wined3d: Explicitly load and modify the surface in color_fill_fbo().
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1b5db14..79be3a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5387,6 +5387,9 @@
     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
     struct wined3d_context *context;
 
+    if (rect) IWineD3DSurface_LoadLocation(surface, SFLAG_INDRAWABLE, NULL);
+    IWineD3DSurface_ModifyLocation(surface, SFLAG_INDRAWABLE, TRUE);
+
     if (!surface_is_offscreen(surface))
     {
         TRACE("Surface %p is onscreen\n", surface);