winecoreaudio: Add stub implementation of CoreAudio_wiAudioUnitIOProc.
It will serve as the input callback called when our Audio Unit has sound
data available.
diff --git a/dlls/winmm/winecoreaudio/audio.c b/dlls/winmm/winecoreaudio/audio.c
index 1f3e6a7..0ab9109 100644
--- a/dlls/winmm/winecoreaudio/audio.c
+++ b/dlls/winmm/winecoreaudio/audio.c
@@ -208,6 +208,12 @@
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData);
+OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
+ AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *inTimeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList *ioData);
/* These strings used only for tracing */
@@ -1685,6 +1691,17 @@
return MMSYSERR_NOTSUPPORTED;
}
+
+OSStatus CoreAudio_wiAudioUnitIOProc(void *inRefCon,
+ AudioUnitRenderActionFlags *ioActionFlags,
+ const AudioTimeStamp *inTimeStamp,
+ UInt32 inBusNumber,
+ UInt32 inNumberFrames,
+ AudioBufferList *ioData)
+{
+ return noErr;
+}
+
#else
/**************************************************************************