d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
diff --git a/dlls/d3dx9_36/asmparser.c b/dlls/d3dx9_36/asmparser.c
index 0242909..39240f3 100644
--- a/dlls/d3dx9_36/asmparser.c
+++ b/dlls/d3dx9_36/asmparser.c
@@ -407,6 +407,46 @@
}
/* Native assembler doesn't do separate checks for src and dst registers */
+static const struct allowed_reg_type vs_1_reg_allowed[] = {
+ { BWRITERSPR_TEMP, 12, FALSE },
+ { BWRITERSPR_INPUT, 16, FALSE },
+ { BWRITERSPR_CONST, ~0U, TRUE },
+ { BWRITERSPR_ADDR, 1, FALSE },
+ { BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
+ { BWRITERSPR_ATTROUT, 2, FALSE },
+ { BWRITERSPR_TEXCRDOUT, 8, FALSE },
+ { ~0U, 0 } /* End tag */
+};
+
+/* struct instruction *asmparser_srcreg
+ *
+ * Records a source register in the instruction and does shader version
+ * specific checks and modifications on it
+ *
+ * Parameters:
+ * This: Shader parser instance
+ * instr: instruction to store the register in
+ * num: Number of source register
+ * src: Pointer to source the register structure. The caller can free
+ * it afterwards
+ */
+static void asmparser_srcreg_vs_1(struct asm_parser *This,
+ struct instruction *instr, int num,
+ const struct shader_reg *src) {
+ struct shader_reg reg;
+
+ if(!check_reg_type(src, vs_1_reg_allowed)) {
+ asmparser_message(This, "Line %u: Source register %s not supported in VS 1\n",
+ This->line_no,
+ debug_print_srcreg(src, ST_VERTEX));
+ set_parse_status(This, PARSE_ERR);
+ }
+ check_legacy_srcmod(This, src->srcmod);
+ check_abs_srcmod(This, src->srcmod);
+ reg = map_oldvs_register(src);
+ memcpy(&instr->src[num], ®, sizeof(reg));
+}
+
static const struct allowed_reg_type vs_2_reg_allowed[] = {
{ BWRITERSPR_TEMP, 12, FALSE },
{ BWRITERSPR_INPUT, 16, FALSE },
@@ -562,6 +602,24 @@
memcpy(&instr->src[num], src, sizeof(*src));
}
+static void asmparser_dstreg_vs_1(struct asm_parser *This,
+ struct instruction *instr,
+ const struct shader_reg *dst) {
+ struct shader_reg reg;
+
+ if(!check_reg_type(dst, vs_1_reg_allowed)) {
+ asmparser_message(This, "Line %u: Destination register %s not supported in VS 1\n",
+ This->line_no,
+ debug_print_dstreg(dst, ST_VERTEX));
+ set_parse_status(This, PARSE_ERR);
+ }
+ check_ps_dstmod(This, instr->dstmod);
+ check_shift_dstmod(This, instr->shift);
+ reg = map_oldvs_register(dst);
+ memcpy(&instr->dst, ®, sizeof(reg));
+ instr->has_dst = TRUE;
+}
+
static void asmparser_dstreg_vs_2(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
@@ -663,6 +721,26 @@
set_parse_status(This, PARSE_ERR);
}
+static const struct asmparser_backend parser_vs_1 = {
+ asmparser_constF,
+ asmparser_constI,
+ asmparser_constB,
+
+ asmparser_dstreg_vs_1,
+ asmparser_srcreg_vs_1,
+
+ asmparser_predicate_unsupported,
+ asmparser_coissue_unsupported,
+
+ asmparser_dcl_output,
+ asmparser_dcl_input,
+ asmparser_dcl_sampler,
+
+ asmparser_end,
+
+ asmparser_instr,
+};
+
static const struct asmparser_backend parser_vs_2 = {
asmparser_constF,
asmparser_constI,
@@ -794,6 +872,38 @@
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, FALSE, C1_VARYING, BWRITERSP_WRITEMASK_ALL);
}
+void create_vs10_parser(struct asm_parser *ret) {
+ TRACE_(parsed_shader)("vs_1_0\n");
+
+ ret->shader = asm_alloc(sizeof(*ret->shader));
+ if(!ret->shader) {
