- fix bug in 'Blt DEPTH_FILL' override
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
needs to occur and also by reusing the allocated memory
diff --git a/dlls/ddraw/d3ddevice/mesa.c b/dlls/ddraw/d3ddevice/mesa.c
index 73c2970..bb6fec6 100644
--- a/dlls/ddraw/d3ddevice/mesa.c
+++ b/dlls/ddraw/d3ddevice/mesa.c
@@ -109,7 +109,7 @@
{
IDirect3DDeviceImpl *d3d_dev = (IDirect3DDeviceImpl *) dev;
IDirect3DDeviceGLImpl *gl_d3d_dev = (IDirect3DDeviceGLImpl *) dev;
-
+
TRACE("(%p, %ld)\n", gl_d3d_dev->display,(Drawable)drawable);
ENTER_GL();
if (gl_d3d_dev->state == SURFACE_MEMORY) {
@@ -119,6 +119,7 @@
gl_d3d_dev->front_state = SURFACE_GL;
glXSwapBuffers(gl_d3d_dev->display, (Drawable)drawable);
LEAVE_GL();
+
return TRUE;
}
@@ -2523,12 +2524,16 @@
/* This is easy to handle for the D3D Device... */
DWORD color = lpbltfx->u5.dwFillColor;
D3DRECT rect;
+
TRACE(" executing D3D Device override.\n");
- rect.u1.x1 = rdst->left;
- rect.u2.y1 = rdst->top;
- rect.u3.x2 = rdst->right;
- rect.u4.y2 = rdst->bottom;
- d3ddevice_clear(This->d3ddevice, 1, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
+
+ if (rdst) {
+ rect.u1.x1 = rdst->left;
+ rect.u2.y1 = rdst->top;
+ rect.u3.x2 = rdst->right;
+ rect.u4.y2 = rdst->bottom;
+ }
+ d3ddevice_clear(This->d3ddevice, rdst != NULL ? 1 : 0, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
return DD_OK;
}
return DDERR_INVALIDPARAMS;
@@ -2845,6 +2850,9 @@
GLint tex_state;
int x, y;
+ /* This is to prevent another thread to actually lock the buffer while we flush it on screen */
+ EnterCriticalSection(&(d3d_dev->crit));
+
loc_rect.top = 0;
loc_rect.left = 0;
loc_rect.bottom = surf->surface_desc.dwHeight;
@@ -2884,6 +2892,7 @@
glPixelStorei(GL_UNPACK_SWAP_BYTES, TRUE);
} else {
ERR(" unsupported pixel format at frame buffer flush.\n");
+ LeaveCriticalSection(&(d3d_dev->crit));
return;
}
@@ -2973,6 +2982,9 @@
}
}
#endif
+
+ /* And leave the critical section... */
+ LeaveCriticalSection(&(d3d_dev->crit));
}
static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)