d3d9: Implement d3d9_device_ResetEx().
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index e3fee4a..c135012 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -598,7 +598,7 @@
wined3d_mutex_lock();
wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
- if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback)))
+ if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback)))
{
hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
device->lost = FALSE;
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 67a2aad..04a073d 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -583,7 +583,7 @@
wined3d_mutex_lock();
wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
- hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, reset_enum_callback);
+ hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, NULL, reset_enum_callback);
if (FAILED(hr))
device->not_reset = TRUE;
else
@@ -2954,9 +2954,33 @@
static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
{
- FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
+ struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_swapchain_desc swapchain_desc;
+ struct wined3d_display_mode wined3d_mode;
+ HRESULT hr;
- return E_NOTIMPL;
+ TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
+
+ if (mode)
+ {
+ wined3d_mode.width = mode->Width;
+ wined3d_mode.height = mode->Height;
+ wined3d_mode.refresh_rate = mode->RefreshRate;
+ wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
+ wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
+ }
+
+ wined3d_mutex_lock();
+ wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
+ hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
+ mode ? &wined3d_mode : NULL, reset_enum_callback);
+ if (FAILED(hr))
+ device->not_reset = TRUE;
+ else
+ device->not_reset = FALSE;
+ wined3d_mutex_unlock();
+
+ return hr;
}
static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 356d726..d628629 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -3020,7 +3020,7 @@
swapchain_desc.backbuffer_format = mode.format_id;
hr = wined3d_device_reset(ddraw->wined3d_device,
- &swapchain_desc, ddraw_reset_enum_callback);
+ &swapchain_desc, NULL, ddraw_reset_enum_callback);
if (FAILED(hr))
{
ERR("Failed to reset device.\n");
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 9b73f01..0acbded 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -5136,18 +5136,18 @@
/* Do not call while under the GL lock. */
HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
- const struct wined3d_swapchain_desc *swapchain_desc,
+ const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
wined3d_device_reset_cb callback)
{
struct wined3d_resource *resource, *cursor;
struct wined3d_swapchain *swapchain;
- struct wined3d_display_mode mode;
+ struct wined3d_display_mode m;
BOOL DisplayModeChanged = FALSE;
BOOL update_desc = FALSE;
unsigned int i;
HRESULT hr;
- TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
+ TRACE("device %p, swapchain_desc %p, mode %p, callback %p.\n", device, swapchain_desc, mode, callback);
if (FAILED(hr = wined3d_device_get_swapchain(device, 0, &swapchain)))
{
@@ -5254,21 +5254,26 @@
if (swapchain_desc->enable_auto_depth_stencil)
wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);
- if (swapchain_desc->windowed)
+ if (mode)
{
- mode.width = swapchain->orig_width;
- mode.height = swapchain->orig_height;
- mode.refresh_rate = 0;
- mode.format_id = swapchain->desc.backbuffer_format;
- mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
+ DisplayModeChanged = TRUE;
+ m = *mode;
+ }
+ else if (swapchain_desc->windowed)
+ {
+ m.width = swapchain->orig_width;
+ m.height = swapchain->orig_height;
+ m.refresh_rate = 0;
+ m.format_id = swapchain->desc.backbuffer_format;
+ m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
}
else
{
- mode.width = swapchain_desc->backbuffer_width;
- mode.height = swapchain_desc->backbuffer_height;
- mode.refresh_rate = swapchain_desc->refresh_rate;
- mode.format_id = swapchain_desc->backbuffer_format;
- mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
+ m.width = swapchain_desc->backbuffer_width;
+ m.height = swapchain_desc->backbuffer_height;
+ m.refresh_rate = swapchain_desc->refresh_rate;
+ m.format_id = swapchain_desc->backbuffer_format;
+ m.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
}
/* Should Width == 800 && Height == 0 set 800x600? */
@@ -5339,7 +5344,7 @@
if (!swapchain_desc->windowed != !swapchain->desc.windowed
|| DisplayModeChanged)
{
- if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &mode)))
+ if (FAILED(hr = wined3d_set_adapter_display_mode(device->wined3d, device->adapter->ordinal, &m)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
wined3d_swapchain_decref(swapchain);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 5b358b8..3a0ac25 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -101,7 +101,7 @@
@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long)
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
@ cdecl wined3d_device_release_focus_window(ptr)
-@ cdecl wined3d_device_reset(ptr ptr ptr)
+@ cdecl wined3d_device_reset(ptr ptr ptr ptr)
@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
@ cdecl wined3d_device_set_base_vertex_index(ptr long)
@ cdecl wined3d_device_set_clip_plane(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index b85b257..4576937 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2188,7 +2188,8 @@
const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
- const struct wined3d_swapchain_desc *swapchain_desc, wined3d_device_reset_cb callback);
+ const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
+ wined3d_device_reset_cb callback);
void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,