Release 1.5.0.
diff --git a/ANNOUNCE b/ANNOUNCE
index cfc83fb..122ebeb 100644
--- a/ANNOUNCE
+++ b/ANNOUNCE
@@ -1,26 +1,17 @@
-The Wine team is proud to announce that the stable release Wine 1.4
-is now available.
+The Wine development release 1.5.0 is now available.
-This release represents 20 months of development effort and over
-16,000 individual changes. The main highlights are the new DIB
-graphics engine, a redesigned audio stack, and full support for
-bidirectional text and character shaping.
-
-It also contains a lot of improvements across the board, as well as
-support for many new applications, notably Microsoft Office 2010. See
-the release notes below for a summary of the major changes.
-
-This release is dedicated to the memory of Gé (Greg) van Geldorp, who
-passed away in May 2011. Greg single-handedly designed, built, and
-maintained the Wine Testbot, which has become a cornerstone of our
-development process. The high quality of this release owes a lot to
-his work. He is greatly missed by us all.
-
+What's new in this release (see below for details):
+ - New version of the Gecko engine.
+ - Partial support for using the Trash on Mac OS X.
+ - Support for path gradients in GdiPlus.
+ - Various MSXML improvements.
+ - Fixes to 64-bit exception handling.
+ - Various bug fixes.
The source is available from the following locations:
- http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.4.tar.bz2
- http://prdownloads.sourceforge.net/wine/wine-1.4.tar.bz2
+ http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.5.0.tar.bz2
+ http://prdownloads.sourceforge.net/wine/wine-1.5.0.tar.bz2
Binary packages for various distributions will be available from:
@@ -36,457 +27,504 @@
----------------------------------------------------------------
-What's new in Wine 1.4
-======================
+Bugs fixed in 1.5.0:
-*** Graphics
+ 1347 Screen is wiped/blanked on usage of DirectDraw (black screen/desktop)
+ 2784 Mouse movement slows down game
+ 6604 Ship icons for wine tools that can be used in .desktop files
+ 6951 Library MSVCP60.dll not found when running Sony ericsson Theme Creator 3.06
+ 8433 After Burner 3D 1.0 Game - crashes in loding Screen
+ 8531 Run-time error 91 in Senstools
+ 10650 PhotoFiltre take much time to fill empty a draw
+ 12694 Air Rival Crashes after login
+ 13294 Halo 2 fails to start (won't recognize msvcr80 / msvcp80)
+ 13612 Graphics glitches in the Sam and Max games (just with nVidia?)
+ 13615 Imperium Galactica 2, Solarian & Shinari Campaign, Spying & Trading Crashes
+ 14219 Yarxi starts with errors
+ 15184 Septerra Core crashes due to failed assert
+ 15280 After minimizing Guild Wars and restoring, the mouse is not respondig correctly
+ 15963 Warcraft III: The Frozen Throne crashes when joining a DotA game
+ 16370 iTunes hangs, spams console with unsupported ioctl errors
+ 19074 Error message "Module not found" should be more obvious
+ 19362 Far Cry - Enabling shadow maps produces visual distortions
+ 19685 Women's Murder Club: Death in Scarlet misses (almost) all texts
+ 19853 Texture corruption in guild war with fglrx 9.8
+ 19905 windowscodec: compiler warnings on OS X
+ 19946 make wine report correctly the graphic chip model when using non nvidia and non fglrx drivers
+ 20033 ApexDC++ 1.2.1 exception
+ 20118 Oblivion slows down with sound
+ 21243 Namco All-Stars Pac-Man demo crashes on startup
+ 21308 Labels not transparent in Microsoft Security Essentials for XP
+ 21508 GURPS Character Assistant Data Update - gca4dataupdate crashes
+ 22031 Age Of Empires III: Sound is muted once the game is started
+ 22214 Portable Apps Thunderbird loses ability to display text
+ 22451 Polybius crashes while loading a new game.
+ 22920 Missing typedef keywords in ws2ipdef.h resulting in multiply-defined symbols
+ 24255 iTunes 10.x does not install correctly
+ 24319 Portable Thunderbird 3.1.3 : Thunderbird can't retrieve new emails from server
+ 24377 Blade Runner does not install.
+ 24551 Cannot install Windows Server 2003 Administration Tools Pack
+ 24697 Explorer++: missing gradient on the display window
+ 24776 Starcraft 2: Installer text does not show
+ 25371 iTunes 10.1 hangs on installation, wineserver must be killed
+ 25465 SolarWinds Engineers Toolkit (SWET) v10 installer fails to register SNMPv50.ocx (needs Microsoft SNMP management API library "mgmtapi.dll")
+ 25604 Faerie Solitaire [Steam]: mouse clicks don't register in the menu
+ 26278 Sims 3 edge smoothing option does nothing
+ 26417 Starcraft 2 - DirectX Mouse Capture broken (fullscreen and windowed)
+ 26730 iTunes: crashes when opening about dialog
+ 26771 Skype 5.3 install freezes
+ 26882 Portal 2: black texture when opening portals with antialiasing enabled
+ 27000 Counter Strike 1.6 - d3d flickering
+ 27349 SafeDisc v2.x API entry analyzer flags Wine's user32.dll as "bad" (too many exports with PIC loads in prolog code) (SimCity 4, IL-2 FB, NFSU)
+ 27560 Runaway 3 "A Twist of Fate" fails to recognize media on Wine 64Bits (WoW64-aware SecuROM 7.x tries to disable registry redirection/missing advapi32.dll RegDisableReflectionKey)
+ 27596 Font selection dialog appearance is slightly broken
+ 27631 Trucks and Trailers demo launcher shows raw html code
+ 27757 Igneous crashes when opened.
