Made debug events and contexts standard objects.
Use sleep_on to wait on debug events.
diff --git a/server/debugger.c b/server/debugger.c
index fd9d8f6..6e370e0 100644
--- a/server/debugger.c
+++ b/server/debugger.c
@@ -6,6 +6,7 @@
#include <assert.h>
#include <string.h>
+#include <stdio.h>
#include "winbase.h"
#include "winerror.h"
@@ -15,23 +16,72 @@
#include "thread.h"
#include "request.h"
+enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED };
+
+/* debug event */
struct debug_event
{
- struct debug_event *next; /* event queue */
+ struct object obj; /* object header */
+ struct debug_event *next; /* event queue */
struct debug_event *prev;
- struct thread *thread; /* thread which sent this event */
- int sent; /* already sent to the debugger? */
- int code; /* event code */
- union debug_event_data data; /* event data */
+ struct thread *sender; /* thread which sent this event */
+ struct thread *debugger; /* debugger thread receiving the event */
+ enum debug_event_state state; /* event state */
+ int status; /* continuation status */
+ int code; /* event code */
+ union debug_event_data data; /* event data */
};
+/* debug context */
struct debug_ctx
{
- struct thread *owner; /* thread owning this debug context */
- int waiting; /* is thread waiting for an event? */
- struct timeout_user *timeout; /* timeout user for wait timeout */
+ struct object obj; /* object header */
struct debug_event *event_head; /* head of pending events queue */
struct debug_event *event_tail; /* tail of pending events queue */
+ struct debug_event *to_send; /* next event on the queue to send to debugger */
+};
+
+
+static void debug_event_dump( struct object *obj, int verbose );
+static int debug_event_signaled( struct object *obj, struct thread *thread );
+static void debug_event_destroy( struct object *obj );
+
+static const struct object_ops debug_event_ops =
+{
+ sizeof(struct debug_event), /* size */
+ debug_event_dump, /* dump */
+ add_queue, /* add_queue */
+ remove_queue, /* remove_queue */
+ debug_event_signaled, /* signaled */
+ no_satisfied, /* satisfied */
+ NULL, /* get_poll_events */
+ NULL, /* poll_event */
+ no_read_fd, /* get_read_fd */
+ no_write_fd, /* get_write_fd */
+ no_flush, /* flush */
+ no_get_file_info, /* get_file_info */
+ debug_event_destroy /* destroy */
+};
+
+static void debug_ctx_dump( struct object *obj, int verbose );
+static int debug_ctx_signaled( struct object *obj, struct thread *thread );
+static void debug_ctx_destroy( struct object *obj );
+
+static const struct object_ops debug_ctx_ops =
+{
+ sizeof(struct debug_ctx), /* size */
+ debug_ctx_dump, /* dump */
+ add_queue, /* add_queue */
+ remove_queue, /* remove_queue */
+ debug_ctx_signaled, /* signaled */
+ no_satisfied, /* satisfied */
+ NULL, /* get_poll_events */
+ NULL, /* poll_event */
+ no_read_fd, /* get_read_fd */
+ no_write_fd, /* get_write_fd */
+ no_flush, /* flush */
+ no_get_file_info, /* get_file_info */
+ debug_ctx_destroy /* destroy */
};
/* size of the event data */
@@ -102,35 +152,6 @@
return 1;
}
-/* free a debug event structure */
-static void free_event( struct thread *debugger, struct debug_event *event )
-{
- /* If the event has been sent already, the handles are now under the */
- /* responsibility of the debugger process, so we don't touch them */
- if (!event->sent)
- {
- switch(event->code)
- {
- case CREATE_THREAD_DEBUG_EVENT:
- close_handle( debugger->process, event->data.create_thread.handle );
- break;
- case CREATE_PROCESS_DEBUG_EVENT:
- if (event->data.create_process.file != -1)
- close_handle( debugger->process, event->data.create_process.file );
- close_handle( debugger->process, event->data.create_process.thread );
- close_handle( debugger->process, event->data.create_process.process );
- break;
- case LOAD_DLL_DEBUG_EVENT:
- if (event->data.load_dll.handle != -1)
- close_handle( debugger->process, event->data.load_dll.handle );
- break;
- }
- }
- event->thread->debug_event = NULL;
- release_object( event->thread );
- free( event );
-}
-
/* unlink the first event from the queue */
