wined3d: Add load_np2fixup_constants function to shader backend.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ebc7561..a5ae466 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -562,6 +562,7 @@
     void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
     void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
     void (*shader_load_constants)(IWineD3DDevice *iface, char usePS, char useVS);
+    void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
     void (*shader_destroy)(IWineD3DBaseShader *iface);
     HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
     void (*shader_free_private)(IWineD3DDevice *iface);