+ 27970 cmd's attrib command doesn't accept multiple attributes
+ 28401 .NET Framework 3.0 installation interrupted prematurely
+ 28724 PortableApps Starter Fail
+ 28852 Star Trek Online, sound distorted/stutters
+ 28962 Mount & Blade: WFAS texture quality slider isn't moving
+ 29507 Rainbow Six Rogue Spear - Mouse pointer movement very slow during mission briefing
+ 29717 IE4 setup wants inetcpl.cpl.DllInstall
+ 29721 makecert from Windows Platform SDK 7.1 crashes due to unimplemented function mssign32.dll.PvkGetCryptProv
+ 29742 Microsoft .NET Framework 4.5 Developer Preview installer crashes due to missing "wevtapi.dll"
+ 29765 Synful Orchestra 2.5.x tpkd.sys driver crashes due to unimplemented function ntoskrnl.exe.IoStartNextPacket
+ 29891 Symantec VIP Access can not be activated
+ 29894 LibreOffice: sdraw.exe runs out of GDI object handles and crashes on a particular VSD file
+ 29956 Unable to create an empty Jet database file.
+ 30000 iw4mp (Call of Duty MW2 mod) loader crashes because some kernel32.dll API entries are not hotpatchable (DECLSPEC_HOTPATCH missing)
+ 30001 iw4mp (Call of Duty MW2 mod) loader crashes due to iphlpapi.dll GetAdaptersAddresses not hotpatchable (DECLSPEC_HOTPATCH missing)
+ 30005 Acrobat 8: installer action text for INSTALLMESSAGE_ACTIONDATA is not deformated
+ 30011 Paragon Alignment Tool needs kernel32.dll.DeleteVolumeMountPointW
+ 30012 MS Project 2010 crashes at shutdown
+ 30022 Google Earth 5.1 installer crashes
+ 30074 Microsoft .NET Framework 4.5 Developer Preview installer needs stub wusa.exe
+ 30075 Microsoft .NET Framework 4.x CLR needs kernel32.dll WerRegisterRuntimeExceptionModule (returning S_OK) to run .NET apps
+ 30108 Ratatouille demo crashes
+ 30115 Perfect World: Skills and items icons messed up
+ 30117 Rig-n-roll2: SetCooperativelevel handles mutually exclusive flags incorrectly
+ 30138 Amazon MP3 Downloader fails to install (single instance test through OpenMutex fails due to incorrect lasterror value)
+ 30146 Xmlhttp sample app doesn't work anymore
+ 30159 Font replacement doesn't work
+ 30171 World of Warcraft 64-bit client deadlocks at start
+ 30182 SuperPower 2 demo installation aborted
-- There is a new graphics engine for rendering into Device Independent
- Bitmaps (DIB). DIB rendering no longer requires access faults or
- round-trips to the X server, which yields large performance gains in
- DIB-intensive applications.
+----------------------------------------------------------------
-- The DIB engine can also be used for fall-back implementations of
- some graphics primitives, like alpha blending, when the display
- driver doesn't support them directly.
+Changes since 1.4:
-- All possible color formats are supported by the DIB engine, so DIB
- operations are no longer limited by the color resolution of the
- display. Rendering of the various palette formats is also improved.
+Akihiro Sagawa (7):
+ kernel32/tests: Add more tests for WriteConsole.
+ msvcrt/tests: Add tests for fflush on input stream.
+ msvcrt: Add support for fflush to clear an input buffer.
+ msvcrt: Add a helper function to flush all buffers.
+ msvcrt: Add support for _flushall to clear all input buffer.
+ msvcrt: Add semi stub _mbcjmstojis implementation.
+ msvcrt: Implement _mbcjmstojis.
-- Custom styles of dashed lines are supported.
+Alessandro Pignotti (1):
+ oleaut32: Avoid converting variants if it is not needed.
-- Cosmetic pens using hashes or patterns are supported.
+Alexander Morozov (1):
+ ntoskrnl.exe: Fix a typo.
-- Gradients use dithering on low color resolution devices for a nicer
- appearance.
+Alexandre Julliard (23):
+ wine.inf: Avoid creating empty registry values.
+ winex11: Ignore FocusOut event on destroyed windows.
+ gdi32: Fix rounding error for odd ellipse sizes in CreateRoundRectRgn.
+ msvcrt: Export __C_specific handler in other msvcrt versions too.
+ server: Create some kernel notification events.
+ kernel32: Implement the memory resource notification functions.
+ winex11: Never try to clip the cursor if we don't have XInput2.
+ ntdll: Use the context argument as working variable instead of making a copy in RtlUnwindEx.
+ ntdll: Restore the original context for the last frame instead of the result of the unwind handler.
+ ntdll: Set the TARGET_UNWIND flag when calling the unwind handler for the target frame.
+ ntdll: Trace the exception extra information also in RtlUnwindEx.
+ ntdll: Add support for the special STATUS_UNWIND_CONSOLIDATE exception code.
+ ntdll: Add support for rep;ret instruction in function epilogs.
+ ntdll: Add support for jump instructions in function epilogs.
+ winevdm: Try DOSBox first for running DOS applications.
+ comdlg32: Implement WM_CHOOSEFONT_GETLOGFONT in the font dialog.
+ ntdll: Properly follow jumps when checking a function epilog.
+ msvcrt: Create an i386-specific file for exception handling.
+ msvcrt: Move more i386-specific exception code to except_i386.c.
+ msvcrt: Add a new file for the x86_64 exception handling.
+ msvcrt: Add entry points for the C++ exception functions on x86_64.
+ msxml3: Avoid building code that isn't used without libxml.
