Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
diff --git a/include/d3d9types.h b/include/d3d9types.h
index 4557f10..ccd7a63 100644
--- a/include/d3d9types.h
+++ b/include/d3d9types.h
@@ -1,6 +1,7 @@
/*
* Copyright (C) 2002-2003 Jason Edmeades
- * Raphael Junqueira
+ * Copyright (C) 2002-2003 Raphael Junqueira
+ * Copyright (C) 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -73,6 +74,7 @@
#define D3DLOCK_NOSYSLOCK 0x0800
#define D3DLOCK_NOOVERWRITE 0x1000
#define D3DLOCK_DISCARD 0x2000
+#define D3DLOCK_DONOTWAIT 0x4000
#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
#define D3DMAXUSERCLIPPLANES 32
@@ -86,6 +88,7 @@
#define D3DRENDERSTATE_WRAPBIAS 128UL
+/* MSDN has this in d3d9caps.h, but it should be here */
#define D3DTSS_TCI_PASSTHRU 0x00000
#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
@@ -99,15 +102,25 @@
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
-#define D3DUSAGE_RENDERTARGET 0x01
-#define D3DUSAGE_DEPTHSTENCIL 0x02
-#define D3DUSAGE_WRITEONLY 0x08
-#define D3DUSAGE_SOFTWAREPROCESSING 0x10
-#define D3DUSAGE_DONOTCLIP 0x20
-#define D3DUSAGE_POINTS 0x40
-#define D3DUSAGE_RTPATCHES 0x80
-#define D3DUSAGE_NPATCHES 0x100
-#define D3DUSAGE_DYNAMIC 0x200
+#define D3DUSAGE_RENDERTARGET 0x00000001L
+#define D3DUSAGE_DEPTHSTENCIL 0x00000002L
+#define D3DUSAGE_WRITEONLY 0x00000008L
+#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
+#define D3DUSAGE_DONOTCLIP 0x00000020L
+#define D3DUSAGE_POINTS 0x00000040L
+#define D3DUSAGE_RTPATCHES 0x00000080L
+#define D3DUSAGE_NPATCHES 0x00000100L
+#define D3DUSAGE_DYNAMIC 0x00000200L
+#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
+#define D3DUSAGE_DMAP 0x00004000L
+
+#define D3DUSAGE_QUERY_FILTER 0x00020000L
+#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
+#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
+#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
+#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
+
#define D3DWRAP_U 1
#define D3DWRAP_V 2
@@ -164,8 +177,19 @@
#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+#define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
+#define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
+
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
+#define MAXD3DDECLLENGTH 64 /* +end marker */
+#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
+#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
+#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX 15
+
#define D3DDMAPSAMPLER 256
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
@@ -176,6 +200,14 @@
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+/* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
+#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
+#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
+#define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
+
+
/****************************
* Vertex Shaders Declaration
@@ -198,21 +230,32 @@
D3DDECLUSAGE_SAMPLE = 13
} D3DDECLUSAGE;
-#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
-#define MAXD3DDECLUSAGEINDEX 15
-#define MAXD3DDECLLENGTH 64
+/* MSDN is quite confussing at this point...
