d3drm: Implement D3DRMCreateColorRGB.
diff --git a/dlls/d3drm/d3drm.spec b/dlls/d3drm/d3drm.spec
index 69da8b6..141f933 100644
--- a/dlls/d3drm/d3drm.spec
+++ b/dlls/d3drm/d3drm.spec
@@ -2,7 +2,7 @@
@ stdcall D3DRMColorGetBlue(long)
@ stdcall D3DRMColorGetGreen(long)
@ stdcall D3DRMColorGetRed(long)
-@ stub D3DRMCreateColorRGB
+@ stdcall D3DRMCreateColorRGB(long long long)
@ stdcall D3DRMCreateColorRGBA(long long long long)
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
diff --git a/dlls/d3drm/math.c b/dlls/d3drm/math.c
index a06c024..76b73c0 100644
--- a/dlls/d3drm/math.c
+++ b/dlls/d3drm/math.c
@@ -34,6 +34,11 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
+/* Create a RGB color from its components */
+D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE red, D3DVALUE green, D3DVALUE blue)
+{
+ return (D3DRMCreateColorRGBA(red, green, blue, 255.0));
+}
/* Create a RGBA color from its components */
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha)
{
diff --git a/dlls/d3drm/tests/vector.c b/dlls/d3drm/tests/vector.c
index 8448879..7e2690c 100644
--- a/dlls/d3drm/tests/vector.c
+++ b/dlls/d3drm/tests/vector.c
@@ -79,6 +79,7 @@
static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
+static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE);
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
@@ -115,6 +116,7 @@
D3DRM_GET_PROC(D3DRMVectorSubtract)
D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
D3DRM_GET_PROC(D3DRMQuaternionSlerp)
+ D3DRM_GET_PROC(D3DRMCreateColorRGB)
D3DRM_GET_PROC(D3DRMCreateColorRGBA)
D3DRM_GET_PROC(D3DRMColorGetAlpha)
D3DRM_GET_PROC(D3DRMColorGetBlue)
@@ -261,6 +263,14 @@
D3DCOLOR color, expected_color, got_color;
D3DVALUE expected, got, red, green, blue, alpha;
+/*___________D3DRMCreateColorRGB_________________________*/
+ red=0.8;
+ green=0.3;
+ blue=0.55;
+ expected_color=0xffcc4c8c;
+ got_color=pD3DRMCreateColorRGB(red,green,blue);
+ ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
+
/*___________D3DRMCreateColorRGBA________________________*/
red=0.1;
green=0.4;
diff --git a/include/d3drmdef.h b/include/d3drmdef.h
index bd94924..6f769f4 100644
--- a/include/d3drmdef.h
+++ b/include/d3drmdef.h
@@ -54,6 +54,7 @@
LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
+D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);