+ dbghelp: Add support for jump instructions in function epilogs on x86_64.
-- The XRender extension is used for gradients when supported.
+Alistair Leslie-Hughes (6):
+ advapi32: Correct tests under WOW64.
+ mscoree: Add CoEEShutDownCOM stub.
+ mssign32: Add stubs PvkFreeCryptProv, PvkGetCryptProv, PvkPrivateKeyAcquireContextFromMemory.
+ advapi32: Assign a default value (clang).
+ ole32/tests: Assign a default value (clang).
+ mscoree: Better support RUNTIME_INFO_UPGRADE_VERSION in GetRequestedRuntimeInfo.
-- PostScript output quality is improved, particularly for bitmaps and
- paths.
+Andrew Eikum (2):
+ winmm: Remove unused define.
+ mciqtz: Actually assign result to the output structure.
-- Rotated text works better for all output device types.
+André Hentschel (18):
+ kernel32: Make GetModuleHandleA hotpatchable.
+ kernel32: Make Sleep hotpatchable.
+ iphlpapi: Make GetAdaptersAddresses hotpatchable.
+ include: Add more error codes.
+ dbghelp: Add arm_fetch_minidump_thread implementation.
+ dbghelp: Silence arm_fetch_minidump_module.
+ winedbg: Use copy of be_i386_fetch_float for be_arm_fetch_float (except of long double).
+ winemaker: Abort on unhandled file formats.
+ winemaker: Fix conversion of C++ filenames into object names.
+ winedbg: Respect Thumb mode when adjusting PC on ARM.
+ kernel32: Forward RtlPcToFileHeader to ntdll also on ARM.
+ kernel32: Forward RtlRaiseException to ntdll on ARM.
+ ntdll: Add support for dynamically generated stub entry points on ARM.
+ ddraw: Fix a typo.
+ inetcpl: Add stub for DllInstall.
+ d3drm/tests: Add tests for IDirect3DRMFrameArray_GetElement.
+ d3drm/tests: Add GetParent NULL pointer test.
+ windowscodecs: Add stub for DllCanUnloadNow.
-- GdiPlus supports more image formats, including formats that are not
- supported through GDI.
+Aric Stewart (3):
+ strmbase: Move the MediaSeekingPassThru functions from quartz into strmbase.
+ strmbase: Rename MediaSeekingPassThru to RendererPosPassThru to match standard strmbase naming.
+ wineqtdecoder: Ignore requests for IID_IAMFilterMiscFlags, we do not need to implement it.
-- More image codecs are implemented, including support for TGA and CMYK
- JPEG decoding, as well as BMP, TIFF, PNG, and ICNS encoding.
+Aurimas Fišeras (1):
+ po: Update Lithuanian translation.
+Austin English (6):
+ ntoskrnl.exe: Add a stub for IoStartNextPacket.
+ advapi32: Add a stub for RegDisableReflectionKey.
+ kernel32: Add a stub for WerRegisterRuntimeExceptionModule.
+ wusa: Add stub program.
+ kernel32: Add stubs for DeleteVolumeMountPointA/W.
+ wevtapi: Add stub dll.
-*** Audio
+Carlo Bramini (1):
+ shlwapi: Implemented StrToInt64ExA/W.
-- The audio stack is completely redesigned, based on the Vista
- model. WinMM and DirectSound are implemented on top of the new
- MMDevAPI library.
+Cheer Xiao (1):
+ po: Update simplified Chinese translation.
-- The Alsa, OSS, and CoreAudio drivers have been rewritten to use the
- new model. They now serve as back-ends to the MMDevAPI dll, which no
- longer needs to rely on the OpenAL library.
+Christian Costa (33):
+ d3dxof: Make SaveTemplates stub return DXFILE_OK.
+ d3dxof: Make sure the returned object pointer is null when there are no more children.
+ d3dxof/tests: Do not print the string when GetName returned 0 byte.
+ d3dxof/tests: Improve some messages.
+ d3dxof: Check the right offset before dereferencing next byte.
+ configure: Check if version of msgfmt (from gettext) is recent enough.
+ d3dxof: Do not allow separator to terminate the string. Only the double quote can do that.
+ d3drm: Turn some FIXME into TRACE.
+ d3drm: Fix leakage of This->pCoords2d when releasing object.
+ d3drm: Fix leakage of pData2 on error.
+ amstream: Initialize MultiMediastream before creating the source filter.
+ amstream: Remove duplicate GraphBuilder member.
+ amstream: Add source filter to the filtergraph before loading the file.
+ amstream: Free all used resources when releasing MultiMediaStream object.
+ devenum: Reset moniker pointer before calling IFilterMapper2_RegisterFilter.
+ d3dx9_36: Make D3DXVec3Unproject support omission of world matrix + test.
+ attrib: Make command accept several arguments.
+ d3drm: Fix some tests conditions.
+ d3drm: Get data from the right objects (sub-objects).
+ d3drm: Complete Load method by adding normals indices and terminating null DWORD to faces data + tests.
+ strmbase: Allow constructor function to be NULL but display an error saying we don't implement the CLSID.
+ amstream: Rewrite OpenFile flow in a more readable manner by using SUCCEEDED macro.
+ amstream: Don't create the source filter. AddSourceFilter does it already.
+ amstream: Don't load the stream file. AddSourceFilter does it already.
+ amstream: Use 'Source' filter name for file source filter as in native.
+ amstream: Retrieve some interfaces needed to control the stream.
+ amstream: Create MediaStream filter when initialising AMMutiMediaStream.
+ amstream: Get and store event for streams render completion.
+ d3drm: Remove "partial stub" mention of forwarded methods.
+ d3drm: Texture callback cannot be passed directly. Texture object argument is different so disable it for now.
