Make dinput8 behaviour more correct for mouse and keyboard.
Fix small bug when keyboard buffer overflows.
Use DI_OK instead of 0 for returned values.
diff --git a/include/dinput.h b/include/dinput.h
index d93de95..b9e71cd 100644
--- a/include/dinput.h
+++ b/include/dinput.h
@@ -191,6 +191,25 @@
#define DIDEVTYPE_JOYSTICK 4
#define DIDEVTYPE_HID 0x00010000
+#define DI8DEVCLASS_ALL 0
+#define DI8DEVCLASS_DEVICE 1
+#define DI8DEVCLASS_POINTER 2
+#define DI8DEVCLASS_KEYBOARD 3
+#define DI8DEVCLASS_GAMECTRL 4
+
+#define DI8DEVTYPE_DEVICE 0x11
+#define DI8DEVTYPE_MOUSE 0x12
+#define DI8DEVTYPE_KEYBOARD 0x13
+#define DI8DEVTYPE_JOYSTICK 0x14
+#define DI8DEVTYPE_GAMEPAD 0x15
+#define DI8DEVTYPE_DRIVING 0x16
+#define DI8DEVTYPE_FLIGHT 0x17
+#define DI8DEVTYPE_1STPERSON 0x18
+#define DI8DEVTYPE_DEVICECTRL 0x19
+#define DI8DEVTYPE_SCREENPOINTER 0x1A
+#define DI8DEVTYPE_REMOTE 0x1B
+#define DI8DEVTYPE_SUPPLEMENTAL 0x1C
+
#define DIDEVTYPEMOUSE_UNKNOWN 1
#define DIDEVTYPEMOUSE_TRADITIONAL 2
#define DIDEVTYPEMOUSE_FINGERSTICK 3
@@ -219,6 +238,76 @@
#define DIDEVTYPEJOYSTICK_WHEEL 6
#define DIDEVTYPEJOYSTICK_HEADTRACKER 7
+#define DI8DEVTYPEMOUSE_UNKNOWN 1
+#define DI8DEVTYPEMOUSE_TRADITIONAL 2
+#define DI8DEVTYPEMOUSE_FINGERSTICK 3
+#define DI8DEVTYPEMOUSE_TOUCHPAD 4
+#define DI8DEVTYPEMOUSE_TRACKBALL 5
+#define DI8DEVTYPEMOUSE_ABSOLUTE 6
+
+#define DI8DEVTYPEKEYBOARD_UNKNOWN 0
+#define DI8DEVTYPEKEYBOARD_PCXT 1
+#define DI8DEVTYPEKEYBOARD_OLIVETTI 2
+#define DI8DEVTYPEKEYBOARD_PCAT 3
+#define DI8DEVTYPEKEYBOARD_PCENH 4
+#define DI8DEVTYPEKEYBOARD_NOKIA1050 5
+#define DI8DEVTYPEKEYBOARD_NOKIA9140 6
+#define DI8DEVTYPEKEYBOARD_NEC98 7
+#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
+#define DI8DEVTYPEKEYBOARD_NEC98106 9
+#define DI8DEVTYPEKEYBOARD_JAPAN106 10
+#define DI8DEVTYPEKEYBOARD_JAPANAX 11
+#define DI8DEVTYPEKEYBOARD_J3100 12
+
+#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
+
+#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEJOYSTICK_STANDARD 2
+
+#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEGAMEPAD_STANDARD 2
+#define DI8DEVTYPEGAMEPAD_TILT 3
+
+#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
+#define DI8DEVTYPEDRIVING_DUALPEDALS 3
+#define DI8DEVTYPEDRIVING_THREEPEDALS 4
+#define DI8DEVTYPEDRIVING_HANDHELD 5
+
+#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEFLIGHT_STICK 2
+#define DI8DEVTYPEFLIGHT_YOKE 3
+#define DI8DEVTYPEFLIGHT_RC 4
+
+#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPE1STPERSON_UNKNOWN 2
+#define DI8DEVTYPE1STPERSON_SIXDOF 3
+#define DI8DEVTYPE1STPERSON_SHOOTER 4
+
+#define DI8DEVTYPESCREENPTR_UNKNOWN 2
+#define DI8DEVTYPESCREENPTR_LIGHTGUN 3
+#define DI8DEVTYPESCREENPTR_LIGHTPEN 4
+#define DI8DEVTYPESCREENPTR_TOUCH 5
+
+#define DI8DEVTYPEREMOTE_UNKNOWN 2
+
+#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
+
+#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
+#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
+#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
+#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
+#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
+#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
+#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
+#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
+#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
+#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
+
#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)