wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
It's quite useful to know to which D3D shader a GLSL shader corresponds.
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 983efb6..bc84737 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3866,7 +3866,7 @@
}
}
- TRACE("No matching GL shader found, compiling a new shader\n");
+ TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)
{
@@ -3934,7 +3934,7 @@
}
}
- TRACE("No matching GL shader found, compiling a new shader\n");
+ TRACE("No matching GL shader found for shader %p, compiling a new shader.\n", shader);
if(shader_data->shader_array_size == shader_data->num_gl_shaders) {
if (shader_data->num_gl_shaders)