Group commit for recovery after disk crash.
See Changelog for changes WRT release 990110.
diff --git a/documentation/bugreports b/documentation/bugreports
index b20be06..df849d4 100644
--- a/documentation/bugreports
+++ b/documentation/bugreports
@@ -39,7 +39,7 @@
bash and other sh-like shells:
- wine -debugmsg +relay [other_options] program_name 2>&1 | tee filename.out
+ wine -debugmsg +relay,+snoop [other_options] program_name 2>&1 | tee filename.out
tail -100 filename.out > report_file
'report_file' will now contain the last hundred lines of the debugging
diff --git a/documentation/common_controls b/documentation/common_controls
index 7ee3b3f..d908d26 100644
--- a/documentation/common_controls
+++ b/documentation/common_controls
@@ -183,12 +183,14 @@
Author:
Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de>
Ben Williams <biwillia@shrug.isdn.uiuc.edu>
+ Luc Tourangeau <luc@macadamian.com>
Status:
Under construction.
Notes:
- Author needed!! Any volunteers??
+ Basic data structure with related messages are supported.
+ No painting supported yet.
3.11 Month Calendar Control
diff --git a/documentation/how-to-port b/documentation/how-to-port
index 4a89821..812e23d 100644
--- a/documentation/how-to-port
+++ b/documentation/how-to-port
@@ -72,7 +72,7 @@
#ifdef HAVE_FOO_H
#include <foo.h>
#elif defined (HAVE_BAR_H)
- #include <bat.h>
+ #include <bar.h>
#endif
If your system doesn't have a corresponding header file even
diff --git a/documentation/status/direct3D b/documentation/status/direct3D
index b73d30d..308889c 100644
--- a/documentation/status/direct3D
+++ b/documentation/status/direct3D
@@ -28,18 +28,24 @@
Status
------
-I tested this code with two programs (all using Direct3D 5.0) :
+Some programs with which I tested the code :
- * BOIDS.EXE that comes with the 5.2 DirectX SDK : works great. Only
- thing missing is the texturing and transparency on the spinning
- gobes. Lighting seems to be a bit different than the Real One.
+ * BOIDS.EXE (DX5.0) that comes with the 5.2 DirectX SDK : works
+ great. Only thing missing is the texturing and transparency on the
+ spinning gobes. Lighting seems to be a bit different than the Real
+ One.
- * Tomb Raider II : works quite well (without texturing).
+ * Tomb Raider II (DX5.0) : works perfectly (but slowly). All the
+ calls needed to make TR2 work have been written.
+
+ * Jedi Knight (DX3.0) : does not start
+
+ * Shadow of the Empire demo (DX3.0) : runs but does not display
+ anything
TODO
----
* finish working on Execute Buffers (i.e. Direct3D 3.0)
- * texture mapping / blending effects
* real GLX implementation (will need a complete rewrite of DirectDraw
also) to have 3DFx support
* restructuration of all the DDRAW.DLL (put that in the dll
@@ -52,4 +58,4 @@
--
Lionel Ulmer - ulmer@directprovider.net
-Last updated : Sun Jan 03 1999
+Last updated : Sun Jan 10 1999