wined3d: Pass a struct wined3d_shader_register to shader_is_scalar().
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8bda76a..2b63364 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2594,13 +2594,13 @@
return type == WINED3D_SHADER_TYPE_VERTEX;
}
-static inline BOOL shader_is_scalar(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
+static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
{
- switch (register_type)
+ switch (reg->type)
{
case WINED3DSPR_RASTOUT:
/* oFog & oPts */
- if (register_idx != 0) return TRUE;
+ if (reg->idx != 0) return TRUE;
/* oPos */
return FALSE;
@@ -2611,7 +2611,7 @@
return TRUE;
case WINED3DSPR_MISCTYPE:
- switch(register_idx)
+ switch(reg->idx)
{
case 0: /* vPos */
return FALSE;