include: Move D3D_NAME to d3dcommon.h.
diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 0863a3c..cfae6ae 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -85,23 +85,6 @@
D3D10_SIT_SAMPLER = 3
} D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE;
-typedef enum D3D10_NAME
-{
- D3D10_NAME_UNDEFINED = 0,
- D3D10_NAME_POSITION = 1,
- D3D10_NAME_CLIP_DISTANCE = 2,
- D3D10_NAME_CULL_DISTANCE = 3,
- D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
- D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
- D3D10_NAME_VERTEX_ID = 6,
- D3D10_NAME_PRIMITIVE_ID = 7,
- D3D10_NAME_INSTANCE_ID = 8,
- D3D10_NAME_IS_FRONT_FACE = 9,
- D3D10_NAME_SAMPLE_INDEX = 10,
- D3D10_NAME_TARGET = 64,
- D3D10_NAME_DEPTH = 65,
-} D3D10_NAME;
-
/* These are defined as version-neutral in d3dcommon.h */
typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
@@ -116,6 +99,8 @@
typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
+typedef D3D_NAME D3D10_NAME;
+
typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
typedef ID3DInclude ID3D10Include;
typedef ID3DInclude *LPD3D10INCLUDE;
diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl
index dbd683c..f5ea54e 100644
--- a/include/d3dcommon.idl
+++ b/include/d3dcommon.idl
@@ -189,3 +189,51 @@
D3D11_RETURN_TYPE_DOUBLE,
D3D11_RETURN_TYPE_CONTINUED,
} D3D_RESOURCE_RETURN_TYPE;
+
+typedef enum D3D_NAME
+{
+ D3D_NAME_UNDEFINED,
+ D3D_NAME_POSITION,
+ D3D_NAME_CLIP_DISTANCE,
+ D3D_NAME_CULL_DISTANCE,
+ D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
+ D3D_NAME_VIEWPORT_ARRAY_INDEX,
+ D3D_NAME_VERTEX_ID,
+ D3D_NAME_PRIMITIVE_ID,
+ D3D_NAME_INSTANCE_ID,
+ D3D_NAME_IS_FRONT_FACE,
+ D3D_NAME_SAMPLE_INDEX,
+ D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
+ D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
+ D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
+ D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
+ D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
+ D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
+ D3D_NAME_TARGET = 64,
+ D3D_NAME_DEPTH,
+ D3D_NAME_COVERAGE,
+ D3D_NAME_DEPTH_GREATER_EQUAL,
+ D3D_NAME_DEPTH_LESS_EQUAL,
+ D3D10_NAME_UNDEFINED = 0,
+ D3D10_NAME_POSITION,
+ D3D10_NAME_CLIP_DISTANCE,
+ D3D10_NAME_CULL_DISTANCE,
+ D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
+ D3D10_NAME_VIEWPORT_ARRAY_INDEX,
+ D3D10_NAME_VERTEX_ID,
+ D3D10_NAME_PRIMITIVE_ID,
+ D3D10_NAME_INSTANCE_ID,
+ D3D10_NAME_IS_FRONT_FACE,
+ D3D10_NAME_SAMPLE_INDEX,
+ D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
+ D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
+ D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
+ D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
+ D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
+ D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
+ D3D10_NAME_TARGET = 64,
+ D3D10_NAME_DEPTH,
+ D3D10_NAME_COVERAGE,
+ D3D11_NAME_DEPTH_GREATER_EQUAL,
+ D3D11_NAME_DEPTH_LESS_EQUAL,
+} D3D_NAME;