+ d3drm: Add refcount info to AddRef and Release traces.
+ d3drm: If there is no texture coordinates in loaded mesh, generate default texture coordinates for each vertex.
+ d3drm: Implement SetTextureCoordinates.
-- The Jack, NAS, AudioIO, and ESD audio subsystems are no longer
- supported. Version 3 of the OSS subsystem is no longer supported
- either, version 4 is required.
+Dmitry Timoshkov (9):
+ kernel32: Fix file test compilation with PSDK headers.
+ kernel32: Add some CreateFile disposition and access tests.
+ gdiplus: Create GDI brush only when needed.
+ kernel32: Make CreateFile called with creation == 0 work when opening a vxd in win9x mode.
+ gdiplus: Create GDI bitmap only when needed.
+ server: OpenMutex should perform a real access check instead of validating access flags.
+ gdiplus: Implement GdipCreateMetafileFromEmf.
+ advapi32: Add some mutex security tests.
+ advapi32: Fix failures in the security tests compiled with PSDK headers.
-- The Audio tab in the Wine Configuration tool has been redesigned for
- the new audio subsystem. The appropriate driver is automatically
- selected and no longer needs to be configured manually.
+Eduardo García (2):
+ po: Update Spanish translation.
+ po: Update Spanish translation.
+Erich Hoover (1):
+ ntdll: Fix mapping sections for applications that map over the section headers.
-*** Input devices
+Francois Gouget (1):
+ mssign32: Add a trailing '\n' to a few FIXME() messages.
-- The XInput 2 extension is used to provide better mouse control in
- games and other full-screen applications.
+Frédéric Delanoy (2):
+ winecfg: Avoid unneeded ellipsis in combo box item.
+ po: Update French translation.
-- The mouse is automatically clipped to prevent it from leaving a
- full-screen window when running in desktop mode. Switching to a
- different application with Alt-Tab releases the mouse. Clipping can
- be disabled through the Wine Configuration tool.
+Hans Leidekker (11):
+ advapi32: Implement CredMarshalCredential and CredUnmarshalCredential.
+ winhttp: Fix up headers with wrong termination.
+ msiexec: Support the "b!" UI option.
+ msi: Deformat the description field of INSTALLMESSAGE_ACTIONDATA messages.
+ msi: Implement MsiEnumProductsEx.
+ msi: Reimplement MsiEnumProducts on top of MsiEnumProductsEx.
+ msi: Perform a case insensitive match on filenames from cabinets.
+ msi: Fix deleting services on installation.
+ include: Add the IAssemblyName interface.
+ sxs: Add a stub implementation of IAssemblyName.
+ msi: Restrict the match on files from cabinets to files that have not been installed.
-- Animated mouse cursors are fully supported.
+Hasan Kiran (1):
+ po: Update Turkish translation.
-- Joystick action mapping is supported, including a configuration dialog.
+Henri Verbeet (35):
+ wined3d: Remove a transformed vertex loading hack in load_vertex_data().
+ wined3d: Don't use floating point for surface height scaling.
+ wined3d: Remove an outdated comment in state_zwritenable().
+ wined3d: Remove an outdated comment from load_vertex_data().
+ ddraw: Trace color keys in hex.
+ d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory().
+ d3dx9/tests: Add some tests for loading luminance/alpha data.
+ wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available.
+ wined3d: Remove a texture dimension check in state_alpha().
+ ddraw: Get rid of IDirectDrawImpl.
+ wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed().
+ wined3d: surface_cpu_blt() should always receive valid source and destination rectangles.
+ wined3d: Also recognise the "classic" Mesa Nouveau driver for GeForce 4 and earlier cards.
+ wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program.
+ ddraw: Get rid of IDirectDrawSurfaceImpl.
+ d3d9: Cleanup IDirect3D9Impl_QueryInterface().
+ d3d9/tests: Fix a couple of return value checks.
+ d3d8/tests: Fix a couple of return value checks.
+ ddraw/tests: Fix a couple of return value checks.
+ ddraw: Get rid of IDirectDrawPaletteImpl.
+ ddraw: Don't return a pointer to the implementation in ddraw7_QueryInterface().
+ ddraw: Don't return a pointer to the implementation in IDirect3DDeviceImpl_7_QueryInterface().
+ ddraw: Don't return a pointer to the implementation in IDirect3DMaterialImpl_QueryInterface().
+ ddraw: Don't return a pointer to the implementation in IDirectDrawClassFactoryImpl_QueryInterface().
+ ddraw: Get rid of IDirect3DLightImpl.
+ d3d8: Don't return a pointer to the implementation in IDirect3DVolumeTexture8Impl_QueryInterface().
+ d3d8: Don't return a pointer to the implementation in IDirect3DVolume8Impl_QueryInterface().
+ d3d8: Don't return a pointer to the implementation in IDirect3DTexture8Impl_QueryInterface().
+ d3d8: Don't return a pointer to the implementation in IDirect3DSwapChain8Impl_QueryInterface().
+ ddraw: Get rid of IDirect3DViewportImpl.
+ wined3d: The current WGL DC should never be NULL in wined3d_adapter_init_gl_caps().
+ wined3d: Introduce a separate function for parsing the GL extension string.
+ wined3d: Use the same code for parsing the WGL extension string as for the regular GL extension string.
+ wined3d: Move the WGL extension detection code to the same place as regular GL extension detection.
+ ddraw: Get rid of IDirect3DMaterialImpl.
+Huw Davies (2):
+ gdi32: Correctly propagate the enumproc's return value.
+ gdi32: Remove unused variable.
-*** Internationalization
+Hwang YunSong (1):
+ po: Update Korean translation.
