More flags (DirectX 5.2), DirectSound3DListener and
DirectSound3DBuffer structures, include some required files
(windows.h, compobj.h, and d3d.h).
diff --git a/include/dsound.h b/include/dsound.h
index 81a1220..7fdf129 100644
--- a/include/dsound.h
+++ b/include/dsound.h
@@ -1,7 +1,10 @@
#ifndef __WINE_DSOUND_H
#define __WINE_DSOUND_H
+#include "windows.h"
+#include "compobj.h"
#include "mmsystem.h"
+#include "d3d.h" //FIXME: Need to break out d3dtypes.h
DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
@@ -19,6 +22,8 @@
typedef struct IDirectSound IDirectSound,*LPDIRECTSOUND;
typedef struct IDirectSoundNotify IDirectSoundNotify,*LPDIRECTSOUNDNOTIFY;
typedef struct IDirectSoundBuffer IDirectSoundBuffer,*LPDIRECTSOUNDBUFFER,**LPLPDIRECTSOUNDBUFFER;
+typedef struct IDirectSound3DListener IDirectSound3DListener,*LPDIRECTSOUND3DLISTENER,**LPLPDIRECTSOUND3DLISTENER;
+typedef struct IDirectSound3DBuffer IDirectSound3DBuffer,*LPDIRECTSOUND3DBUFFER,**LPLPDIRECTSOUND3DBUFFER;
#define _FACDS 0x878
#define MAKE_DSHRESULT(code) MAKE_HRESULT(1,_FACDS,code)
@@ -92,19 +97,32 @@
#define DSBSTATUS_LOOPING 0x00000004
-#define DSBLOCK_FROMWRITECURSOR 0x00000001
+#define DSBLOCK_FROMWRITECURSOR 0x00000001
+#define DSBLOCK_ENTIREBUFFER 0x00000002
#define DSBCAPS_PRIMARYBUFFER 0x00000001
#define DSBCAPS_STATIC 0x00000002
#define DSBCAPS_LOCHARDWARE 0x00000004
#define DSBCAPS_LOCSOFTWARE 0x00000008
+#define DSBCAPS_CTRL3D 0x00000010
#define DSBCAPS_CTRLFREQUENCY 0x00000020
#define DSBCAPS_CTRLPAN 0x00000040
#define DSBCAPS_CTRLVOLUME 0x00000080
+#define DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100
#define DSBCAPS_CTRLDEFAULT 0x000000E0 /* Pan + volume + frequency. */
-#define DSBCAPS_CTRLALL 0x000000E0 /* All control capabilities */
+#define DSBCAPS_CTRLALL 0x000001F0 /* All control capabilities */
#define DSBCAPS_STICKYFOCUS 0x00004000
+#define DSBCAPS_GLOBALFOCUS 0x00008000
#define DSBCAPS_GETCURRENTPOSITION2 0x00010000 /* More accurate play cursor under emulation*/
+#define DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000
+
+#define DSBPAN_LEFT -10000
+#define DSBPAN_RIGHT 10000
+#define DSBVOLUME_MAX 0
+#define DSBVOLUME_MIN -10000
+#define DSBFREQUENCY_MIN 100
+#define DSBFREQUENCY_MAX 100000
+#define DSBFREQUENCY_ORIGINAL 0
typedef struct _DSBCAPS
{
@@ -179,8 +197,11 @@
struct IDirectSound {
LPDIRECTSOUND_VTABLE lpvtbl;
DWORD ref;
+ DWORD priolevel;
int nrofbuffers;
LPDIRECTSOUNDBUFFER *buffers;
+ LPDIRECTSOUNDBUFFER primary;
+ LPDIRECTSOUND3DLISTENER listener;
WAVEFORMATEX wfx; /* current main waveformat */
};
#undef THIS
@@ -219,16 +240,23 @@
WAVEFORMATEX wfx;
DWORD ref;
LPBYTE buffer;
- DWORD playflags,playing,playpos,writepos,buflen;
+ LPDIRECTSOUND3DBUFFER ds3db;
+ DWORD playflags,playing;
+ DWORD playpos,writepos,buflen;
+ DWORD nAvgBytesPerSec;
+ DWORD freq;
+ ULONG freqAdjust;
LONG volume,pan;
+ ULONG lVolAdjust,rVolAdjust;
LPDIRECTSOUND dsound;
DSBUFFERDESC dsbd;
LPDSBPOSITIONNOTIFY notifies;
int nrofnotifies;
- double volfac;
};
#undef THIS
+#define WINE_NOBUFFER 0x80000000
+
#define THIS LPDIRECTSOUNDNOTIFY this
typedef struct IDirectSoundNotify_VTable {
/* IUnknown methods */
@@ -246,6 +274,136 @@
LPDIRECTSOUNDBUFFER dsb;
};
#undef THIS
+
+#define DS3DMODE_NORMAL 0x00000000
+#define DS3DMODE_HEADRELATIVE 0x00000001
+#define DS3DMODE_DISABLE 0x00000002
+
+#define DS3D_IMMEDIATE 0x00000000
+#define DS3D_DEFERRED 0x00000001
+
+#define DS3D_MINDISTANCEFACTOR 0.0f
+#define DS3D_MAXDISTANCEFACTOR 10.0f
+#define DS3D_DEFAULTDISTANCEFACTOR 1.0f
+
+#define DS3D_MINROLLOFFFACTOR 0.0f
+#define DS3D_MAXROLLOFFFACTOR 10.0f
+#define DS3D_DEFAULTROLLOFFFACTOR 1.0f
+
+#define DS3D_MINDOPPLERFACTOR 0.0f
+#define DS3D_MAXDOPPLERFACTOR 10.0f
+#define DS3D_DEFAULTDOPPLERFACTOR 1.0f
+
+#define DS3D_DEFAULTMINDISTANCE 1.0f
