Group commit for recovery after disk crash.
See Changelog for changes WRT release 990110.

diff --git a/documentation/bugreports b/documentation/bugreports
index b20be06..df849d4 100644
--- a/documentation/bugreports
+++ b/documentation/bugreports
@@ -39,7 +39,7 @@
 
 	bash and other sh-like shells:
 
-	    wine -debugmsg +relay [other_options] program_name 2>&1 | tee filename.out
+	    wine -debugmsg +relay,+snoop [other_options] program_name 2>&1 | tee filename.out
 	    tail -100 filename.out > report_file
 
 	'report_file' will now contain the last hundred lines of the debugging
diff --git a/documentation/common_controls b/documentation/common_controls
index 7ee3b3f..d908d26 100644
--- a/documentation/common_controls
+++ b/documentation/common_controls
@@ -183,12 +183,14 @@
   Author:
       Dummy written by Eric Kohl. <ekohl@abo.rhein-zeitung.de>
       Ben Williams <biwillia@shrug.isdn.uiuc.edu>
+      Luc Tourangeau <luc@macadamian.com>
 
   Status:
       Under construction.
 
   Notes:
-      Author needed!! Any volunteers??
+      Basic data structure with related messages are supported.
+      No painting supported yet.
 
 
 3.11 Month Calendar Control
diff --git a/documentation/how-to-port b/documentation/how-to-port
index 4a89821..812e23d 100644
--- a/documentation/how-to-port
+++ b/documentation/how-to-port
@@ -72,7 +72,7 @@
   #ifdef HAVE_FOO_H
   #include <foo.h>
   #elif defined (HAVE_BAR_H)
-  #include <bat.h>
+  #include <bar.h>
   #endif
 
 If your system doesn't have a corresponding header file even
diff --git a/documentation/status/direct3D b/documentation/status/direct3D
index b73d30d..308889c 100644
--- a/documentation/status/direct3D
+++ b/documentation/status/direct3D
@@ -28,18 +28,24 @@
 Status
 ------
 
-I tested this code with two programs (all using Direct3D 5.0) :
+Some programs with which I tested the code :
 
- * BOIDS.EXE that comes with the 5.2 DirectX SDK : works great. Only
-   thing missing is the texturing and transparency on the spinning
-   gobes. Lighting seems to be a bit different than the Real One.
+ * BOIDS.EXE (DX5.0) that comes with the 5.2 DirectX SDK : works
+   great. Only thing missing is the texturing and transparency on the
+   spinning gobes. Lighting seems to be a bit different than the Real
+   One.
 
- * Tomb Raider II : works quite well (without texturing).
+ * Tomb Raider II (DX5.0) : works perfectly (but slowly). All the
+   calls needed to make TR2 work have been written.
+
+ * Jedi Knight (DX3.0) : does not start
+
+ * Shadow of the Empire demo (DX3.0) : runs but does not display
+   anything
 
 TODO
 ----
  * finish working on Execute Buffers (i.e. Direct3D 3.0)
- * texture mapping / blending effects
  * real GLX implementation (will need a complete rewrite of DirectDraw
    also) to have 3DFx support
  * restructuration of all the DDRAW.DLL (put that in the dll
@@ -52,4 +58,4 @@
 
 -- 
 Lionel Ulmer - ulmer@directprovider.net
-Last updated : Sun Jan 03 1999
+Last updated : Sun Jan 10 1999