)]}'
{
  "commit": "90af08c3b148c37d074c38c2861a8672032c020b",
  "tree": "eb10d0824940b30c93412e27b0cb5bd60b31e783",
  "parents": [
    "953a45303c28d23d2edb9c3e96ce549d72590919"
  ],
  "author": {
    "name": "Matteo Bruni",
    "email": "mbruni@codeweavers.com",
    "time": "Thu May 28 23:23:05 2015 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Fri May 29 16:44:24 2015 +0900"
  },
  "message": "wined3d: Avoid the builtin uniforms for point size when using the fixed function vertex pipeline.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c85508c17ca8a13b123a2641acc90581ac6fe387",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/glsl_shader.c",
      "new_id": "93863d022204b3d4910bf4f9ee736c6823d3f358",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/glsl_shader.c"
    },
    {
      "type": "modify",
      "old_id": "7f853178ed7eb6ea87f5322b48339434a1656976",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/wined3d_private.h",
      "new_id": "75fc2beee2c2408b5664ac83505ba5460197231e",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/wined3d_private.h"
    }
  ]
}