-- Bidirectional text rendering is fully supported.
+Igor Paliychuk (1):
+ po: Update Ukrainian translation.
-- Font shaping and reordering is supported for all the scripts
- specified in the Unicode standard.
+Jacek Caban (55):
+ mshtml: Get rid of no longer used silent argument of load_gecko.
+ wininet: Added default fallback for setting handle options and use it for INTERNET_OPTION_CALLBACK.
+ wininet: Use separate function for setting global options.
+ wininet: Added INTERNET_OPTION_MAX_CONNS_PER_SERVER and INTERNET_OPTION_MAX_CONNS_PER_1_0_SERVER options setting implementation.
+ wininet: Added separated function for querying global options.
+ wininet: Added more connection limit options tests.
+ include: Added msident.idl.
+ widl: Removed unused idfile_token.
+ widl: Make headers guards compatible with midl.
+ jscript: Added IVariantChangeType stub implementation.
+ jscript: Properly handle NULL strings in add_eval.
+ jscript: Pass proper caller argument to InvokeEx.
+ jscript: Removed no longer needed caller argument of disp_call function.
+ jscript: Removed no longer needed disp_propget caller argument.
+ jscript: Removed no longer needed disp_propput caller argument.
+ mshtml: Recognize UTF-8 BOM.
+ msident: Added stub DLL.
+ jscript: Added ChangeType implementation.
+ jscript: Added QueryService(SID_VariantConversion) implementation.
+ jscript: Added VARIANT conversion tests.
+ jscript: Removed no longer needed caller argument from jsdisp_call_value.
+ jscript: Removed no longer needed caller argument from jsdisp_call_name.
+ jscript: Removed no longer needed caller argument from jsdisp_propput_name and jsdisp_propget.
+ jscript: Removed no longer needed caller argument from jsdisp_propput_idx.
+ jscript: Removed no longer needed caller argument from jsdisp_propget_name.
+ jscript: Removed no longer needed caller argument from jsdisp_get_idx.
+ msident: Added DLL registration implementation.
+ msident: Added CLSID_UserIdentityManager object stub implementation.
+ msident: Added IUserIdentityManager::EnumIdentities implementation.
+ jscript: Store bytecode_t in exec_ctx_t.
+ jscript: Simplify compile_subscript_stat.
+ jscript: Compile all function from given source in one run.
+ jscript: Call script_parse from compile_script, not the other way around.
+ jscript: Don't store compiler_ctx_t in parser_ctx_t.
+ jscript: Store script context in exec_ctx_t.
+ jscript: Store parser_ctx_t in bytecode_t instead of other way around.
+ jscript: Removed no longer needed ref counting in parser_ctx_t.
+ mshtml: Store more info about properties in func_info_t.
+ mshtml: Don't use ITypeInfo for InvokeEx(DISPATCH_PROPERTYGET) implementation.
+ mshtml: Don't use ITypeInfo for InvokeEx(DISPATCH_PROPERTYPUT) implementation.
+ mshtml: Use caller for argument convertion in builtin_propput if available.
+ mshtml: Added property value conversion type tests.
+ jscript: Get rid of no longer needed caller argument from builtin_invoke_t.
+ mshtml: Wine Gecko 1.5 release.
+ mshtml: Get rid of PRBool in nsiface.idl.
+ mshtml: Get rid of PRBool from nsio.c.
+ mshtml: Get rid of PRBool from nsembed.c and nsservice.c.
+ mshtml: Get rid of remaining PRBool usages.
+ msxml3: Avoid BAD_CAST in schemasInit.
+ ieframe: Use Custom IEnumOLEVERBVtbl implementation in IOleObject::EnumVerbs.
+ ieframe: Added EnumVerbs tests.
+ mshtml: Store filter in HTMLElement object.
+ mshtml: Added IHTMLCurrentStyle2::get_filter implementation.
+ mshtml: Added IHTMLCurrentStyle2::get_filter tests.
+ mshtml: Don't overwrite type of result if property type is VT_VARIANT.
-- Bidirectional text editing is supported in the standard edit
- control.
+Jaka Kranjc (1):
+ po: Preserve the previous msgid on change as a hint to translators.
-- Vertical fonts (e.g. for Japanese) are supported.
+Jozef Kucia (2):
+ d3dx9/tests: Don't leak D3DXBuffer.
+ d3dx9/tests: Don't leak D3DXBuffer in D3DXWeldVertices tests.
-- Mirroring of windows, menus, and window controls for right-to-left
- languages is fully supported.
+Julian Rüger (1):
+ po: Update German translation.
-- All resources (strings, menus, dialogs, accelerators) contained in
- Wine can be translated through standard gettext-style po files.
+Józef Kucia (2):
+ wpp: Reset lexer state after unexpected end of file.
+ d3dcompiler/tests: Add test for comments containing quotation marks.
-- The Unicode character data tables have been updated to version 6.0
- of the Unicode standard.
+Keith Bowes (1):
+ po: Update Esperanto Translation.
-- Wine is translated to French, German, Spanish, Italian, Dutch,
- Swedish, Finnish, Portuguese, Catalan, Hungarian, Polish, Russian,
- Slovenian, Lithuanian, Japanese, and Korean. It has partial
- translations for another fifteen languages.
+Ken Thomases (3):
+ ntdll: Fix status returned for too-long registry value names.
+ gdi.exe16: Eliminate a couple of dead stores.
+ shell32: Partially implement Mac Trash backing for the Recycle Bin.
+Kusanagi Kouichi (7):
+ gdi32: Add a helper function to find font link.
+ gdi32: Move font signature of font link from Face to SYSTEM_LINKS.