+http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
+says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
+http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
+says MAXD3D, and D3DDECLUSAGE_SAMPLE
+
+So both are defined
+*/
+
+#define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
+#define D3DMAXDECLUSAGEINDEX 15
+#define D3DMAXDECLLENGTH 18
+#define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
typedef enum _D3DDECLMETHOD {
- D3DDECLMETHOD_DEFAULT = 0,
- D3DDECLMETHOD_PARTIALU,
- D3DDECLMETHOD_PARTIALV,
- D3DDECLMETHOD_CROSSUV,
- D3DDECLMETHOD_UV,
- D3DDECLMETHOD_LOOKUP,
- D3DDECLMETHOD_LOOKUPPRESAMPLED
+ D3DDECLMETHOD_DEFAULT = 0,
+ D3DDECLMETHOD_PARTIALU = 1,
+ D3DDECLMETHOD_PARTIALV = 2,
+ D3DDECLMETHOD_CROSSUV = 3,
+ D3DDECLMETHOD_UV = 4,
+ D3DDECLMETHOD_LOOKUP = 5,
+ D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
} D3DDECLMETHOD;
-#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
+
+#define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
typedef enum _D3DDECLTYPE {
D3DDECLTYPE_FLOAT1 = 0,
@@ -236,7 +279,7 @@
D3DDECLTYPE_UNUSED = 17,
} D3DDECLTYPE;
-#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
+#define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
typedef struct _D3DVERTEXELEMENT9 {
WORD Stream;
@@ -247,6 +290,29 @@
BYTE UsageIndex;
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+typedef enum _D3DQUERYTYPE {
+ D3DQUERYTYPE_VCACHE = 4,
+ D3DQUERYTYPE_RESOURCEMANAGER = 5,
+ D3DQUERYTYPE_VERTEXSTATS = 6,
+ D3DQUERYTYPE_EVENT = 8,
+ D3DQUERYTYPE_OCCLUSION = 9,
+ D3DQUERYTYPE_TIMESTAMP = 10,
+ D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+ D3DQUERYTYPE_TIMESTAMPFREQ = 12,
+ D3DQUERYTYPE_PIPELINETIMINGS = 13,
+ D3DQUERYTYPE_INTERFACETIMINGS = 14,
+ D3DQUERYTYPE_VERTEXTIMINGS = 15,
+ D3DQUERYTYPE_PIXELTIMINGS = 16,
+ D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+ D3DQUERYTYPE_CACHEUTILIZATION = 18
+} D3DQUERYTYPE;
+
+#define D3DISSUE_BEGIN (1 << 1)
+#define D3DISSUE_END (1 << 0)
+#define D3DGETDATA_FLUSH (1 << 0)
+
+
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
#define D3DDP_MAXTEXCOORD 8
@@ -582,6 +648,8 @@
D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
} D3DBACKBUFFER_TYPE;
+#define D3DPRESENT_BACK_BUFFER_MAX 3L
+
typedef enum _D3DBASISTYPE {
D3DBASIS_BEZIER = 0,
D3DBASIS_BSPLINE = 1,
@@ -658,6 +726,15 @@
D3DDMT_FORCE_DWORD = 0x7fffffff
} D3DDEBUGMONITORTOKENS;
+typedef enum _D3DDEGREETYPE {
+ D3DDEGREE_LINEAR = 1,
+ D3DDEGREE_QUADRATIC = 2,
+ D3DDEGREE_CUBIC = 3,
+ D3DDEGREE_QUINTIC = 5,
+
+ D3DDEGREE_FORCE_DWORD = 0x7fffffff
+} D3DDEGREETYPE;
+
typedef enum _D3DDEVTYPE {
D3DDEVTYPE_HAL = 1,
D3DDEVTYPE_REF = 2,
@@ -697,6 +774,13 @@
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
+ D3DFMT_A2B10G10R10 = 31,
+ D3DFMT_A8B8G8R8 = 32,
+ D3DFMT_X8B8G8R8 = 33,
+ D3DFMT_G16R16 = 34,
+ D3DFMT_A2R10G10B10 = 35,
+ D3DFMT_A16B16G16R16 = 36,
+
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
@@ -711,6 +795,7 @@
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_W11V11U10 = 65,
+ D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
@@ -719,18 +804,35 @@