static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
{
@@ -138,129 +159,189 @@
else debug_ctx->event_head = event->next;
if (event->next) event->next->prev = event->prev;
else debug_ctx->event_tail = event->prev;
+ if (debug_ctx->to_send == event) debug_ctx->to_send = event->next;
event->next = event->prev = NULL;
+ release_object( event );
}
/* link an event at the end of the queue */
static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
{
+ grab_object( event );
event->next = NULL;
event->prev = debug_ctx->event_tail;
+ debug_ctx->event_tail = event;
if (event->prev) event->prev->next = event;
else debug_ctx->event_head = event;
- debug_ctx->event_tail = event;
-}
-
-/* send the first queue event as a reply */
-static void build_event_reply( struct debug_ctx *debug_ctx )
-{
- struct debug_event *event = debug_ctx->event_head;
- struct thread *thread = event->thread;
- struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
-
- assert( event );
- assert( debug_ctx->waiting );
-
- unlink_event( debug_ctx, event );
- event->sent = 1;
- req->code = event->code;
- req->pid = thread->process;
- req->tid = thread;
- debug_ctx->waiting = 0;
- if (debug_ctx->timeout)
+ if (!debug_ctx->to_send)
{
- remove_timeout_user( debug_ctx->timeout );
- debug_ctx->timeout = NULL;
+ debug_ctx->to_send = event;
+ wake_up( &debug_ctx->obj, 0 );
}
- debug_ctx->owner->error = 0;
- memcpy( req + 1, &event->data, event_sizes[event->code] );
}
-/* timeout callback while waiting for a debug event */
-static void wait_event_timeout( void *ctx )
+/* build a reply for the wait_debug_event request */
+static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled )
{
- struct debug_ctx *debug_ctx = (struct debug_ctx *)ctx;
- struct wait_debug_event_request *req = get_req_ptr( debug_ctx->owner );
+ struct wait_debug_event_request *req = get_req_ptr( thread );
- assert( debug_ctx->waiting );
+ if (obj)
+ {
+ struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
+ struct debug_event *event = debug_ctx->to_send;
- req->code = 0;
- req->pid = 0;
- req->tid = 0;
- debug_ctx->waiting = 0;
- debug_ctx->timeout = NULL;
- debug_ctx->owner->error = WAIT_TIMEOUT;
- send_reply( debug_ctx->owner );
+ /* the object that woke us has to be our debug context */
+ assert( obj->ops == &debug_ctx_ops );
+ assert( event );
+
+ event->state = EVENT_SENT;
+ debug_ctx->to_send = event->next;
+ req->code = event->code;
+ req->pid = event->sender->process;
+ req->tid = event->sender;
+ memcpy( req + 1, &event->data, event_sizes[event->code] );
+ }
+ else /* timeout or error */
+ {
+ req->code = 0;
+ req->pid = 0;
+ req->tid = 0;
+ thread->error = signaled;
+ }
+}
+
+/* build a reply for the send_event request */
+static void build_send_event_reply( struct thread *thread, struct object *obj, int signaled )
+{
+ struct send_debug_event_request *req = get_req_ptr( thread );
+ struct debug_event *event = (struct debug_event *)obj;
+ assert( obj->ops == &debug_event_ops );
+
+ req->status = event->status;
+ /* copy the context into the reply */
+ if (event->code == EXCEPTION_DEBUG_EVENT)
+ memcpy( req + 1, &event->data, event_sizes[event->code] );
+}
+
+static void debug_event_dump( struct object *obj, int verbose )
+{
+ struct debug_event *debug_event = (struct debug_event *)obj;
+ assert( obj->ops == &debug_event_ops );
+ fprintf( stderr, "Debug event sender=%p code=%d state=%d\n",
+ debug_event->sender, debug_event->code, debug_event->state );
+}
+
+static int debug_event_signaled( struct object *obj, struct thread *thread )
+{
+ struct debug_event *debug_event = (struct debug_event *)obj;
+ assert( obj->ops == &debug_event_ops );
+ return debug_event->state == EVENT_CONTINUED;
+}
+
+static void debug_event_destroy( struct object *obj )
+{
+ struct debug_event *event = (struct debug_event *)obj;
+ assert( obj->ops == &debug_event_ops );
+
+ /* cannot still be in the queue */
+ assert( !event->next );
+ assert( !event->prev );
+
+ /* If the event has been sent already, the handles are now under the */
+ /* responsibility of the debugger process, so we don't touch them */
