)]}'
{
  "commit": "99576ea24e2dd87be5be147bdfd92ec32c36cd22",
  "tree": "dd38957776107cb0f23cd1f604e1079f2385a015",
  "parents": [
    "49a49fcfec199ce6e972ee339fa28fbbe4643435"
  ],
  "author": {
    "name": "Stefan Dösinger",
    "email": "stefan@codeweavers.com",
    "time": "Thu Feb 15 03:00:57 2007 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Thu Feb 15 11:36:14 2007 +0100"
  },
  "message": "wined3d: Implement texbem in arb, improve it in glsl.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "86e8430fd7a63fbeeb64557935b6711652890272",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/arb_program_shader.c",
      "new_id": "4742447ee9898b485b820bf307d25021ffd3de68",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/arb_program_shader.c"
    },
    {
      "type": "modify",
      "old_id": "566442bdf0ab7b7f05b47706f8603009091eca1c",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/glsl_shader.c",
      "new_id": "f270af7867cc7224c77efc5bb38863511de8621d",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/glsl_shader.c"
    }
  ]
}