D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+ D3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
+ D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
+ D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
- D3DFMT_D24S8 = 75,
- D3DFMT_D16 = 80,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
+ D3DFMT_D16 = 80,
+ D3DFMT_D32F_LOCKABLE = 82,
+ D3DFMT_D24FS8 = 83,
D3DFMT_VERTEXDATA = 100,
D3DFMT_INDEX16 = 101,
D3DFMT_INDEX32 = 102,
+ D3DFMT_Q16W16V16U16 = 110,
+ /* Flaoting point formats */
+ D3DFMT_R16F = 111,
+ D3DFMT_G16R16F = 112,
+ D3DFMT_A16B16G16R16F = 113,
+
+ /* IEEE formats */
+ D3DFMT_R32F = 114,
+ D3DFMT_G32R32F = 115,
+ D3DFMT_A32B32G32R32F = 116,
+
+ D3DFMT_CxV8U8 = 117,
+
D3DFMT_FORCE_DWORD = 0xFFFFFFFF
} D3DFORMAT;
@@ -753,6 +855,7 @@
typedef enum _D3DMULTISAMPLE_TYPE {
D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_NONMASKABLE = 1,
D3DMULTISAMPLE_2_SAMPLES = 2,
D3DMULTISAMPLE_3_SAMPLES = 3,
D3DMULTISAMPLE_4_SAMPLES = 4,
@@ -772,6 +875,7 @@
D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
} D3DMULTISAMPLE_TYPE;
+#if 0
typedef enum _D3DORDERTYPE {
D3DORDER_LINEAR = 1,
D3DORDER_QUADRATIC = 2,
@@ -780,7 +884,7 @@
D3DORDER_FORCE_DWORD = 0x7fffffff
} D3DORDERTYPE;
-
+#endif
typedef enum _D3DPATCHEDGESTYLE {
D3DPATCHEDGE_DISCRETE = 0,
D3DPATCHEDGE_CONTINUOUS = 1,
@@ -812,7 +916,6 @@
D3DRS_ZENABLE = 7,
D3DRS_FILLMODE = 8,
D3DRS_SHADEMODE = 9,
- D3DRS_LINEPATTERN = 10,
D3DRS_ZWRITEENABLE = 14,
D3DRS_ALPHATESTENABLE = 15,
D3DRS_LASTPIXEL = 16,
@@ -826,14 +929,11 @@
D3DRS_ALPHABLENDENABLE = 27,
D3DRS_FOGENABLE = 28,
D3DRS_SPECULARENABLE = 29,
- D3DRS_ZVISIBLE = 30,
D3DRS_FOGCOLOR = 34,
D3DRS_FOGTABLEMODE = 35,
D3DRS_FOGSTART = 36,
D3DRS_FOGEND = 37,
D3DRS_FOGDENSITY = 38,
- D3DRS_EDGEANTIALIAS = 40,
- D3DRS_ZBIAS = 47,
D3DRS_RANGEFOGENABLE = 48,
D3DRS_STENCILENABLE = 52,
D3DRS_STENCILFAIL = 53,
@@ -865,7 +965,6 @@
D3DRS_EMISSIVEMATERIALSOURCE = 148,
D3DRS_VERTEXBLEND = 151,
D3DRS_CLIPPLANEENABLE = 152,
- D3DRS_SOFTWAREVERTEXPROCESSING = 153,
D3DRS_POINTSIZE = 154,
D3DRS_POINTSIZE_MIN = 155,
D3DRS_POINTSPRITEENABLE = 156,
@@ -876,15 +975,14 @@
D3DRS_MULTISAMPLEANTIALIAS = 161,
D3DRS_MULTISAMPLEMASK = 162,
D3DRS_PATCHEDGESTYLE = 163,
- D3DRS_PATCHSEGMENTS = 164,
D3DRS_DEBUGMONITORTOKEN = 165,
D3DRS_POINTSIZE_MAX = 166,
D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
D3DRS_COLORWRITEENABLE = 168,
D3DRS_TWEENFACTOR = 170,
D3DRS_BLENDOP = 171,
- D3DRS_POSITIONORDER = 172,
- D3DRS_NORMALORDER = 173,
+ D3DRS_POSITIONDEGREE = 172,
+ D3DRS_NORMALDEGREE = 173,
D3DRS_SCISSORTESTENABLE = 174,
D3DRS_SLOPESCALEDEPTHBIAS = 175,
D3DRS_ANTIALIASEDLINEENABLE = 176,
@@ -934,6 +1032,8 @@
D3DRTYPE_FORCE_DWORD = 0x7fffffff
} D3DRESOURCETYPE;
+#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
+
typedef enum _D3DSHADEMODE {
D3DSHADE_FLAT = 1,
D3DSHADE_GOURAUD = 2,
@@ -967,8 +1067,6 @@
D3DSWAPEFFECT_DISCARD = 1,
D3DSWAPEFFECT_FLIP = 2,
D3DSWAPEFFECT_COPY = 3,
- D3DSWAPEFFECT_COPY_VSYNC = 4,
-
D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
} D3DSWAPEFFECT;
@@ -1037,6 +1135,7 @@
D3DTSS_BUMPENVMAT10 = 9,
D3DTSS_BUMPENVMAT11 = 10,
D3DTSS_TEXCOORDINDEX = 11,
+#if 1 /* TODO: remove once samplerstates are implemented. */