+ gdi32: Add a helper function to create a full name from a family name and a style name.
+ gdi32: Add a helper function to get face list from family.
+ gdi32: Simplify font replacement loading.
+ gdi32: Remove unused parameters and code, and a useless wrapper function.
+ gdi32: find_face_from_filename() needs to take font replacements into account.
-*** User interface
+Lauri Kenttä (3):
+ cryptui: Use the same string in import and export wizards.
+ cryptui: Use (*.ext) instead of (.ext) in file format strings.
+ po: Update Finnish translation.
-- The new Vista style of file dialogs is supported.
-
-- Common controls are improved, particularly the calendar, tree view,
- system link, and image list controls.
-
-- Parts of the Game Explorer API are implemented.
-
-- Wine can take advantage of the GStreamer framework for audio and
- video playback. This makes it possible to support all formats that
- have a GStreamer codec. On Mac OS X, the QuickTime framework is used
- for the same purpose.
-
-
-*** Desktop integration
-
-- System tray notification balloons are implemented.
-
-- The system tray is displayed as a task bar at the bottom of the
- screen in desktop mode.
-
-- The system tray is automatically registered again when the Unix tray
- manager is restarted.
-
-- The standard mouse cursors are remapped to the cursor theme of the
- Unix desktop.
-
-- Drag & drop of OLE objects across applications is supported.
-
-- Icons for menu entries are exported in multiple sizes and in PNG
- format.
-
-- Icons are displayed for the Unix desktop "Open with..." menu
- entries.
-
-
-*** Internet and networking
-
-- The built-in Internet Explorer has a user interface, including a
- menu, an address bar, a tool bar, and configuration dialogs.
-
-- There is an "Internet Settings" control panel that allows
- configuring various aspects of web browsing, as well as managing
- security certificates.
-
-- The VBScript language is fully supported.
-
-- The built-in (Gecko-based) web browser engine supports ActiveX.
-
-- The Gecko engine has been updated to the version from Firefox 8.
-
-- The Gecko engine is packaged as an MSI file, and its installation
- can be managed from the "Add/Remove Programs" control panel.
-
-- The Gecko engine is available on 64-bit.
-
-- Persistent HTTP connections are supported.
-
-- HTTP proxies are better supported, including PAC scripts.
-
-- Changing network passwords is supported.
-
-- The HTML Help support is improved, including a nicer user interface
- and better navigation support.
-
-- Asynchronous I/O on network socket is improved, particularly
- asynchronous accepts. This helps with various networked games.
-
-
-*** Direct3D
-
-- Reloading sRGB textures uses either EXT_texture_sRGB_decode or FBO
- blits when available. This is much faster. This affects Source
- Engine games and Unreal Engine 3 games in particular.
-
-- WineD3D supports multisample anti-aliasing.
-
-- D3D8 and D3D9 properly support v-sync / swap intervals.
-
-- The WineD3D blitter code is improved both for correctness and
- performance.
-
-- The WineD3D graphics card database has been updated to recognize new
- graphics cards and Mesa drivers.
-
-- WineD3D no longer uses COM for its implementation. This makes it
- much nicer to work with.
-
-- The context management code is improved. The window being destroyed
- while the WineD3D device is still active in particular is handled
- much better.
-
-- There have been some performance improvements related to WineD3D
- state management and resource updates.
-
-- Focus and device window handling work better for D3D8 and D3D9. This
- mostly affects things like changing graphics settings, switching
- from full-screen to windowed and back, etc.
-
-- NVDB is supported on cards that support GL_EXT_depth_bounds_test.
-
-- The INTZ and NULL formats are supported.
-
-- Depth surface blits are implemented in WineD3D.
-
-- Depth bias handling is improved. This fixes flickering shadows and
- decals in a couple of games, like Mass Effect 2 and Unreal
- Tournament 2004.
-
-- GL_ARB_draw_elements_base_vertex is supported. This allows draws to
- be more efficient in some cases.
-
-- GL_ARB_map_buffer_alignment is supported. This allows for more
- efficient mapping of textures and buffers in some cases.
-
-- Handling projected textures works better in early shader model
- versions.
-
-- Shaders are strictly checked against the hardware capabilities. This
- means we won't try to create e.g. a shader model 3 shader on shader
- model 2 hardware.
-
-- D3D9EX texture creation from system memory is supported. This
- affects some Source Engine games like Team Fortress 2.
-
-- The D3DX9 shader assembler is mostly finished. It is now part of the
- new d3dcompiler dll.
-
-- Various parts of D3DX9 are more complete, including:
- - The surface / texture loading functions.
- - The mesh creation and manipulation functions.
- - The vertex declaration handling functions.
- - The effects framework, binary effect parsing in particular.
-
-
-*** DirectDraw
-
-- OpenGL is used by default for DirectDraw as well, just like D3D8 and
- D3D9. For most applications this is an improvement, but nevertheless
- the old GDI renderer may still work better for specific applications
- or if the graphics driver's OpenGL implementation is inadequate.
-
-- Flips are properly supported. The back buffer now contains the front
- buffer contents after a flip instead of being undefined.
-
-- Improved support for viewports in early versions of DirectDraw that
- include an extra clipspace transformation. This affects the original
- Half-Life.
-
-- Fixes for cooperative levels and associated window handling and mode
- changes.
-
-- DirectDraw clippers are supported.
-
-
-*** Kernel
-
-- DOSBox is used to run DOS applications on platforms that don't
- support vm86 mode.
-
-- The Windows console is emulated as best as possible on Unix
- terminals without requiring switching into curses mode.
-
-- Volume label and serial number can be retrieved from UDF filesystems
- (used on DVDs).