+ if (event->state == EVENT_QUEUED)
+ {
+ struct process *debugger = event->debugger->process;
+ switch(event->code)
+ {
+ case CREATE_THREAD_DEBUG_EVENT:
+ close_handle( debugger, event->data.create_thread.handle );
+ break;
+ case CREATE_PROCESS_DEBUG_EVENT:
+ if (event->data.create_process.file != -1)
+ close_handle( debugger, event->data.create_process.file );
+ close_handle( debugger, event->data.create_process.thread );
+ close_handle( debugger, event->data.create_process.process );
+ break;
+ case LOAD_DLL_DEBUG_EVENT:
+ if (event->data.load_dll.handle != -1)
+ close_handle( debugger, event->data.load_dll.handle );
+ break;
+ }
+ }
+ release_object( event->sender );
+ release_object( event->debugger );
+}
+
+static void debug_ctx_dump( struct object *obj, int verbose )
+{
+ struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
+ assert( obj->ops == &debug_ctx_ops );
+ fprintf( stderr, "Debug context head=%p tail=%p to_send=%p\n",
+ debug_ctx->event_head, debug_ctx->event_tail, debug_ctx->to_send );
+}
+
+static int debug_ctx_signaled( struct object *obj, struct thread *thread )
+{
+ struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
+ assert( obj->ops == &debug_ctx_ops );
+ return debug_ctx->to_send != NULL;
+}
+
+static void debug_ctx_destroy( struct object *obj )
+{
+ struct debug_event *event;
+ struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
+ assert( obj->ops == &debug_ctx_ops );
+
+ /* free all pending events */
+ while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event );
}
/* wait for a debug event (or send a reply at once if one is pending) */
static int wait_for_debug_event( int timeout )
{
struct debug_ctx *debug_ctx = current->debug_ctx;
- struct timeval when;
+ struct object *obj = &debug_ctx->obj;
+ int flags = 0;
if (!debug_ctx) /* current thread is not a debugger */
{
set_error( ERROR_INVALID_HANDLE );
return 0;
}
- assert( !debug_ctx->waiting );
- if (debug_ctx->event_head) /* already have a pending event */
- {
- debug_ctx->waiting = 1;
- build_event_reply( debug_ctx );
- return 1;
- }
- if (!timeout) /* no event and we don't want to wait */
- {
- set_error( WAIT_TIMEOUT );
- return 0;
- }
- if (timeout != -1) /* start the timeout */
- {
- gettimeofday( &when, 0 );
- add_timeout( &when, timeout );
- if (!(debug_ctx->timeout = add_timeout_user( &when, wait_event_timeout, debug_ctx )))
- return 0;
- }
- debug_ctx->waiting = 1;
- current->state = SLEEPING;
- return 1;
+ if (timeout != -1) flags = SELECT_TIMEOUT;
+ return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply );
}
/* continue a debug event */
static int continue_debug_event( struct process *process, struct thread *thread, int status )
{
- struct debug_event *event = thread->debug_event;
+ struct debug_event *event;
+ struct debug_ctx *debug_ctx = current->debug_ctx;
- if (process->debugger != current || thread->process != process || !event || !event->sent)
- {
- /* not debugging this process, or no event pending */
- set_error( ERROR_ACCESS_DENIED ); /* FIXME */
- return 0;
- }
- if (thread->state != TERMINATED)
- {
- /* only send a reply if the thread is still there */
- /* (we can get a continue on an exit thread/process event) */
- struct send_debug_event_request *req = get_req_ptr( thread );
- req->status = status;
- /* copy the context into the reply */
- if (event->code == EXCEPTION_DEBUG_EVENT)
- memcpy( req + 1, &event->data, event_sizes[event->code] );
- send_reply( thread );
- }
+ if (!debug_ctx || process->debugger != current || thread->process != process) goto error;
- free_event( current, event );
-
- if (thread->exit_event)
+ /* find the event in the queue */
+ for (event = debug_ctx->event_head; event; event = event->next)
{
- /* we still have a queued exit event, promote it to normal event */
- thread->debug_event = thread->exit_event;
- thread->exit_event = NULL;
+ if (event == debug_ctx->to_send) goto error;
+ if (event->sender == thread) break;
+ event = event->next;
}
+ if (!event) goto error;
+
+ event->status = status;
+ event->state = EVENT_CONTINUED;
