadConsoleInputW(HANDLE hConsoleInput,
LPINPUT_RECORD lpBuffer, DWORD nLength,
LPDWORD lpNumberOfEventsRead);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
#ifdef __WINE__
-extern HANDLE32 CONSOLE_OpenHandle( BOOL32 output, DWORD access, LPSECURITY_ATTRIBUTES sa );
+extern HANDLE CONSOLE_OpenHandle( BOOL output, DWORD access, LPSECURITY_ATTRIBUTES sa );
#endif
#endif /* __WINE_WINCON_H */