)]}'
{
  "commit": "9fcfd2c3b5b70245d22b74526c1b7a179b184cf9",
  "tree": "06a1f95bbea149a9fb3613403ea94037c2d33426",
  "parents": [
    "309566d925f05889c6da4f25655b73e7b8e429cb"
  ],
  "author": {
    "name": "Raphael Junqueira",
    "email": "fenix@club-internet.fr",
    "time": "Wed Dec 18 05:04:43 2002 +0000"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Wed Dec 18 05:04:43 2002 +0000"
  },
  "message": "Added some necessary definitions for D3D8 Vertex and Pixel shader\nsupport.\n\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "70002e81877ae71600e37a149af337d2e72f4691",
      "old_mode": 33188,
      "old_path": "include/d3d8types.h",
      "new_id": "adad145634dd70fc1aa57e0706abb30ae5039062",
      "new_mode": 33188,
      "new_path": "include/d3d8types.h"
    }
  ]
}