-
-- Side-by-side manifests are installed for a number of built-in
- libraries to make them more compatible with applications using
- manifest resources.
-
-- The Wine preloader is also used on 64-bit for a more compatible
- address space layout.
-
-
-*** Installer support
-
-- Applying installer patches is supported. This is needed for various
- Service Pack installers, particularly for the .NET ones.
-
-- Installing side-by-side assemblies is supported.
-
-- Rollbacks of failed installs is supported.
-
-- Installing services is better supported.
-
-- MSI installers can be created entirely under Wine, using the
- 'cabarc' and 'winemsibuilder' tools.
-
-
-*** Build environment
-
-- The IDL compiler (widl) can generate format strings for both
- old-style and new-style COM interpreted stubs.
-
-- Registrations for dlls and typelibs are based on scripts generated
- at compile time, for faster Wine prefix creation and updates.
-
-- The Resource Compiler (wrc) and Message Compiler (wmc) can generate
- translated resources from po files, as well as create po files from
- existing translated resources.
-
-- Fake PE dlls are generated and installed for all built-in dlls,
- since many applications expect to find the PE dlls on disk.
-
-- The ARM platform is supported by the Wine tool chain.
-
-- The windows.h header can now be used in Wine code, the compile time
- gains are no longer worth the header incompatibilities.
-
-- Some headers have been modified to make them easier to share with
- the Mingw-w64 project.
-
-
-*** Platform-specific changes
-
-- Wine compiles on ARM platforms.
-
-- On Mac OS X, the secure channel implementation uses the Security
- framework instead of the GnuTLS library.
-
-- On Linux, dynamic device management can use the new UDisks service
- in addition to HAL.
-
-- Stubless OLE proxies are supported also on 64-bit platforms.
-
-
-*** Built-in applications
-
-- The new 'cabarc' program allows manipulation of cabinet files,
- including creation of new cabinets.
-
-- The new 'wscript' program implements the Windows Script Host, to run
- VBScript and JavaScript scripts.
-
-- The new 'taskkill' program allows killing Windows processes by name
- or process id.
-
-- The new 'ipconfig' program displays the IP configuration seen by
- Windows programs.
-
-- The new 'hostname' program displays the hostname seen by Windows
- programs.
-
-- The 'explorer' program implements a shell namespace explorer instead
- of launching the file manager.
-
-- The 'view' program can display enhanced metafiles.
-
-- The 'dxdiag' tool outputs real information about the system.
-
-- The new 'winemsibuilder' tool allows creating MSI installers; it is
- used to build the Gecko add-on package.
-
-- Almost all built-in applications are fully Unicode.
-
-- All applications installed to /usr/bin have a manual page.
-
-
-*** Quality assurance & debugging
-
-- The test suite no longer attempts to support Win9x platforms, this
- was too much effort for little benefit.
-
-- The Wine debugger offers to save crash information to a file, to
- make it easier to provide good information in bug reports.
-
-- Parsing of debugging information from various object file formats is
- improved, which should yield better quality crash information,
- particularly for 64-bit.
-
-
-*** Miscellaneous
-
-- XML support is improved, including support for schemas, namespaces,
- MSXML version 6, and an XML file writer. This is particularly useful
- for the new Microsoft Office XML-based document formats.
-
-- The new "secure" versions of the C runtime functions are almost all
- implemented.
-
-- There is an initial implementation of the Microsoft C++ standard
- class libraries, including string, locale, and stream classes.
-
-- Creation of compressed cabinet files is supported.
-
-- There is an implementation of the OpenCL library, as a wrapper
- around the equivalent Unix library.
-
-- Print jobs are submitted to CUPS directly instead of requiring the
- 'lpr' command-line tool.
-
-- There is support for managing multiple .NET runtime versions and
- their corresponding Mono versions.
-
-
-*** New external dependencies
-
-- The XInput 2 library is used for mouse control in games.
-
-- The libopencl library is used by the OpenCL wrapper dll.
-
-- The libgettextpo library is optionally used at build time to update
- po files from the rc sources.
-
-- The msgfmt tool (from the gettext library) is used at build time to
- compile po files.
-
-- The zlib library is used to implement cabinet file compression.
-
-- The libfreetype library needs to be at least version 2.2, older
- versions are no longer supported.
-
-- The libdbus library is used for the UDisks device support on Linux.
-
-- The smbpasswd tool (part of Samba) is used for changing network
- passwords.
-
-- DOSBox is used to run DOS applications. It is recommended to use the
- latest SVN version of DOSBox since it contains some Wine-specific
- improvements.
+Matteo Bruni (5):
+ wined3d: Clamp fog coordinate in the vertex shader.
+ wined3d: Clamp fog coordinate in the ARB backend too.
+ d3d9/tests: Reenable a VS fog test.
+ d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
+ d3d9/tests: Add shader model 2 fog tests.
+Michael Stefaniuc (2):
+ riched20: Drop the WINE_ prefix from a FIXME.
+ mmsystem.dll16: Drop the WINE_ prefix from a FIXME.
-*** Useful configuration options
+Nicolas Le Cam (1):
+ msvcp90/tests: Don't redefine __thiscall.
-Note: More details abouts these and other configuration options can be
- found at http://wiki.winehq.org/UsefulRegistryKeys
+Nikolay Sivov (17):
+ msxml3: Add stub support of ISAXDeclHandler for MXWriter.
+ msxml3: Support element declaration output in MXWriter.
+ msxml3: Check for unsafe cast in addCollection().
+ msxml3: Stub support for IMXAttributes.
+ msxml3: Add stub ISAXAttributes for MXAttributes implementation.
+ msxml3: Accept names in predicate expressions for XSLPattern queries.