+ ERR("Failed to allocate memory for the shader\n");
+ set_parse_status(ret, PARSE_ERR);
+ return;
+ }
+
+ ret->shader->type = ST_VERTEX;
+ ret->shader->version = BWRITERVS_VERSION(1, 0);
+ ret->funcs = &parser_vs_1;
+ gen_oldvs_output(ret->shader);
+}
+
+void create_vs11_parser(struct asm_parser *ret) {
+ TRACE_(parsed_shader)("vs_1_1\n");
+
+ ret->shader = asm_alloc(sizeof(*ret->shader));
+ if(!ret->shader) {
+ ERR("Failed to allocate memory for the shader\n");
+ set_parse_status(ret, PARSE_ERR);
+ return;
+ }
+
+ ret->shader->type = ST_VERTEX;
+ ret->shader->version = BWRITERVS_VERSION(1, 1);
+ ret->funcs = &parser_vs_1;
+ gen_oldvs_output(ret->shader);
+}
+
void create_vs20_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_2_0\n");
diff --git a/dlls/d3dx9_36/asmshader.y b/dlls/d3dx9_36/asmshader.y
index 9a03bbf..9fe6311 100644
--- a/dlls/d3dx9_36/asmshader.y
+++ b/dlls/d3dx9_36/asmshader.y
@@ -271,14 +271,12 @@
version_marker: VER_VS10
{
TRACE("Vertex shader 1.0\n");
- set_parse_status(&asm_ctx, PARSE_ERR);
- YYABORT;
+ create_vs10_parser(&asm_ctx);
}
| VER_VS11
{
TRACE("Vertex shader 1.1\n");
- set_parse_status(&asm_ctx, PARSE_ERR);
- YYABORT;
+ create_vs11_parser(&asm_ctx);
}
| VER_VS20
{
diff --git a/dlls/d3dx9_36/bytecodewriter.c b/dlls/d3dx9_36/bytecodewriter.c
index 055b8ef..3bd003b 100644
--- a/dlls/d3dx9_36/bytecodewriter.c
+++ b/dlls/d3dx9_36/bytecodewriter.c
@@ -484,6 +484,30 @@
return S_OK;
}
+static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
+ HRESULT hr;
+
+ if(shader->num_ci || shader->num_cb) {
+ WARN("Int and bool constants are not supported in shader model 1 shaders\n");
+ WARN("Got %u int and %u boolean constants\n", shader->num_ci, shader->num_cb);
+ This->state = E_INVALIDARG;
+ return;
+ }
+
+ hr = vs_find_builtin_varyings(This, shader);
+ if(FAILED(hr)) {
+ This->state = hr;
+ return;
+ }
+
+ /* Declare the shader type and version */
+ put_dword(buffer, This->version);
+
+ write_declarations(buffer, FALSE, shader->inputs, shader->num_inputs, D3DSPR_INPUT);
+ write_constF(shader, buffer, FALSE);
+ return;
+}
+
static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
const struct bwriter_shader *shader,
DWORD texcoords) {
@@ -669,6 +693,73 @@
put_dword(buffer, token);
}
+static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
+ struct bytecode_buffer *buffer) {
+ DWORD token = (1 << 31); /* Bit 31 of registers is 1 */
+ DWORD has_swizzle;
+ DWORD component;
+
+ switch(reg->type) {
+ case BWRITERSPR_OUTPUT:
+ /* Map the swizzle to a writemask, the format expected
+ by map_vs_output
+ */
+ switch(reg->swizzle) {
+ case BWRITERVS_SWIZZLE_X:
+ component = BWRITERSP_WRITEMASK_0;
+ break;
+ case BWRITERVS_SWIZZLE_Y:
+ component = BWRITERSP_WRITEMASK_1;
+ break;
+ case BWRITERVS_SWIZZLE_Z:
+ component = BWRITERSP_WRITEMASK_2;
+ break;
+ case BWRITERVS_SWIZZLE_W:
+ component = BWRITERSP_WRITEMASK_3;
+ break;
+ default:
+ component = 0;
+ }
+ token |= map_vs_output(This, reg->regnum, component, &has_swizzle);
+ break;
+
+ case BWRITERSPR_RASTOUT:
+ case BWRITERSPR_ATTROUT:
+ /* These registers are mapped to input and output regs. They can be encoded in the bytecode,
+ * but are unexpected. If we hit this path it might be due to an error.
