commit | 07985a8c3836946c20488203a6f35cef0bf1928b | [log] [tgz] |
---|---|---|
author | Henri Verbeet <hverbeet@codeweavers.com> | Fri Aug 22 12:32:01 2014 +0200 |
committer | Alexandre Julliard <julliard@winehq.org> | Fri Aug 22 12:53:11 2014 +0200 |
tree | 369e8c436a37897342bf1a49293e68000d08aba4 | |
parent | 9f9731410bf79d3bee8b2ce16bee2a7f9962e0f2 [diff] |
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. I don't think the difference between d3d10 depth/stencil and rendertarget views is large enough to justify a separate type. Unfortunately that does make the name "wined3d_rendertarget_view" slightly awkward.