+ wake_up( &event->obj, 0 );
+
+ unlink_event( debug_ctx, event );
resume_process( process );
return 1;
+ error:
+ /* not debugging this process, or no such event */
+ set_error( ERROR_ACCESS_DENIED ); /* FIXME */
+ return 0;
}
/* queue a debug event for a debugger */
@@ -275,35 +356,24 @@
assert( debugger->process != thread->process );
/* build the event */
- if (!(event = mem_alloc( sizeof(*event) - sizeof(event->data) + event_sizes[code] )))
- return NULL;
- event->sent = 0;
- event->code = code;
- event->thread = (struct thread *)grab_object( thread );
+ if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL;
+ event->next = NULL;
+ event->prev = NULL;
+ event->state = EVENT_QUEUED;
+ event->code = code;
+ event->sender = (struct thread *)grab_object( thread );
+ event->debugger = (struct thread *)grab_object( debugger );
memcpy( &event->data, data, event_sizes[code] );
if (!fill_debug_event( debugger, thread, event ))
{
- release_object( event->thread );
- free( event );
+ event->code = -1; /* make sure we don't attempt to close handles */
+ release_object( event );
return NULL;
}
- if (thread->debug_event)
- {
- /* exit events can happen while another one is still queued */
- assert( code == EXIT_THREAD_DEBUG_EVENT || code == EXIT_PROCESS_DEBUG_EVENT );
- thread->exit_event = event;
- }
- else thread->debug_event = event;
-
link_event( debug_ctx, event );
suspend_process( thread->process );
- if (debug_ctx->waiting)
- {
- build_event_reply( debug_ctx );
- send_reply( debug_ctx->owner );
- }
return event;
}
@@ -328,12 +398,10 @@
if (!debugger->debug_ctx) /* need to allocate a context */
{
- if (!(debug_ctx = mem_alloc( sizeof(*debug_ctx) ))) return 0;
- debug_ctx->owner = current;
- debug_ctx->waiting = 0;
- debug_ctx->timeout = NULL;
+ if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0;
debug_ctx->event_head = NULL;
debug_ctx->event_tail = NULL;
+ debug_ctx->to_send = NULL;
debugger->debug_ctx = debug_ctx;
}
process->debugger = debugger;
@@ -348,32 +416,23 @@
if (debugger) /* being debugged -> send an event to the debugger */
{
- struct debug_event_exit event;
- event.exit_code = exit_code;
+ struct debug_event *event;
+ struct debug_event_exit exit;
+ exit.exit_code = exit_code;
if (thread->process->running_threads == 1)
/* this is the last thread, send an exit process event */
- queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &event );
+ event = queue_debug_event( debugger, thread, EXIT_PROCESS_DEBUG_EVENT, &exit );
else
- queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &event );
+ event = queue_debug_event( debugger, thread, EXIT_THREAD_DEBUG_EVENT, &exit );
+ if (event) release_object( event );
}
if (debug_ctx) /* this thread is a debugger */
{
- struct debug_event *event;
-
/* kill all debugged processes */
kill_debugged_processes( thread, exit_code );
-
- /* free all pending events */
- while ((event = debug_ctx->event_head) != NULL)
- {
- unlink_event( debug_ctx, event );
- free_event( thread, event );
- }
- /* remove the timeout */
- if (debug_ctx->timeout) remove_timeout_user( debug_ctx->timeout );
thread->debug_ctx = NULL;
- free( debug_ctx );
+ release_object( debug_ctx );
}
}
@@ -411,7 +470,7 @@
if (process)
{
debugger_attach( process, current );
- /* FIXME: should notice the debugged process somehow */
+ /* FIXME: should notify the debugged process somehow */
release_object( process );
}
}
@@ -420,17 +479,19 @@
DECL_HANDLER(send_debug_event)
{
struct thread *debugger = current->process->debugger;
+ struct debug_event *event;
- assert( !current->debug_event );
if ((req->code <= 0) || (req->code > RIP_EVENT))
{
fatal_protocol_error( current, "send_debug_event: bad code %d\n", req->code );
return;
}
req->status = 0;
- if (debugger && queue_debug_event( debugger, current, req->code, req + 1 ))
+ if (debugger && ((event = queue_debug_event( debugger, current, req->code, req + 1 ))))
{
/* wait for continue_debug_event */
- current->state = SLEEPING;
+ struct object *obj = &event->obj;
+ sleep_on( 1, &obj, 0, -1, build_send_event_reply );
+ release_object( event );
}
}