+ */
+ FIXME("Unexpected register type %u\n", reg->type);
+ /* drop through */
+ case BWRITERSPR_INPUT:
+ case BWRITERSPR_TEMP:
+ case BWRITERSPR_CONST:
+ case BWRITERSPR_ADDR:
+ token |= (reg->type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
+ token |= reg->regnum & D3DSP_REGNUM_MASK; /* No shift */
+ if(reg->rel_reg) {
+ if(reg->rel_reg->type != BWRITERSPR_ADDR ||
+ reg->rel_reg->regnum != 0 ||
+ reg->rel_reg->swizzle != BWRITERVS_SWIZZLE_X) {
+ WARN("Relative addressing in vs_1_x is only allowed with a0.x\n");
+ This->state = E_INVALIDARG;
+ return;
+ }
+ token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
+ }
+ break;
+
+ default:
+ WARN("Invalid register type for 1.x vshader\n");
+ This->state = E_INVALIDARG;
+ return;
+ }
+
+ token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
+
+ token |= d3d9_srcmod(reg->srcmod);
+ put_dword(buffer, token);
+}
+
static void write_srcregs(struct bc_writer *This, const struct instruction *instr,
struct bytecode_buffer *buffer){
unsigned int i;
@@ -721,6 +812,16 @@
return ret;
}
+static void sm_1_x_opcode(struct bc_writer *This,
+ const struct instruction *instr,
+ DWORD token, struct bytecode_buffer *buffer) {
+ /* In sm_1_x instruction length isn't encoded */
+ if(instr->coissue){
+ token |= D3DSI_COISSUE;
+ }
+ put_dword(buffer, token);
+}
+
static void instr_handler(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
@@ -732,6 +833,47 @@
write_srcregs(This, instr, buffer);
}
+static const struct instr_handler_table vs_1_x_handlers[] = {
+ {BWRITERSIO_ADD, instr_handler},
+ {BWRITERSIO_NOP, instr_handler},
+ {BWRITERSIO_MOV, instr_handler},
+ {BWRITERSIO_SUB, instr_handler},
+ {BWRITERSIO_MAD, instr_handler},
+ {BWRITERSIO_MUL, instr_handler},
+ {BWRITERSIO_RCP, instr_handler},
+ {BWRITERSIO_RSQ, instr_handler},
+ {BWRITERSIO_DP3, instr_handler},
+ {BWRITERSIO_DP4, instr_handler},
+ {BWRITERSIO_MIN, instr_handler},
+ {BWRITERSIO_MAX, instr_handler},
+ {BWRITERSIO_SLT, instr_handler},
+ {BWRITERSIO_SGE, instr_handler},
+ {BWRITERSIO_EXP, instr_handler},
+ {BWRITERSIO_LOG, instr_handler},
+ {BWRITERSIO_EXPP, instr_handler},
+ {BWRITERSIO_LOGP, instr_handler},
+ {BWRITERSIO_DST, instr_handler},
+ {BWRITERSIO_FRC, instr_handler},
+ {BWRITERSIO_M4x4, instr_handler},
+ {BWRITERSIO_M4x3, instr_handler},
+ {BWRITERSIO_M3x4, instr_handler},
+ {BWRITERSIO_M3x3, instr_handler},
+ {BWRITERSIO_M3x2, instr_handler},
+ {BWRITERSIO_LIT, instr_handler},
+
+ {BWRITERSIO_END, NULL}, /* Sentinel value, it signals
+ the end of the list */
+};
+
+static const struct bytecode_backend vs_1_x_backend = {
+ vs_1_x_header,
+ end,
+ vs_1_x_srcreg,
+ vs_12_dstreg,
+ sm_1_x_opcode,
+ vs_1_x_handlers
+};
+
static void write_constB(const struct bwriter_shader *shader, struct bytecode_buffer *buffer, BOOL len) {
write_const(shader->constB, shader->num_cb, D3DSIO_DEFB, D3DSPR_CONSTBOOL, buffer, len);
}
@@ -1492,6 +1634,16 @@
ps_3_handlers
};