D3DTSS_ADDRESSU = 13,
D3DTSS_ADDRESSV = 14,
D3DTSS_BORDERCOLOR = 15,
@@ -1046,6 +1145,7 @@
D3DTSS_MIPMAPLODBIAS = 19,
D3DTSS_MAXMIPLEVEL = 20,
D3DTSS_MAXANISOTROPY = 21,
+#endif
D3DTSS_BUMPENVLSCALE = 22,
D3DTSS_BUMPENVLOFFSET = 23,
D3DTSS_TEXTURETRANSFORMFLAGS = 24,
@@ -1172,6 +1272,75 @@
DWORD BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;
+typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
+ float MaxBandwidthUtilized;
+ float FrontEndUploadMemoryUtilizedPercent;
+ float VertexRateUtilizedPercent;
+ float TriangleSetupRateUtilizedPercent;
+ float FillRateUtilizedPercent;
+} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
+ float TextureCacheHitRate;
+ float PostTransformVertexCacheHitRate;
+} D3DDEVINFO_D3D9CACHEUTILIZATION;
+
+typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
+ float WaitingForGPUToUseApplicationResourceTimePercent;
+ float WaitingForGPUToAcceptMoreCommandsTimePercent;
+ float WaitingForGPUToStayWithinLatencyTimePercent;
+ float WaitingForGPUExclusiveResourceTimePercent;
+ float WaitingForGPUOtherTimePercent;
+} D3DDEVINFO_D3D9INTERFACETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
+ float VertexProcessingTimePercent;
+ float PixelProcessingTimePercent;
+ float OtherGPUProcessingTimePercent;
+ float GPUIdleTimePercent;
+} D3DDEVINFO_D3D9PIPELINETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
+ float MemoryProcessingPercent;
+ float ComputationProcessingPercent;
+} D3DDEVINFO_D3D9STAGETIMINGS;
+
+
+/* Vertex cache optimization hints. */
+typedef struct D3DDEVINFO_VCACHE {
+ /* Must be a 4 char code FOURCC (e.g. CACH) */
+ DWORD Pattern;
+ /* 0 to get the longest strips, 1 vertex cache */
+ DWORD OptMethod;
+ /* Cache size to use (only valid if OptMethod==1) */
+ DWORD CacheSize;
+ /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
+ DWORD MagicNumber;
+} D3DDEVINFO_VCACHE;
+
+typedef struct D3DRESOURCESTATS {
+ BOOL bThrashing;
+ DWORD ApproxBytesDownloaded;
+ DWORD NumEvicts;
+ DWORD NumVidCreates;
+ DWORD LastPri;
+ DWORD NumUsed;
+ DWORD NumUsedInVidMem;
+ DWORD WorkingSet;
+ DWORD WorkingSetBytes;
+ DWORD TotalManaged;
+ DWORD TotalBytes;
+} D3DRESOURCESTATS;
+
+typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
+ D3DRESOURCESTATS stats[D3DRTYPECOUNT];
+} D3DDEVINFO_D3DRESOURCEMANAGER;
+
+typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
+ DWORD NumRenderedTriangles;
+ DWORD NumExtraClippingTriangles;
+} D3DDEVINFO_D3DVERTEXSTATS;
+
typedef struct _D3DDISPLAYMODE {
UINT Width;
UINT Height;
@@ -1296,7 +1465,7 @@
UINT Height;
UINT Stride;
D3DBASISTYPE Basis;
- D3DORDERTYPE Order;
+ D3DDEGREETYPE Degree;
} D3DRECTPATCH_INFO;
typedef struct _D3DSURFACE_DESC {
@@ -1314,7 +1483,7 @@
UINT StartVertexOffset;
UINT NumVertices;
D3DBASISTYPE Basis;
- D3DORDERTYPE Order;
+ D3DDEGREETYPE Degree;
} D3DTRIPATCH_INFO;
typedef struct _D3DVERTEXBUFFER_DESC {
@@ -1346,12 +1515,4 @@
UINT Depth;
} D3DVOLUME_DESC;
-typedef enum _D3DQUERYTYPE {
- D3DQUERYTYPE_VCACHE = 4,
- D3DQUERYTYPE_RESOURCEMANAGER = 5,
- D3DQUERYTYPE_VERTEXSTATS = 6,
- D3DQUERYTYPE_EVENT = 8,
- D3DQUERYTYPE_OCCLUSION = 9
-} D3DQUERYTYPE;
-
#endif /* __WINE_D3D9TYPES_H */