wined3d: Make the "bumpmat" shader_reg_maps member a bitmap.
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index bac13cd..32402ab 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -642,7 +642,8 @@
WORD local_bool_consts; /* MAX_CONST_B, 16 */
WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
- BOOL bumpmat[MAX_TEXTURES], luminanceparams[MAX_TEXTURES];
+ BYTE bumpmat; /* MAX_TEXTURES, 8 */
+ BOOL luminanceparams[MAX_TEXTURES];
WORD usesnrm : 1;
WORD vpos : 1;