wined3d: Restore the display mode when releasing a swapchain.
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a80c3e7..4bfc07d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1288,6 +1288,7 @@
object->orig_width = GetSystemMetrics(SM_CXSCREEN);
object->orig_height = GetSystemMetrics(SM_CYSCREEN);
+ object->orig_fmt = pixelformat_for_depth(GetDeviceCaps(hDc, BITSPIXEL) * GetDeviceCaps(hDc, PLANES));
/** MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
* then the corresponding dimension of the client area of the hDeviceWindow
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 52271df..e99e096 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -104,6 +104,7 @@
/*IWineD3DSwapChain parts follow: */
static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroyRenderTarget) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
+ WINED3DDISPLAYMODE mode;
/* release the ref to the front and back buffer parents */
if(This->frontBuffer) {
@@ -123,6 +124,18 @@
}
}
+ /* Restore the screen resolution if we rendered in fullscreen
+ * This will restore the screen resolution to what it was before creating the swapchain. In case of d3d8 and d3d9
+ * this will be the original desktop resolution. In case of d3d7 this will be a NOP because ddraw sets the resolution
+ * before starting up Direct3D, thus orig_width and orig_height will be equal to the modes in the presentation params
+ */
+ if(This->presentParms.Windowed == FALSE) {
+ mode.Width = This->orig_width;
+ mode.Height = This->orig_height;
+ mode.RefreshRate = 0;
+ mode.Format = This->orig_fmt;
+ IWineD3DDevice_SetDisplayMode((IWineD3DDevice *) This->wineD3DDevice, 0, &mode);
+ }
DestroyContext(This->wineD3DDevice, This->context);
HeapFree(GetProcessHeap(), 0, This);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c20532e..3a2ee8a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1318,6 +1318,7 @@
BOOL wantsDepthStencilBuffer;
D3DPRESENT_PARAMETERS presentParms;
DWORD orig_width, orig_height;
+ WINED3DFORMAT orig_fmt;
long prev_time, frames; /* Performance tracking */