)]}'
{
  "commit": "795c4a77aa9ac0344463dcd4e191d74145e95b74",
  "tree": "cabc7fddaa86271f242438511c2cfc5c21a82dba",
  "parents": [
    "d262752aea790a715b3130733f1a08cf85024b85"
  ],
  "author": {
    "name": "Henri Verbeet",
    "email": "hverbeet@gmail.com",
    "time": "Tue Oct 28 21:25:06 2008 +0100"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Wed Oct 29 11:52:11 2008 +0100"
  },
  "message": "wined3d: Handle projected cube textures.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "c43cdc323c0165cf662393bd63966e5f76bb8924",
      "old_mode": 33188,
      "old_path": "dlls/wined3d/glsl_shader.c",
      "new_id": "fc5732994d9b2a4cd938f53f275a1034d4513841",
      "new_mode": 33188,
      "new_path": "dlls/wined3d/glsl_shader.c"
    }
  ]
}