+#define DS3D_DEFAULTMAXDISTANCE 1000000000.0f
+
+#define DS3D_MINCONEANGLE 0
+#define DS3D_MAXCONEANGLE 360
+#define DS3D_DEFAULTCONEANGLE 360
+
+#define DS3D_DEFAULTCONEOUTSIDEVOLUME 0
+
+typedef struct _DS3DLISTENER {
+ DWORD dwSize;
+ D3DVECTOR vPosition;
+ D3DVECTOR vVelocity;
+ D3DVECTOR vOrientFront;
+ D3DVECTOR vOrientTop;
+ D3DVALUE flDistanceFactor;
+ D3DVALUE flRolloffFactor;
+ D3DVALUE flDopplerFactor;
+} DS3DLISTENER, *LPDS3DLISTENER;
+
+typedef const DS3DLISTENER *LPCDS3DLISTENER;
+
+#define THIS LPDIRECTSOUND3DLISTENER this
+typedef struct IDirectSound3DListener_VTable
+{
+ // IUnknown methods
+ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID FAR *) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+
+ // IDirectSound3DListener methods
+ STDMETHOD(GetAllParameters) (THIS_ LPDS3DLISTENER) PURE;
+ STDMETHOD(GetDistanceFactor) (THIS_ LPD3DVALUE) PURE;
+ STDMETHOD(GetDopplerFactor) (THIS_ LPD3DVALUE) PURE;
+ STDMETHOD(GetOrientation) (THIS_ LPD3DVECTOR, LPD3DVECTOR) PURE;
+ STDMETHOD(GetPosition) (THIS_ LPD3DVECTOR) PURE;
+ STDMETHOD(GetRolloffFactor) (THIS_ LPD3DVALUE) PURE;
+ STDMETHOD(GetVelocity) (THIS_ LPD3DVECTOR) PURE;
+ STDMETHOD(SetAllParameters) (THIS_ LPCDS3DLISTENER, DWORD) PURE;
+ STDMETHOD(SetDistanceFactor) (THIS_ D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetDopplerFactor) (THIS_ D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetRolloffFactor) (THIS_ D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetVelocity) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
+ STDMETHOD(CommitDeferredSettings) (THIS) PURE;
+} *LPDIRECTSOUND3DLISTENER_VTABLE, IDirectSound3DListener_VTable;
+
+struct IDirectSound3DListener {
+ LPDIRECTSOUND3DLISTENER_VTABLE lpvtbl;
+ DWORD ref;
+ LPDIRECTSOUNDBUFFER dsb;
+ DS3DLISTENER ds3dl;
+
+};
+#undef THIS
+
+typedef struct _DS3DBUFFER {
+ DWORD dwSize;
+ D3DVECTOR vPosition;
+ D3DVECTOR vVelocity;
+ DWORD dwInsideConeAngle;
+ DWORD dwOutsideConeAngle;
+ D3DVECTOR vConeOrientation;
+ LONG lConeOutsideVolume;
+ D3DVALUE flMinDistance;
+ D3DVALUE flMaxDistance;
+ DWORD dwMode;
+} DS3DBUFFER, *LPDS3DBUFFER;
+
+typedef const DS3DBUFFER *LPCDS3DBUFFER;
+
+#define THIS LPDIRECTSOUND3DBUFFER this
+typedef struct IDirectSound3DBuffer_VTable
+{
+ // IUnknown methods
+ STDMETHOD(QueryInterface) (THIS_ REFIID, LPVOID FAR *) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+
+ // IDirectSound3DBuffer methods
+ STDMETHOD(GetAllParameters) (THIS_ LPDS3DBUFFER) PURE;
+ STDMETHOD(GetConeAngles) (THIS_ LPDWORD, LPDWORD) PURE;
+ STDMETHOD(GetConeOrientation) (THIS_ LPD3DVECTOR) PURE;
+ STDMETHOD(GetConeOutsideVolume) (THIS_ LPLONG) PURE;
+ STDMETHOD(GetMaxDistance) (THIS_ LPD3DVALUE) PURE;
+ STDMETHOD(GetMinDistance) (THIS_ LPD3DVALUE) PURE;
+ STDMETHOD(GetMode) (THIS_ LPDWORD) PURE;
+ STDMETHOD(GetPosition) (THIS_ LPD3DVECTOR) PURE;
+ STDMETHOD(GetVelocity) (THIS_ LPD3DVECTOR) PURE;
+ STDMETHOD(SetAllParameters) (THIS_ LPCDS3DBUFFER, DWORD) PURE;
+ STDMETHOD(SetConeAngles) (THIS_ DWORD, DWORD, DWORD) PURE;
+ STDMETHOD(SetConeOrientation) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetConeOutsideVolume) (THIS_ LONG, DWORD) PURE;
+ STDMETHOD(SetMaxDistance) (THIS_ D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetMinDistance) (THIS_ D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetMode) (THIS_ DWORD, DWORD) PURE;
+ STDMETHOD(SetPosition) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
+ STDMETHOD(SetVelocity) (THIS_ D3DVALUE, D3DVALUE, D3DVALUE, DWORD) PURE;
+} *LPDIRECTSOUND3DBUFFER_VTABLE, IDirectSound3DBuffer_VTable;
+
+struct IDirectSound3DBuffer {
+ LPDIRECTSOUND3DBUFFER_VTABLE lpvtbl;
+ DWORD ref;
+ LPDIRECTSOUNDBUFFER dsb;
+ DS3DBUFFER ds3db;
+ LPBYTE buffer;
+ DWORD buflen;
+};
+#undef THIS
#undef STDMETHOD
#undef STDMETHOD_
#undef PURE