wined3d: Add one more FBO error status code.
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 2e7caf8..94d8625 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c
@@ -1083,6 +1083,7 @@ FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT); FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT); FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT); + FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT); FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED_EXT); #undef FBOSTATUS_TO_STR default:
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h index 5e55a0d..b26ab78 100644 --- a/include/wine/wined3d_gl.h +++ b/include/wine/wined3d_gl.h
@@ -1819,6 +1819,7 @@ #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7