GL doesn't like incorrect lengths passed into DXTN processing.
diff --git a/dlls/d3d8/utils.c b/dlls/d3d8/utils.c
index 723aac9..f63d988 100644
--- a/dlls/d3d8/utils.c
+++ b/dlls/d3d8/utils.c
@@ -394,6 +394,11 @@
case D3DFMT_D24S8: retVal = 4; break;
case D3DFMT_D24X8: retVal = 4; break;
case D3DFMT_D32: retVal = 4; break;
+ /* Compressed */
+ case D3DFMT_DXT1: retVal = 1; break; /* Actually 8 bytes per 16 pixels - Special cased later */
+ case D3DFMT_DXT3: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
+ case D3DFMT_DXT5: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
+
/* unknown */
case D3DFMT_UNKNOWN:
/* Guess at the highest value of the above */
@@ -424,6 +429,7 @@
}
}
#endif
+
if (retVal == 0) {
switch (fmt) {
case D3DFMT_P8: retVal = GL_COLOR_INDEX8_EXT; break;
@@ -445,22 +451,8 @@
}
GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
- GLenum retVal;
+ GLenum retVal = 0;
- switch (fmt) {
- case D3DFMT_P8: retVal = GL_COLOR_INDEX; break;
- case D3DFMT_A8P8: retVal = GL_COLOR_INDEX; break;
-
- case D3DFMT_A4R4G4B4: retVal = GL_BGRA; break;
- case D3DFMT_A8R8G8B8: retVal = GL_BGRA; break;
- case D3DFMT_X8R8G8B8: retVal = GL_BGRA; break;
- case D3DFMT_R8G8B8: retVal = GL_BGR; break;
- case D3DFMT_R5G6B5: retVal = GL_RGB; break;
- case D3DFMT_A1R5G5B5: retVal = GL_BGRA; break;
- default:
- FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
- retVal = GL_BGR;
- }
#if defined(GL_EXT_texture_compression_s3tc)
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
switch (fmt) {
@@ -473,27 +465,31 @@
}
}
#endif
+
+ if (retVal == 0) {
+ switch (fmt) {
+ case D3DFMT_P8: retVal = GL_COLOR_INDEX; break;
+ case D3DFMT_A8P8: retVal = GL_COLOR_INDEX; break;
+
+ case D3DFMT_A4R4G4B4: retVal = GL_BGRA; break;
+ case D3DFMT_A8R8G8B8: retVal = GL_BGRA; break;
+ case D3DFMT_X8R8G8B8: retVal = GL_BGRA; break;
+ case D3DFMT_R8G8B8: retVal = GL_BGR; break;
+ case D3DFMT_R5G6B5: retVal = GL_RGB; break;
+ case D3DFMT_A1R5G5B5: retVal = GL_BGRA; break;
+ default:
+ FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
+ retVal = GL_BGR;
+ }
+ }
+
TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
return retVal;
}
GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
- GLenum retVal;
+ GLenum retVal = 0;
- switch (fmt) {
- case D3DFMT_P8: retVal = GL_UNSIGNED_BYTE; break;
- case D3DFMT_A8P8: retVal = GL_UNSIGNED_BYTE; break;
-
- case D3DFMT_A4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break;
- case D3DFMT_A8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
- case D3DFMT_X8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
- case D3DFMT_R5G6B5: retVal = GL_UNSIGNED_SHORT_5_6_5; break;
- case D3DFMT_R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
- case D3DFMT_A1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break;
- default:
- FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
- retVal = GL_UNSIGNED_BYTE;
- }
#if defined(GL_EXT_texture_compression_s3tc)
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
switch (fmt) {
@@ -506,6 +502,24 @@
}
}
#endif
+
+ if (retVal == 0) {
+ switch (fmt) {
+ case D3DFMT_P8: retVal = GL_UNSIGNED_BYTE; break;
+ case D3DFMT_A8P8: retVal = GL_UNSIGNED_BYTE; break;
+
+ case D3DFMT_A4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break;
+ case D3DFMT_A8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
+ case D3DFMT_X8R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
+ case D3DFMT_R5G6B5: retVal = GL_UNSIGNED_SHORT_5_6_5; break;
+ case D3DFMT_R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
+ case D3DFMT_A1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break;
+ default:
+ FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
+ retVal = GL_UNSIGNED_BYTE;
+ }
+ }
+
TRACE("fmt2glType for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
return retVal;
}