+ comctl32: Update thumb position on WM_MOUSEMOVE instead of deferring it.
+ comctl32: Update thumb position on autopage instead of deferring it.
+ msxml3: Implement IMXAttributes::addAttribute().
+ msxml3: Implement ISAXAttributes::getLength() for MXAttributes.
+ msxml3: Implement ISAXAttributes_getQName() for MXAttributes.
+ msxml3: Implement getValue() for MXAttributes.
+ msxml3: Implement getType() for MXAttributes.
+ msxml3: Implement getIndexFromQName() for MXAttributes.
+ po: Update Russian translation.
+ msxml3: Implement getValueFromQName() for MXAttributes.
+ msxml3: Added IVBSAXAttributes for MXAttributes.
-- The correct audio driver is detected automatically, but can still be
- overridden through the HKCU\Software\Wine\Drivers\Audio key like in
- previous versions. It is recommended to delete this key entirely to
- enable the auto-detection.
+Owen Rudge (8):
+ comctl32/monthcal: Check both min and max ranges in IsDateInValidRange.
+ comctl32/tests: Add test for DTM_SETSYSTEMTIME outside range limit.
+ comctl32/datetime: Check dates are within range in SetSystemTime.
+ comctl32/datetime: Ensure up/down/home/end increments remain within bounds.
+ comctl32/datetime: Don't allow an invalid year to be typed in.
+ comctl32/datetime: Don't check box if no valid date set.
+ comctl32/datetime: Allow entering 'AM' or 'PM' via keyboard.
+ comctl32/datetime: Fix AM/PM handling with 12-hour fields.
-- Multisample anti-aliasing can be disabled by setting "Multisampling"
- to "disabled" under HKCU\Software\Wine\Direct3D.
+Petr Kočandrle (1):
+ po: Update Czech translation.
-- Setting "AlwaysOffscreen" to "enabled" under
- HKCU\Software\Wine\Direct3D simplifies sharing depth / stencil
- surfaces between on-screen and off-screen render targets in
- WineD3D. This will likely become the default for the next release.
+Piotr Caban (29):
+ include: Added IXMLGenericParse interface definition.
+ mshtml: Set proposed MIME to text/html on main document.
+ mshtml/tests: Test HTMLDocument without MIME type reported.
+ urlmon: Added CopyBindInfo implementation.
+ urlmon/tests: Added CopyBindInfo tests.
+ urlmon: Use CopyBindInfo in InternetBindInfo_GetBindInfo.
+ shlwapi: Lowercase schemes in UrlCombine function.
+ urlmon: Added text/xml filter.
+ urlmon: Reorganize FindMimeFromData implementation.
+ urlmon/tests: Added text/xml mime filer tests.
+ urlmon/tests: Mark results returned by older urlmon broken in FindMimeFromData tests.
+ urlmon/tests: Show that text/plain and application/octet-stream mimes suggestions are ignorred.
+ msxml3: Added XMLView class stub.
+ msxml3/tests: Added XMLView QueryInterface tests.
+ msxml3: Added internal function for loading xml from IMoniker.
+ urlmon: Added missing memcpy in CopyBindInfo.
+ msvcrt: Fixed printf behaviour on hexadecimal, zero-padded numbers.
+ msxml3/tests: Skip tests when XMLView object fails to create.
+ msxml3: Added partial XMLView IPersistMoniker_Load implementation.
+ msxml3: Added XMLView IPersistMoniker_Load test.
+ urlmon: Use wine lists to store namespaces and MIME filters.
+ urlmon: Clean session related data in free_session function.
+ urlmon: Search for MIME filters defined in registry in get_mime_filter.
+ urlmon: Added GetBindResult implementation.
+ urlmon/tests: Added GetBindResult tests.
+ urlmon: Stop binding when OnDataAvailable fails.
+ urlmon: Make name spaces comparison case insensitive.
+ urlmon: Add mime handler layer before data is processed.
+ urlmon/tests: Test PI_MIMEVERIFICATION when MIME filter is in use.
-- The DirectDraw renderer can be switched back to the old GDI mode by
- setting "DirectDrawRenderer" to "gdi" under HKCU\Software\Wine\Direct3D.
+Stefan Dösinger (1):
+ d3d8/tests: Port the depth blit test to d3d8.
+Stefan Leichter (1):
+ mgmtapi: New stub dll.
-*** Known issues
+Thomas Faber (2):
+ msvcp60: Fix build with MSVC.
+ msvcp90: Fix build with MSVC.
-- Support for PulseAudio is improved, but very recent versions of
- PulseAudio (>= 1.0) and alsa-plugins (>= 1.0.25) are required for
- good results, since older versions contain various bugs.
- See http://wiki.winehq.org/Sound for details.
+Vincent Povirk (13):
+ gdiplus: Rewrite SOFTWARE_GdipFillRegion to call brush_fill_pixels less.
+ gdiplus: Store a real path in path gradient brushes.
+ gdiplus: Add stub GdipGetPathGradientPath with tests.
+ gdiplus: Set path gradient center points based on the path's bounding rect.
+ gdiplus: Add tests for path gradient center point functions.
+ gdiplus: Fill path gradients with a solid color.
+ gdiplus: Do some actual color blending when drawing path gradients.
+ gdiplus: Add fixme's for unimplemented path gradient features.
+ gdiplus: Add test for GdipGetPathGradientSurroundColorsWithCount.
+ gdiplus: Don't add control points to the result in GdipFlattenPath.
+ gdiplus: Test SetSurroundColors with fewer colors than points on the path.
+ gdiplus: Implement path gradient surround color accessors.
+ gdiplus: Use the surround colors in path gradient rendering.
--
Alexandre Julliard