wined3d: Add one more FBO error status code.
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 2e7caf8..94d8625 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1083,6 +1083,7 @@
         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT);
         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT);
+        FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT);
         FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED_EXT);
 #undef FBOSTATUS_TO_STR
         default:
diff --git a/include/wine/wined3d_gl.h b/include/wine/wined3d_gl.h
index 5e55a0d..b26ab78 100644
--- a/include/wine/wined3d_gl.h
+++ b/include/wine/wined3d_gl.h
@@ -1819,6 +1819,7 @@
 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT            0x8D56
 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
 #define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
 #define GL_RENDERBUFFER_BINDING_EXT            0x8CA7