| commit | 91f5b9a894ff3006b537e378fe84dfa56f2a87d1 | [log] [tgz] |
|---|---|---|
| author | Henri Verbeet <hverbeet@codeweavers.com> | Fri Feb 27 09:29:48 2009 +0100 |
| committer | Alexandre Julliard <julliard@winehq.org> | Fri Feb 27 13:15:13 2009 +0100 |
| tree | def7378ab85efcfda47a552169da66a8c2c713bf | |
| parent | e8c308d450c32ba82863f0cb1a73f37eeba7a8b6 [diff] |
d3d10: Add the _D3D10_SHADER_MACRO struct.
diff --git a/include/d3d10shader.h b/include/d3d10shader.h index 8c3e46e..9e625d9 100644 --- a/include/d3d10shader.h +++ b/include/d3d10shader.h
@@ -82,4 +82,10 @@ D3D10_SVT_FORCE_DWORD = 0x7fffffff } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE; +typedef struct _D3D10_SHADER_MACRO +{ + LPCSTR Name; + LPCSTR Definition; +} D3D10_SHADER_MACRO, *LPD3D10_SHADER_MACRO; + #endif /* __WINE_D3D10SHADER_H */