+static void init_vs10_dx9_writer(struct bc_writer *writer) {
+ TRACE("Creating DirectX9 vertex shader 1.0 writer\n");
+ writer->funcs = &vs_1_x_backend;
+}
+
+static void init_vs11_dx9_writer(struct bc_writer *writer) {
+ TRACE("Creating DirectX9 vertex shader 1.1 writer\n");
+ writer->funcs = &vs_1_x_backend;
+}
+
static void init_vs20_dx9_writer(struct bc_writer *writer) {
TRACE("Creating DirectX9 vertex shader 2.0 writer\n");
writer->funcs = &vs_2_0_backend;
@@ -1536,14 +1688,14 @@
WARN("Unsupported dxversion for vertex shader 1.0 requested: %u\n", dxversion);
goto fail;
}
- /* TODO: Set the appropriate writer backend */
+ init_vs10_dx9_writer(ret);
break;
case BWRITERVS_VERSION(1, 1):
if(dxversion != 9) {
WARN("Unsupported dxversion for vertex shader 1.1 requested: %u\n", dxversion);
goto fail;
}
- /* TODO: Set the appropriate writer backend */
+ init_vs11_dx9_writer(ret);
break;
case BWRITERVS_VERSION(2, 0):
if(dxversion != 9) {
diff --git a/dlls/d3dx9_36/d3dx9_36_private.h b/dlls/d3dx9_36/d3dx9_36_private.h
index 52012c9..96e0533 100644
--- a/dlls/d3dx9_36/d3dx9_36_private.h
+++ b/dlls/d3dx9_36/d3dx9_36_private.h
@@ -178,6 +178,7 @@
unsigned int num_srcs; /* For freeing the rel_regs */
BOOL has_predicate;
struct shader_reg predicate;
+ BOOL coissue;
};
struct declaration {
@@ -311,6 +312,8 @@
extern struct asm_parser asm_ctx;
+void create_vs10_parser(struct asm_parser *ret);
+void create_vs11_parser(struct asm_parser *ret);
void create_vs20_parser(struct asm_parser *ret);
void create_vs2x_parser(struct asm_parser *ret);
void create_vs30_parser(struct asm_parser *ret);
diff --git a/dlls/d3dx9_36/tests/asm.c b/dlls/d3dx9_36/tests/asm.c
index 7daa91f..1be2c55 100644
--- a/dlls/d3dx9_36/tests/asm.c
+++ b/dlls/d3dx9_36/tests/asm.c
@@ -1306,6 +1306,9 @@
/* shader 37: no a0 register in ps_3_0 */
"ps_3_0\n"
"add r0, v[ a0.x ], r1\n",
+ /* shader 38: only a0.x accepted in vs_1_1 */
+ "vs_1_1\n"
+ "mov r0, c0[ a0 ]\n",
};
HRESULT hr;
unsigned int i;
@@ -1392,8 +1395,6 @@
struct D3DXIncludeImpl include;
HRESULT shader_vsh_res, incl_vsh_res;
- todo_wine {
-
/* pDefines test */
shader = NULL;
messages = NULL;
@@ -1421,6 +1422,8 @@
}
if(shader) ID3DXBuffer_Release(shader);
+ todo_wine {
+
shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader));
if(SUCCEEDED(shader_vsh_res)) {
incl_vsh_res = create_file("incl.vsh", testincl, sizeof(testincl));
@@ -1484,6 +1487,8 @@
}
if(shader) ID3DXBuffer_Release(shader);
+ } /* end of todo_wine */
+
/* D3DXAssembleShaderFromResource test */
shader = NULL;
messages = NULL;
@@ -1497,8 +1502,6 @@
}
if(shader) ID3DXBuffer_Release(shader);
- } /* end of todo_wine */
-
/* D3DXAssembleShaderFromResource with missing shader resource test */
shader = NULL;
messages = NULL;
@@ -1521,9 +1524,9 @@
START_TEST(asm)
{
- todo_wine preproc_test();
+ preproc_test();
todo_wine ps_1_1_test();
- todo_wine vs_1_1_test();
+ vs_1_1_test();
todo_wine ps_1_3_test();
todo_wine ps_1_4_test();
vs_2_0_test();